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Messages - Agent47

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1
General Discussion & Help / Re: Upgrading woes
« on: January 21, 2020, 04:20:06 AM »
What, then, is the distinction between include.txt and menu.txt?  Also, does exclude.txt support wildcards?  Could I, for example, exclude any game in my directory that matches *(Beta)*?

include/exclude.txt are for items in a collection. menu.txt is for submenus. None of them support wildcards, what you enter there is used verbatim.

2
General Discussion & Help / Re: New user, some questions.
« on: January 18, 2020, 01:49:32 AM »
Regarding the scrolling, check the layout docs. IIRC there's a param for that.

3
General Discussion & Help / Re: Remember location
« on: January 05, 2020, 10:19:42 PM »
I just did a quick check on one of my test setups running v0.9.0 and the rememberMenu setting is working as intended.

If you're using a different version it's possibly a bug or something could be wrong with your configuration. Posting a log would be a good idea.

4
General Discussion & Help / Re: No Roms load inside a collection.
« on: December 01, 2019, 04:47:06 AM »
Code: [Select]
[2019-11-30 19:23:48] [INFO] [CollectionInfoBuilder] Scanning directory "C:\RetroFE\collections\ColecoVision\roms"
[2019-11-30 19:23:48] [INFO] [CollectionInfoBuilder] Could not read directory

Is that where your roms are? Your other collections use a different and uniform path of "C:\RetroFE\roms\%ITEM_COLLECTION_NAME%\roms\" (which seems like an odd and redundant structure IMO).

5
General Discussion & Help / Re: Project 64 command line
« on: August 19, 2019, 02:31:11 AM »
You haven't mentioned which version of PJ64 you're using.

The emulator supports zip files so that's not the issue. The quotes around the filepath var depends on version of the emu. From what I recall at least some builds of 1.6 require passing the filepath w/o quotes. Not sure about 1.7, but I know 2.3 requires quotes.

I don't think quotes are the issue though. Even if you were to pass the filepath with the wrong usage of quotes the emu gui opens and throws an error. So that wouldn't cause RetroFE to report an error in the log because the emulator opens.

The error in the log makes it seem like it can't run the emulator at all as if there's a permissions issue but I'm not familiar with the conditions that cause RetroFE to throw that error in the log so idk.

6
General Discussion & Help / Re: Launcher for CXBX ?
« on: August 05, 2019, 03:54:00 AM »
That's not really an error from the emulator, it's a message from Windows that the emulator crashed. If you're saying that running the emulator through RLUI and through HyperSpin (using RL) works fine then it's most likely an issue or conflict specific to the emulator and RetroFE. Probably something related to video drivers.

7
General Discussion & Help / Re: Launcher for CXBX ?
« on: July 30, 2019, 11:41:10 PM »
I wrote the RL module for it and it works fine for me and others. There were some people that were getting a popup from cxbx because they were running it as admin IIRC.

8
Feature Requests / Suggestions / Re: Grid view
« on: July 13, 2019, 05:30:40 PM »
No, Grid view is currently not supported. It would require a new menu type to work one out, and so far I haven't seen anyone come up with a fitting definition yet. There's so many different definitions possible, like

A1  A2  A3  A4
A5  A6  A7  A8
A9  A10 A11 A12
A13 A14 A15 A16


I'm pretty sure this is what everyone is referring to in regarding a grid view, like Steam Big Picture. Each menu item listed left to right, up to down and being able to navigate through it using L, D, U or R.

9
General Discussion & Help / Re: Set a video to loop?
« on: July 04, 2019, 07:13:14 PM »
There's a videoLoop option in the RetroFE/settings.conf file which when set to 0 will loop videos.

10
Announcements / Re: RetroFE development
« on: April 20, 2019, 10:05:38 PM »
Or even better, a menu for playlists. The next/prev is ok if you only have 2-3 playlists but if you have more than that (ie genre playlists) it's pretty clunky to navigate.

11
General Discussion & Help / Re: Merged collection doesn't work
« on: January 26, 2019, 08:52:56 PM »
Cool. I've been meaning to take a look at implementing some features but haven't had the time to do so yet due to lack of free time and other stuff.

12
General Discussion & Help / Re: Merged collection doesn't work
« on: January 26, 2019, 06:41:43 PM »
Are you planning to work on other requested features or are you solely concentrating on SoC compatibility/optimizations?

13
General Discussion & Help / Re: Passing other args to other emulators
« on: January 20, 2019, 03:03:46 PM »
I assume what you mean is the equivalent to RL fade screens to hide emulator startup windows?

That doesn't have anything to do with sending args to the emulators and isn't a simple thing to implement.

14
Help / Re: Scroll through list in left/Right and Up/Down?
« on: January 05, 2019, 01:55:59 AM »
I think when most people envision a grid layout it's just a set horizontal row length going alphabetically from left to right and following the same format on each new line. Some prefer horizontal breaks for letters.

I'd welcome a game details menu that could be toggled so that layouts like Aura (I think) would be more feasible. Without one it's really only useful if you have a small collection and even then it gets messy having to create collections for each game.,

15
General Discussion & Help / Re: DEMUL
« on: December 31, 2018, 06:34:51 AM »
You need to pass it the file path of the image file for Dreamcast, not just the name like you're currently doing.

Replace %ITEM_NAME% with "%ITEM_FILEPATH%"

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