Author Topic: Aura  (Read 28355 times)

iGarikoitz

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Re: Aura
« Reply #45 on: May 21, 2017, 05:50:56 PM »
Aura Test 4
https://youtu.be/MsX0H0Cmw4U

New: When you load the game it shows new screen with information on the controls of the game just before you start to play.

ryuuji

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Re: Aura
« Reply #46 on: May 21, 2017, 06:52:56 PM »
That feature is very good. Good job!
Hope I will have to update my layouts also.

Pieter Hulshoff

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Re: Aura
« Reply #47 on: May 24, 2017, 07:45:40 PM »
@Pieter Hulshoff I would like you to add one thing.

Example:
With the <menu> tag I have a horizontal carousel of game cover using images. With this I can define for example 5 items <item>. When I press left, I select the game to the left and the menu moves with an animation to the right.
I would like to create another horizontal menu in the same "menuIndex" with a carousel of 5 other items where you can put more information of each game.
All this for what? To be able to show 5 game covers, with the game logo under each game cover. When you select the next game (the one on your left) move to the right the game cover "<menu> <item>" and the game logo "other <menu> <item>"

You just got your wish: http://retrofe.nl/SMF/index.php?topic=177.msg1781#msg1781
Let me know if you encounter any issues. :)

ryuuji

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Re: Aura
« Reply #48 on: May 24, 2017, 08:02:11 PM »
I really need to see this in action because I really don't understand it  :-[

Pieter Hulshoff

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Re: Aura
« Reply #49 on: May 24, 2017, 08:08:05 PM »
I really need to see this in action because I really don't understand it  :-[

Basically it allows you to show multiple menus at the same time. As an example:
Currently Aeon Nox shows you a game list of artwork_front (boxes).
With this feature you could put the logo (wheel) below each box, and a cart (medium_front) at the bottom right of each box, etc.

ryuuji

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Re: Aura
« Reply #50 on: May 24, 2017, 08:20:25 PM »
Oh yeah like that ... :) it will come in handy definitely  :D

iGarikoitz

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Re: Aura
« Reply #51 on: May 24, 2017, 09:06:44 PM »
You just got your wish: http://retrofe.nl/SMF/index.php?topic=177.msg1781#msg1781
Let me know if you encounter any issues. :)
@Pieter Hulshoff you are amazing! I am doing tests and this is sublime. This will be at a much higher level than what has already been seen. Many thanks  :)

Pieter Hulshoff

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Re: Aura
« Reply #52 on: May 25, 2017, 08:19:46 AM »
You just got your wish: http://retrofe.nl/SMF/index.php?topic=177.msg1781#msg1781
Let me know if you encounter any issues. :)
@Pieter Hulshoff you are amazing! I am doing tests and this is sublime. This will be at a much higher level than what has already been seen. Many thanks  :)

Good to hear it's working well for you so far. :) Looking forward to seeing what you can do with it!

iGarikoitz

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Re: Aura
« Reply #53 on: May 29, 2017, 06:39:15 AM »
Aura Test 5

New:

- Softer and faster animations
- New design of controller configuration screen

Pieter Hulshoff

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Re: Aura
« Reply #54 on: May 29, 2017, 07:09:11 AM »
Looking very good. :) Subtle use of the new menu feature as well. :)

ryuuji

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Re: Aura
« Reply #55 on: May 29, 2017, 11:22:06 AM »
Love the layout ... I just wish you would try to focus more on a universal way of setting it up :P

Pieter Hulshoff

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Re: Aura
« Reply #56 on: May 30, 2017, 02:36:07 PM »
Any chance you could provide us with a preview to play with?
I also think it might be worth mass converting art to fit this theme so others can use it (when it's finished of course) as well.

Also: if you require additional features, please let me know. I think your theme really showcases the abilities in RetroFE at the moment. I wish we had more theme builders to create themes like this. :)

Agent47

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Re: Aura
« Reply #57 on: May 30, 2017, 05:45:54 PM »
Which media items would need to be converted? I'm assuming the box fronts with the gloss/shine effect possibly?

I realize such effects may not be easy to implement natively but I would suggest trying to avoid the need for specialized media assets. Even using a Photoshop batch script the need for users to covert their images for a custom or uncommon collection will turn people off and it would mean a duplicate media set to maintain if they wanted to use other themes as well. This was one of the big drawbacks of the HS Aeon Nox theme and why not many people used that. I'd hate to see the same happen to this theme because it does look good but I know I would be less likely to use it if it meant using existing assets wasn't possible.

iGarikoitz

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Re: Aura
« Reply #58 on: May 30, 2017, 07:12:10 PM »
No duplication of images. For each game of this layout, you only need 7 images and 1 video (for background music):

1. Game cover (460  690 resolution)
  • Google search / Do it yourself
2. Background (960  540 resolution)
  • It's a piece of of 1. Game cover
3. Background blur
  • 2. Background image + 30% Blur with Pixelmator /image editor
4. Background grayscale(grayscale version of the 2. Background image)
  • Grayscale version of the 2. Background image with Pixelmator /image editor
5. Game Screen Title imagen (original game resolution)
  • Google search / Do it yourself with emulator and screenshot key
6. Game Screenshot 01 (original game resolution)
  • Google search / Do it yourself with emulator and screenshot key
7. Game Screenshot 02 (original game resolution)
  • Google search / Do it yourself with emulator and screenshot key

Video (for background music)
  • Youtube search for a game theme music / Download with browser plugin or Jdownloader

You really only need to apply blur (1 image) and greyscale (1 image) effect. I would like it to do so by code of the layout, but for now it can not  :(. Everything else does RetroFe with superposition of images.

I already thought how to implement the controls screen with plain text only. I have to talk to Pieter Hulshoff.

I'm continually thinking ways for people to be able to add more games in the simplest possible way. RetroFE has its limitations, so for tasks that can not be done by code, you have to look for another way.
« Last Edit: May 30, 2017, 07:21:34 PM by igarikoitz »

JonahUK

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Re: Aura
« Reply #59 on: May 30, 2017, 07:13:36 PM »
The gloss/shine effect can be done via an overlay, no need to convert any media surely?