DOWNLOAD (https://github.com/iGarikoitz/Aura/releases/download/v1.0-b2/Aura.1.0b2.zip) | | | GITHUB (https://github.com/iGarikoitz/Aura) | | | YOUTUBE (https://www.youtube.com/watch?v=pYiVM0JV3As&list=PLunQVwvjoLGEmz5Rj86MBazKaOes0Dw-4) |
list.path | = collections/%ITEM_COLLECTION_NAME% |
list.extensions | = zip |
launcher | = final burn alpha |
media.system_artwork | = collections/%ITEM_COLLECTION_NAME% |
list.path | = collections/%ITEM_COLLECTION_NAME% |
list.extensions | = zip |
launcher | = mame |
media.system_artwork | = collections/%ITEM_COLLECTION_NAME% |
Looks good. How is the letter working in RetroFE?
I figured you just created a copy with the right letter highlighted for each game. 😀There are 27 images of the entire alphabet, each with a selected letter.
Sure, but you could also have kept them all in the same collection, and create an image with the alphabet and the G highlighted called "Garou Mark of the Wolves.png".The problem of doing that you say is that you would have to create an image for each game, so if the game library is very large it would be duplicating many times the same image. With one image per letter and using a tag in the text file, I can load the selected image for each game without having to duplicate them.
When does it do that? With all emulators or just some or ...? RetroFE waits until the emulator is done, so unless the emulator returns before it is complete this should not happen.
Sent from my SM-G920F using Tapatalk
Ok, I released 0.8.3 at http://retrofe.nl/SMF/index.php?topic=150.msg1445#msg1445
Let me know if that helps any. :)
I think I could use a few more programmers to get all the wishes implemented. 😀 My spare time is rather limited after all.Yet you keep adding features. Hats off to ya! Its appreciated!
Sent from my SM-G920F using Tapatalk
You, sir, are a wizurd! 8)thank you very much ;)
this theme is amazing work :)
I'm a RetroFE newbie. Configuring it at the moment. May I ask what software you used to make this theme?
One thing I will say about this, in the top left it says retrofe information, will this be changeable or can it be system specific?I love simplicity and minimalism. That's why I do not want complicated menus to select a game to play. Everyone can add all the games they want.
The other is that this seems to be just one page not including the game information? Is this skin aimed at quality rather than quantity?
Regards
Mark
Pieter Hulshoff It would be nice to have an animation when you enter a game and exit. For example with tags: <onGameEnter> <onGameExit>
Pieter Hulshoff It would be nice to have an animation when you enter a game and exit. For example with tags: <onGameEnter> <onGameExit>
Btw: you don't use bezels on your emulators?I do not like to use bevels, because I consider it a distraction while you play.
@Pieter Hulshoff I would like you to add one thing.
Example:
With the <menu> tag I have a horizontal carousel of game cover using images. With this I can define for example 5 items <item>. When I press left, I select the game to the left and the menu moves with an animation to the right.
I would like to create another horizontal menu in the same "menuIndex" with a carousel of 5 other items where you can put more information of each game.
All this for what? To be able to show 5 game covers, with the game logo under each game cover. When you select the next game (the one on your left) move to the right the game cover "<menu> <item>" and the game logo "other <menu> <item>"
I really need to see this in action because I really don't understand it :-[
You just got your wish: http://retrofe.nl/SMF/index.php?topic=177.msg1781#msg1781@Pieter Hulshoff you are amazing! I am doing tests and this is sublime. This will be at a much higher level than what has already been seen. Many thanks :)
Let me know if you encounter any issues. :)
You just got your wish: http://retrofe.nl/SMF/index.php?topic=177.msg1781#msg1781@Pieter Hulshoff you are amazing! I am doing tests and this is sublime. This will be at a much higher level than what has already been seen. Many thanks :)
Let me know if you encounter any issues. :)
The gloss/shine effect can be done via an overlay, no need to convert any media surely?@JonahUK exactly ;)
You really only need to apply blur (1 image) and greyscale (1 image) effect. I would like it to do so by code of the layout, but for now it can not :(
It's not a feature yet, but I propose putting that .conf file in the medium_artwork/info/ directory.Good idea ;)
- There is a problem when using multiple <menu menuIndex = "0">, it sounds "highlight.wav" as many times as you have used <menu menuIndex = "0">, distorting that sound.
