Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Agent47

Pages: [1] 2 3 ... 10
General Discussion & Help / Re: New standard theme?
« on: May 24, 2020, 11:17:37 PM »
I don't see any reason to change the default theme, personally. From what I've seen there haven't really been any new themes posted here anyway.

If you were to change it for whatever reason, stick with a "global" theme that doesn't rely on per system artwork. I agree with Signum regarding not changing it to any coinops theme.

General Discussion & Help / Re: Playlist Menu?
« on: May 13, 2020, 05:29:35 PM »
Can RetroFE be controlled via command switches? If not is that something that could be added in the future? This and the previous would allow many third party features to be added to RetroFE.

The only switch I'm aware of is for creating a collection. I'm curious, what exactly would you want to have control over from CLI?

Other than launching directly into a collection/playlist or overriding the layout specified in the conf file I'm not really sure what you could have in mind. Even those 2 things would be pretty niche in terms of usage I think.

General Discussion & Help / Re: Playlist Menu?
« on: May 13, 2020, 03:57:07 PM »
I don't want 2 menus to scroll through. It doesn't look good IMO and the playlists aren't easy to identify. Not sure how well that would work with more than a few playlists either.

Ideally I'd just like to see where you press a hotkey and the playlist dir is loaded as a normal collection and the playlists could have the normal media assets applied to them. To me that's a lot simpler, cleaner, and usable.

If it's not something that's going to be implemented any time soon I may just look into implementing it myself at some point.

General Discussion & Help / Re: Playlist Menu?
« on: May 13, 2020, 07:34:39 AM »
I might be wrong since I haven't been following development lately, but unless something has changed recently it's not possible.

A playlist menu is one of the few things RetroFE is missing for me personally. I think I may have brought this up as a request a while ago but I don't think it went anywhere. IMO, playlists are just too clunky to navigate without a menu to the point where they're not worth using, sadly.

General Discussion & Help / Re: Removing the "blue bar"
« on: April 03, 2020, 04:07:12 PM »
Remove the reflection attributes from the ItemDefaults on the collection box front menu.

General Discussion & Help / Re: rocketlauncher for retrofe
« on: February 23, 2020, 03:51:42 AM »
Do you already have RL setup and want to know how to set RFE to use it or are you asking how to setup RL from scratch AND set it up with RFE?

General Discussion & Help / Re: MAME/MESS XML and include files
« on: February 10, 2020, 08:31:04 PM »
There should be a code folder in the xml download

General Discussion & Help / Re: Upgrading woes
« on: January 21, 2020, 04:20:06 AM »
What, then, is the distinction between include.txt and menu.txt?  Also, does exclude.txt support wildcards?  Could I, for example, exclude any game in my directory that matches *(Beta)*?

include/exclude.txt are for items in a collection. menu.txt is for submenus. None of them support wildcards, what you enter there is used verbatim.

General Discussion & Help / Re: New user, some questions.
« on: January 18, 2020, 01:49:32 AM »
Regarding the scrolling, check the layout docs. IIRC there's a param for that.

General Discussion & Help / Re: Remember location
« on: January 05, 2020, 10:19:42 PM »
I just did a quick check on one of my test setups running v0.9.0 and the rememberMenu setting is working as intended.

If you're using a different version it's possibly a bug or something could be wrong with your configuration. Posting a log would be a good idea.

General Discussion & Help / Re: No Roms load inside a collection.
« on: December 01, 2019, 04:47:06 AM »
Code: [Select]
[2019-11-30 19:23:48] [INFO] [CollectionInfoBuilder] Scanning directory "C:\RetroFE\collections\ColecoVision\roms"
[2019-11-30 19:23:48] [INFO] [CollectionInfoBuilder] Could not read directory

Is that where your roms are? Your other collections use a different and uniform path of "C:\RetroFE\roms\%ITEM_COLLECTION_NAME%\roms\" (which seems like an odd and redundant structure IMO).

General Discussion & Help / Re: Project 64 command line
« on: August 19, 2019, 02:31:11 AM »
You haven't mentioned which version of PJ64 you're using.

The emulator supports zip files so that's not the issue. The quotes around the filepath var depends on version of the emu. From what I recall at least some builds of 1.6 require passing the filepath w/o quotes. Not sure about 1.7, but I know 2.3 requires quotes.

I don't think quotes are the issue though. Even if you were to pass the filepath with the wrong usage of quotes the emu gui opens and throws an error. So that wouldn't cause RetroFE to report an error in the log because the emulator opens.

The error in the log makes it seem like it can't run the emulator at all as if there's a permissions issue but I'm not familiar with the conditions that cause RetroFE to throw that error in the log so idk.

General Discussion & Help / Re: Launcher for CXBX ?
« on: August 05, 2019, 03:54:00 AM »
That's not really an error from the emulator, it's a message from Windows that the emulator crashed. If you're saying that running the emulator through RLUI and through HyperSpin (using RL) works fine then it's most likely an issue or conflict specific to the emulator and RetroFE. Probably something related to video drivers.

General Discussion & Help / Re: Launcher for CXBX ?
« on: July 30, 2019, 11:41:10 PM »
I wrote the RL module for it and it works fine for me and others. There were some people that were getting a popup from cxbx because they were running it as admin IIRC.

Feature Requests / Suggestions / Re: Grid view
« on: July 13, 2019, 05:30:40 PM »
No, Grid view is currently not supported. It would require a new menu type to work one out, and so far I haven't seen anyone come up with a fitting definition yet. There's so many different definitions possible, like

A1  A2  A3  A4
A5  A6  A7  A8
A9  A10 A11 A12
A13 A14 A15 A16

I'm pretty sure this is what everyone is referring to in regarding a grid view, like Steam Big Picture. Each menu item listed left to right, up to down and being able to navigate through it using L, D, U or R.

Pages: [1] 2 3 ... 10