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Messages - RfsVieira

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1
Yes its possible i forgot call it the function that is in the line 97-111... alredy update code, my mistake....
P.S. The red logs that could show,(to me only happens with H.264 but all plays well)  ex [H264 @ 0000485823782] no frame!,  it comes directly from FFmpeg lib(for what i read until now can't hide), however, if video plays normal  and are not causing any issues, ignor them. These messages often occur when the decoder encounters corrupt or incomplete video frames, which might happen in certain edge cases or with specific types of video streams.

2
If interested look in Retrofe, Visual Studio version.
https://github.com/RFSVIEIRA/RetroFe_VS 
Doesn't have commits BCS PC issue. If like and have any doubts just pme.

3
I know...  ADDED VIDEO ..
But i managed it...
menu - always start´s auto wen selected.
then add 5 options to layout with frameloop = playLoop , playInverted , playOnce , playInvertedOnce, noPlay

I know you can make it bether, if you think is a good upgrade, it will be in Visual Studio Version Git, i alredy left here the address. As soon as i can i will update it, the source will be all there.
almost 1 year studding retrofe source.

updates during time...

0.10.31 -- Original

0 -- Updated for Visual Studio 2019 compiler

1 -- Update SDL Libs

2 -- Fix keyboard double click wen click once

3 -- Add Webp support and static Gif´s

4 -- Add Animated Gif´s support to logos (buttons)

5 -- Add play animation only if select

6 -- Add option Animated Gif´s to layout

7 -- Fix animation support layout (ex. charters)

8 -- Add Layout new arguments and framloop options for gif´s --animeimage and --frameloop"" ex.

<animeimage src="images/logo.gif" alpha="0" x="right" y="bottom" xOrigin="right" yOrigin="bottom" height="300" layer="17" frameloop="playLoop">
      <onMenuEnter menuIndex="0"><set duration=".25"><animate type="alpha" to="1"/></set></onMenuEnter>
      <onMenuExit  menuIndex="0"><set duration=".25"><animate type="alpha" to="0"/></set></onMenuExit>
</animeimage>

frameloop = playLoop , playInverted , playOnce , playInvertedOnce

9 -- Add icon to Retrofe

10 -- Add new argument to framloop="noPlay"

11 -- fix LEDBlinkyCloseOnExit which if set to yes will default to closing ledblinky when retrofe closes -- tks to jlvandusen
P.S. i problably will not support fixes or new updates.
Tks.

4
Hello, i manage converting/adaptation 100% to Visual Studio 2019 -- here GIT link https://github.com/RFSVIEIRA/RetroFe_VS, could be an option for none linux users test/debug it.
using the cmake to debug on windows is a big mess to me, with VS2019 i can create breakpoints to analyse it bether.
It´s for gstreamer 1.40, but i can create another for last  gstreamer.
i dont know if is possible "merge" for updates the 2 git´s, but i think no because the SDL include has diferent link source.
Alredy found that Funcion definition not found for tweenSequencingComplete line 83 Component.h, problably missing something in the Component.cpp like this
bool Component::tweenSequencingComplete()
{
return false;  // our true
}
found tht TweenProperty is unscoped as print i add
SDL.CPP
 line 469/602/736/870/1004

Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2).   
(double and int type´s)
RetroFe.CPP
line 431/1333/1335
the same Using operator '*' on a 4 byte value and then casting the result to a 8 byte value

well i add the full print,  for now Windows VS2019 warning(39) list, if you want take a look, i disable the C4996 warnings they are not in the list

It doesnt mess with the code, i think, is just warnings, but if is a warning something isnt 100% well

Have a nice day

5
Hello again, here i am, again talking about gif´s to retrofe :)
I found a guy that manage how to add gif to SDL2, i made some update to the code (to work) and tested in an stand alone SDL2 project  ( SDL2-2.0.14) and is playing gif animation.
isn´t perfect as  im not a programer as you alredy know.

its has option to update to layout designers

----- gif loops forward
----- gif will run from first frame to latest then stop
----- gif will loop forth and back
----- gif loops backward
----- gif will run from first frame to latest then stop(reverse)
----- animation is stopped and is reset to display the first logical frame

Problably dont need all options for start.