I think you will have to modify the code, so that it sounds only once "highlight.wav" even if you use more than one <menu menuIndex = "0">.
Let me know if 0.8.7 solves this issue: http://retrofe.nl/SMF/index.php?topic=177.msg1884#msg1884Problem solved ;). Waiting for the implementation of info files per game
I will check Number 1; if that's the case it is a bug that I should fix.Do not worry, I do not know why but now it works.
Number 2 is logical: onIdle is activated whenever the object doesn't have another animation active. If it should only activate when you stop the menu, then onHighlightEnter is what you need.
<reloadableImage type="coverBlack" x="430" width="1080" height="1080" alpha="0" layer="4">
<onHighlightEnter menuIndex="0"><set duration=".1"><animate type="alpha" to="0"/></set></onHighlightEnter>
<onMenuScroll menuIndex="0"><set duration=".1"><animate type="alpha" from="0" to="0"/></set></onMenuScroll>
<onIdle menuIndex="0"><set duration="2"><animate type="nop"/></set><set duration=".3"><animate type="alpha" to="1"/></set></onIdle>
</reloadableImage>
With this code It doesn't work. The problem is that when the left / right once works correctly, but when you hold left / right to move faster between the games, the code:<onIdle menuIndex="0"><set duration="2"><animate type="nop"/></set><set duration=".3"><animate type="alpha" to="1"/></set></onIdle>
is executed
That's because onMenuScroll is only executed once. As soon as the animation is complete it will execute onIdle. You could use onHighlightEnter though; that will execute as soon as the menu stops scrolling.The logical thing would be that you do not execute the action onIdle while pressing a button, because you're not exactly waiting. It could be included in the code of RetroFe that while maintaining a button does not execute the action onIdle. I do not know if it will be very difficult to implement.
onIdle is executed when no other animation is active for that object. It was meant to allow for constant animation, even while the menu is scrolling. Why not just add your current onIdle animation to your onHighlightEnter animation?If I use <onHighlightEnter> when I run RetroFe I do not execute the code on the <onHighlightEnter>, until I move at least once left / right.
<set duration ="10000"><animate type=" nop"/></ set>
Ok, give this one a try, and let me know if it works for you: http://retrofe.nl/SMF/index.php?topic=177.msg2049#msg2049@Pieter Hulshoff Thank you ;). You can see its implementation in this (http://retrofe.nl/SMF/index.php?topic=197.msg2057#msg2057) post
Problem solved ;). Waiting for the implementation of info files per game
Let me know if 0.8.11 solves this issue: http://retrofe.nl/SMF/index.php?topic=177.msg2116#msg2116
media.buttonA = %BASE_MEDIA_PATH%/games/mapping/
media.buttonB = %BASE_MEDIA_PATH%/games/mapping/
media.buttonX = %BASE_MEDIA_PATH%/games/mapping/
media.buttonY = %BASE_MEDIA_PATH%/games/mapping/
buttonA = A
buttonB = B
buttonX = X
buttonY = Y
<reloadableImage type="buttonA" alpha="1" x="1270" y="500" layer="10"/>
<reloadableImage type="buttonB" alpha="1" x="1270" y="520" layer="10"/>
<reloadableImage type="buttonX" alpha="1" x="1270" y="540" layer="10"/>
<reloadableImage type="buttonY" alpha="1" x="1270" y="560" layer="10"/>
Ok, see if this solves your issues: http://retrofe.nl/SMF/index.php?topic=177.msg2133#msg2133
<menu menuIndex="0" type="custom" textType="year" scrollTime=".30" scrollAcceleration=".15" orientation="horizontal">
<itemDefaults x="center" y="center" font="helvetica.ttf" fontSize="24" loadFontSize="24" fontColor="000000" alpha="0" layer="10"/>
<item />
<item />
<item selected="true" alpha=1/>
<item />
<item />
</menu>
<menu menuIndex="0" type="custom" imageType="players" scrollTime=".30" scrollAcceleration=".15" orientation="horizontal">
<itemDefaults x="400" y="800" alpha="0" layer="10"/>
<item />
<item />
<item selected="true" alpha="1"/>
<item />
<item />
</menu>
<menu menuIndex="0" type="custom" imageType="firstLetter" scrollTime=".30" scrollAcceleration=".15" orientation="horizontal">
<itemDefaults x="center" y="950" alpha="0" layer="10"/>
<item />
<item />
<item selected="true" alpha="1"/>
<item />
<item />
</menu>
Hi. I really really like this theme. Do you guys have any release date for a preview build ?I am debugging some animations and improving the overall quality of the layout.
Thank you for this work.
Hi. I really really like this theme. Do you guys have any release date for a preview build ?I am debugging some animations and improving the overall quality of the layout.
Thank you for this work.
@Pieter Hulshoff The reload flag to reloadable media (text, image and firstLetter) seems like a fantastic idea to me. When you can implement it, let me know so I can update my two Layouts and have them ready for the end of the month.
I'm currently in the process of transferring over to my new laptop, so I need a bit of time to get set up, but I'll see if I can find some time this week to add that in.Do not worry, take as long as you need. ;)
I'm also considering adding a reload flag to reloadable media so it gets reloaded (without animation) while scrolling.
Here's a beta exe to play around with. The attribute is called menuScrollReload, so simply add menuScrollReload="true" to the reloadable items you want to reload immediately. As always: keep a copy of your working .exe as well, because this .exe is largely untested.
@iGarikoitz in the .bat what line should you put to use just the MAME emulator because I do not use Retroarch
"../../emulators/mame/mame64.exe" -rompath "../../emulators/mame/roms" "rom name"
Llevo todo el mes ingresando para ver cuando liberarías tu tema. Excelente trabajo, Saludos desde un país que se llama Chile ;D ;D ;D ;D ;DGracias maquina, espero que lo disfrutes ;)
what is the% of blur Gaussian fanart blur?Sorry, I forgot to comment:
As nice as the theme is, could you make a "dark" or "lights out" version of the theme?I'll think about it, although first I want to improve some things.
Seeing the following error in the logs. What does it mean? When you select a game, the info for the game is not shown.
[2018-12-12 18:56:07] [INFO] [Menu] File does not exist: "C:\Users\Imran\Aura1b2Test\collections\garou mark of the wolves\menu.txt"
@iGarikoitz - In the latest theme download. You named the conf files in the info folders using the game names which causes the game info not to appear. These need renaming to game.conf for the info to start displaying again.
Not sure if this is an oversight or not.
@iGarikoitz - In the latest theme download. You named the conf files in the info folders using the game names which causes the game info not to appear. These need renaming to game.conf for the info to start displaying again.
Not sure if this is an oversight or not.
Use the latest beta: Aura 1.0 beta v2 (https://github.com/iGarikoitz/Aura/releases/download/v1.0-b2/Aura.1.0b2.zip)
If you put for example garou.zip inside the garou mark of the wolves folder, you will see that the conf file inside the info folder has the same name as garou.zip that is: garou.conf The file of the game and the file conf that is inside the folder info, they must have the same name so that the information of the game is shown in the frontend.
I am trying to set this theme up but I am having problems with adding games. Especially Super Nintendo System game called Super Mario All Stars + Super Mario World but no matter what I do (and I did correctly setup the parameters ) the game just won't appear in the menu. Is there a or some specific game naming convention the theme is following ?That's never theme related; if it's there it will show up, with or without art. Perhaps the rom is in the wrong place or with the wrong extension? Perhaps the + causes issues on your OS?
I am trying to set this theme up but I am having problems with adding games. Especially Super Nintendo System game called Super Mario All Stars + Super Mario World but no matter what I do (and I did correctly setup the parameters ) the game just won't appear in the menu. Is there a or some specific game naming convention the theme is following ?That's never theme related; if it's there it will show up, with or without art. Perhaps the rom is in the wrong place or with the wrong extension? Perhaps the + causes issues on your OS?
Sent from my SM-G950F using Tapatalk
list.path = collections/%ITEM_COLLECTION_NAME%
list.extensions = smc,sfc,swc,fig,bs
launcher = Super Nintendo Entertainment System
media.system_artwork = collections/%ITEM_COLLECTION_NAME%/
executable = %RETROFE_PATH%\emulators\retroarch\retroarch.exe
arguments = retroarch -L "cores\snes9x_libretro.dll" "%ITEM_FILEPATH%"
Would be great if you could put it in settings.conf to look in a folder to automatically add the games (menu format) in the menu.txt
This, avoids having to write every game you want to put in Aura.