Dont know if you are interessed, if  yes i send you my SDL2 test project, then i can try help add it to retrofe (im slower :P) (problably test and try find the errors is my think)

6
Feature Requests / Suggestions / Re: APNG
« on: May 01, 2022, 09:35:38 PM »
Hi again :P
well after a litle investigation, found that GIFLIB is compatible with SDL2 and some source examples code CPP for GIF and APNG is need LIBPNG + APNG patch for libpng i add some CPP source examples.
Link https://www.filemail.com/d/splngprbbbwqnbi
Maybe someone can help DEV adaptation it.
Thanks for time

7
Feature Requests / Suggestions / Re: APNG
« on: April 30, 2022, 09:39:01 PM »
Hi Pieter,  thanks for answer i think is need 1st update libpng version, but i think is more than 2 lines as it needs "decode" apng to png frames then play it.
As it isn't add apng to ImageBuilder it will read only 1st frame (as png), as SDL supports png i think it will work with apng.
the option isn't only logos, as with it we can have fanart/ system/collection background img animated, all we can imagine add to the layout as it works with transparency.
I understand this one men dev and you will not have time for it at less you showed willingness to innovate and interest
Thanks

8
Feature Requests / Suggestions / Re: APNG
« on: April 28, 2022, 05:26:15 AM »
I understand, I don't need hire
Thanks

9
Feature Requests / Suggestions / Re: APNG
« on: April 28, 2022, 05:07:48 AM »
https://youtu.be/9VXUmKAn_DY
How to create apng
I understand the no interess
Thanks for time
Have nice day

10
Feature Requests / Suggestions / Re: APNG
« on: April 28, 2022, 04:47:39 AM »
Great, hands to work,  ;D, if I know how to do I alredy started it for sure. pinball are growing a lot and started with apng logos and they are amazing, ppl are making more every day.. Their frontend alredy suports it. If retrofe has support for it I have no doubt tht community will create a lot of them as the static logo isn't same as animated logo, I'm not talking gifs as compared to apng is 8 to 80.
Have a nice day

11
Feature Requests / Suggestions / Re: APNG
« on: April 28, 2022, 04:28:19 AM »
Agent47 - Animated logos, is one of the points, tht we don't use videos our static img(png, jpg, etc) as a logo, nobody creates apngs, if you say so... I even don't know why I'm answering you as you are a bad person as I saw in the erased subject before, and for wht I saw until now you don't have Willingness to innovate, in my humilde opinion we can't stop in time just bcs it all works, and was only one idea for dev, not for an moderator that in almost all subjects only knows is complaining. Sorry for make retrofe forum team lose time with my small idea. Was last for sure.
Have a nice day

12
hi
tested all ok
thanks

13
Feature Requests / Suggestions / Re: APNG
« on: April 27, 2022, 04:13:16 PM »
i´m back  ;D
Here info for someone interesting https://en.wikipedia.org/wiki/APNG
Don't know if is possible grab this info and adapt to retrofe https://code.google.com/archive/p/sharpapng/ and https://github.com/xupefei/APNG.NET
, from this last one i think the important is the https://github.com/xupefei/APNG.NET/tree/master/LibAPNG (APNG.cs and Frame.cs) i think the important files is this ones for apng
Here its 2 CPP files examples https://sourceforge.net/projects/apng/files/libpng/examples/
and this guy made one APNG loader CPP https://github.com/uctakeoff/uc_apng_loader
Well DEV if you interested in this big step and jump for RetroFe world community please tell and i can searsh for more info.
Thanks for all

14
Oki, thanks, I can't test for now bcs I'm with some health issues wen back, will try conti.. Help
Thanks for your time

15
General Discussion & Help / Re: RetroFE video issues
« on: April 05, 2022, 03:11:46 PM »
hello, i can try help testing as i dont in gstreamer , but in my googling i found it has multi video option and memory options to, dont know if is need add that options to retrofe code.
Found a theorie to. Tht crash with videos up 30fps.
But it crash faster with the layout I send to you in pm.
Only happen gstreamer after 1.4, because they add ucrtbase.dll its crashing in tht point, I tryed change the dll from 64 for the one x86 same in both system windows folders and still crash on windows 10
tks

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