Would be great if you could put it in settings.conf to look in a folder to automatically add the games (menu format) in the menu.txt
This, avoids having to write every game you want to put in Aura.
new screenshots
(https://dl.dropbox.com/s/nbblrgxkgko5cfj/Aura%2019.03.06%20menu.png?dl=0)
(https://dl.dropbox.com/s/fwya7ln346vtwl9/Aura%2019.03.06%20menu%20info.png?dl=0)
Hi Enkak, how did you do the main menu and systems? this would be perfect. Good job. Could you someday share it? Greetings.
Hi Enkak, how did you do the main menu and systems? this would be perfect. Good job. Could you someday share it? Greetings.
Hi pequetren. :)
Don't worry, it will be shared when it's ready. I'm tweaking some parts of the code, polishing things, especially concerning how different systems art can be adapted. Each system boxart (or flyers in arcade systems) have different dimensions so there's a focus on how that will look on the menus/game panel and glass/crystal effect.
Even with many things working automatized in this mod, 1 or 2 will need a compromise/simple instructions like in the original theme to work better. Stuff like system x boxart/flyer dimension should have y width per z height or a multiple of that.
Here's some more wip prints:
Well thank you very much for sharing. The size of the arts I do not see a very difficult problem, is to know what is the correct dimension of the image and generate an action in photoshop that resizes the image to those measurements, then automate a batch of images and the process is very fast even if you have 500 or more images. They could be a bit deformed, but you save a lot of work.
Best regards.
I continue working on the design and simplification of the ui to make it more minimalist. I hope you like the improvements I'm working on:
(https://i.imgur.com/qzpNS22.jpg)
(https://i.imgur.com/2G6h4Nv.jpg)
I love this theme, i hope soon can you upload this new mod to add collections
:) :) :) :) :) :) :)
I love this theme, i hope soon can you upload this new mod to add collections
:) :) :) :) :) :) :)
Thank you for the interest. The mod was completed a while ago and evolved to follow even more iGarikoitz's original vision and design as intended. Sadly I must tell you that there will be no release of it, for the moment, because of how some people decided to behave, unsurprisingly, when I started sharing here prints and work in progress. Their prerogative. I have no affiliation with them and don't want to have.
PS/quick edit: Just in case that wasn't clear, the mod has a completely different structure compared to the original theme or certain stuff out there.
I love this theme, i hope soon can you upload this new mod to add collections
:) :) :) :) :) :) :)
Thank you for the interest. The mod was completed a while ago and evolved to follow even more iGarikoitz's original vision and design as intended. Sadly I must tell you that there will be no release of it, for the moment, because of how some people decided to behave, unsurprisingly, when I started sharing here prints and work in progress. Their prerogative. I have no affiliation with them and don't want to have.
PS/quick edit: Just in case that wasn't clear, the mod has a completely different structure compared to the original theme or certain stuff out there.
Please tell me how to add music to the main menu?
I also created a small version with the possibility to choose the console with a new menu
https://imgur.com/a/Zoaoe0L
(https://imgur.com/MriagN1)
(https://imgur.com/CQMIhrG)
(https://imgur.com/mGL47Ea)
(https://imgur.com/kWReF9A)
check image https://imgur.com/a/4Xa1mfz
###############################################################################
# The location of where your ROM items exist. Examples:
# list.path = D:/ROMs/MAME (absolute path)
# list.path = ../ROMs/MAME (relative path to root of FE dir)
#
# If BASE_ITEM_PATH=D:/ROMs and the name of this collection is named "Nintendo Entertainment System" then the configuration below will search in
# "D:/ROMs/mame"
###############################################################################
# list.path =collections/%ITEM_COLLECTION_NAME%
###############################################################################
# If a game is specified in include.txt then it will be included in the list
# regardless of if the rom actually exists or not. Set this variable to false
# to exclude any items that cannot be found.
###############################################################################
list.includeMissingItems = true
###############################################################################
# Extensions are comma separated without spaces
###############################################################################
list.extensions = zip
###############################################################################
# If a menu.xml file exists, it will display the menu alphabetically. To
# not auto-sort the menu items alphabetically, set the following to false.
# This does not apply to how your ROMs are sorted.
###############################################################################
list.menuSort = true
###############################################################################
# The executable to run when an item in a collection item is selected
###############################################################################
launcher = mame
###############################################################################
# Default media paths to scan for artwork. Uncomment and edit to override
# the default values.
metadata.type = Arcade
#
# media.screenshot = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screenshot
# media.screentitle = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screentitle
# media.artwork_back = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/artwork_back
# media.artwork_front = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/artwork_front
# media.logo = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/logo
# media.medium_back = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/medium_back
# media.medium_front = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/medium_front
# media.screenshot = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screenshot
# media.screentitle = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screentitle
# media.video = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/video
###############################################################################
@sonkers Actually, I modified Aura by adding a wheel with different consoles, and I changed the location where ROMs are added. I removed the menu where you could see the three images, the story with the gamepad because I found it too much work to add each game separately.
I feel flattered that there are people who want to continue working on this theme for RetroFE. I'm sorry that I couldn't continue with it due to lack of time. With the existing material, you can do whatever you want, but what I would like is for you to take the ideas you like the most and develop your own themes.
It seems that the Aura 4K is not shared because it is something personal that he works on occasionally when he has some free time, but he won't share it. However, I would have really liked to have the latest Aura theme with shadows on the covers where there is no Gaussian blur.
test Aura simple Modification Retrofe
https://www.youtube.com/watch?v=MKIkXehk8sY (https://www.youtube.com/watch?v=MKIkXehk8sY)
test Aura simple Modification Retrofe
https://www.youtube.com/watch?v=MKIkXehk8sY (https://www.youtube.com/watch?v=MKIkXehk8sY)
Did you put a folder for each game or did you look for the rom and so the image with the same name of the rom appears from the rom?
test Aura simple Modification Retrofe
https://www.youtube.com/watch?v=MKIkXehk8sY (https://www.youtube.com/watch?v=MKIkXehk8sY)
Did you put a folder for each game or did you look for the rom and so the image with the same name of the rom appears from the rom?
Would you know how to make the roms find the images with the names of the roms themselves?
no no i made sure i can put all the roms together (https://i.imgur.com/CF4dSUD.png)
test Aura simple Modification Retrofe
https://www.youtube.com/watch?v=MKIkXehk8sY (https://www.youtube.com/watch?v=MKIkXehk8sY)
Did you put a folder for each game or did you look for the rom and so the image with the same name of the rom appears from the rom?
no no i made sure i can put all the roms together (https://i.imgur.com/CF4dSUD.png)
test Aura simple Modification Retrofe
https://www.youtube.com/watch?v=MKIkXehk8sY (https://www.youtube.com/watch?v=MKIkXehk8sY)
Did you put a folder for each game or did you look for the rom and so the image with the same name of the rom appears from the rom?
no no i made sure i can put all the roms together (https://i.imgur.com/CF4dSUD.png)
test Aura simple Modification Retrofe
https://www.youtube.com/watch?v=MKIkXehk8sY (https://www.youtube.com/watch?v=MKIkXehk8sY)
Did you put a folder for each game or did you look for the rom and so the image with the same name of the rom appears from the rom?
no no i made sure i can put all the roms together (https://i.imgur.com/CF4dSUD.png)
And the names of each cover how was it to find?
It couldn't be all named "cover" so it's named after the rom right?
Would you mind showing?
Inside meta/hyperlist/file.xml folder?
But I realized that there is nothing like an image, but palatorfam, year, name of the game where the images would fit in the code because what I have here does not show:
<game name="18 Wheeler - American Pro Trucker (USA)">
<description>18 Wheeler - American Pro Trucker (USA)</description>
<year>2001</year>
<developer>CRI</developer>
<manufacturer>SEGA</manufacturer>
<score>0.65</score>
<genre>Racing</genre>
<players>1-2</players>
<story>8 wheels, 20 tons of load, 18m long and 15,000km of road!
Your mission: Transport the goods on time at the wheel of one of the 4 trucks, beating your opponents.
Warning !! Anything goes, but to be the best you need to take care of your cargo. In the event of a crash,
your cargo will depreciate. The diversity of the game modes will allow you to perfect your technique, to
test your fighting spirit or challenge a friend!
18 Wheeler American Pro Trucker opens the doors to American road fun!</story>
</game>
Now if it's inside the xml of the layout then it would be something else because even if I indicate the path it won't go at all
example for the arcade version at my place the images can be found here D:\Aurora\layouts\Aurora-master\collections\Arcade\medium_artwork\artwork_front
exemple my layout for covers gameexample for the arcade version at my place the images can be found here D:\Aurora\layouts\Aurora-master\collections\Arcade\medium_artwork\artwork_front
In my case I want to leave it the same as TITAN Example:
D:\collections\computers\PC\medium_artwork.
inside that folder has:
medium_artwork\artwork_3d
medium_artwork\artwork_front
medium_artwork\fanart
medium_artwork\logo
medium_artwork\medium_disc
medium_artwork\story
medium_artwork\video
and consequently inside these folders the images with the names of the roms
This is what I put in the theme's xml:
menu menuIndex="1" type="custom" imageType="cover"
change to:
imageType="artwork_front" or "medium_artwork" and it doesn't find the filename that matches the rom
If I rename the image to cover by changing the search to another imagetype it recognizes it but not the rom name.
Fanart , story, video he can read normally but the cover not at all
exemple my layout for covers gameexample for the arcade version at my place the images can be found here D:\Aurora\layouts\Aurora-master\collections\Arcade\medium_artwork\artwork_front
In my case I want to leave it the same as TITAN Example:
D:\collections\computers\PC\medium_artwork.
inside that folder has:
medium_artwork\artwork_3d
medium_artwork\artwork_front
medium_artwork\fanart
medium_artwork\logo
medium_artwork\medium_disc
medium_artwork\story
medium_artwork\video
and consequently inside these folders the images with the names of the roms
This is what I put in the theme's xml:
menu menuIndex="1" type="custom" imageType="cover"
change to:
imageType="artwork_front" or "medium_artwork" and it doesn't find the filename that matches the rom
If I rename the image to cover by changing the search to another imagetype it recognizes it but not the rom name.
Fanart , story, video he can read normally but the cover not at all
<menu menuIndex="0" mode="layout" type="custom" imageType="artwork_front" scrollTime=".30" scrollAcceleration=".1" orientation="horizontal">
<itemDefaults x="center" y="center" xOrigin="center" yOrigin="center" alpha="0" width="232" spacing="10" layer="11"/>
<item xOffset="-357"/>
<item selected="true" alpha="1" width="460">
<onEnter><set duration=".5"><animate type="alpha" to="1"/><animate type="width" from="240" to="520"/></set><set duration=".2"><animate type="width" from="520" to="460"/></set></onEnter>
<onMenuExit menuIndex="0"><set duration=".3"><animate type="x" to="285"/></set></onMenuExit>
<onMenuExit menuIndex="1"><set duration=".3"><animate type="x" to="center"/></set></onMenuExit>
</item>
<item xOffset="357"/>
</menu>
create an artwork_front folder in medium_artwork is add the images in artwork_front my as said if I don't see your aura I can help you too much if you can send it to me without the roms that I look at the problem more closely
because if you have made modifications or other it is complicated to give you the right indication
OK, does it work now?
OK, does it work now?
Do not string this settings.conf from the launcher, but inside the folder.
Answering your question I found the error
Even if I removed the "mode="system" " I hadn't paid attention to the mode = layout
Thank you very much
Having more doubts can I call?
OK, does it work now?
Do not string this settings.conf from the launcher, but inside the folder.
Answering your question I found the error
Even if I removed the "mode="system" " I hadn't paid attention to the mode = layout
Thank you very much
Having more doubts can I call?
no problem :)
OK, does it work now?
Do not string this settings.conf from the launcher, but inside the folder.
Answering your question I found the error
Even if I removed the "mode="system" " I hadn't paid attention to the mode = layout
Thank you very much
Having more doubts can I call?
no problem :)
I feel flattered that there are people who want to continue working on this theme for RetroFE. I'm sorry that I couldn't continue with it due to lack of time. With the existing material, you can do whatever you want, but what I would like is for you to take the ideas you like the most and develop your own themes.
test Aura simple Modification Retrofe
https://www.youtube.com/watch?v=MKIkXehk8sY (https://www.youtube.com/watch?v=MKIkXehk8sY)
send your layout I'll see what's wrong