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Messages - RfsVieira

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16
Feature Requests / Suggestions / Re: APNG
« on: April 28, 2022, 04:47:39 AM »
Great, hands to work,  ;D, if I know how to do I alredy started it for sure. pinball are growing a lot and started with apng logos and they are amazing, ppl are making more every day.. Their frontend alredy suports it. If retrofe has support for it I have no doubt tht community will create a lot of them as the static logo isn't same as animated logo, I'm not talking gifs as compared to apng is 8 to 80.
Have a nice day

17
Feature Requests / Suggestions / Re: APNG
« on: April 28, 2022, 04:28:19 AM »
Agent47 - Animated logos, is one of the points, tht we don't use videos our static img(png, jpg, etc) as a logo, nobody creates apngs, if you say so... I even don't know why I'm answering you as you are a bad person as I saw in the erased subject before, and for wht I saw until now you don't have Willingness to innovate, in my humilde opinion we can't stop in time just bcs it all works, and was only one idea for dev, not for an moderator that in almost all subjects only knows is complaining. Sorry for make retrofe forum team lose time with my small idea. Was last for sure.
Have a nice day

18
hi
tested all ok
thanks

19
Feature Requests / Suggestions / Re: APNG
« on: April 27, 2022, 04:13:16 PM »
i´m back  ;D
Here info for someone interesting https://en.wikipedia.org/wiki/APNG
Don't know if is possible grab this info and adapt to retrofe https://code.google.com/archive/p/sharpapng/ and https://github.com/xupefei/APNG.NET
, from this last one i think the important is the https://github.com/xupefei/APNG.NET/tree/master/LibAPNG (APNG.cs and Frame.cs) i think the important files is this ones for apng
Here its 2 CPP files examples https://sourceforge.net/projects/apng/files/libpng/examples/
and this guy made one APNG loader CPP https://github.com/uctakeoff/uc_apng_loader
Well DEV if you interested in this big step and jump for RetroFe world community please tell and i can searsh for more info.
Thanks for all

20
Oki, thanks, I can't test for now bcs I'm with some health issues wen back, will try conti.. Help
Thanks for your time

21
General Discussion & Help / Re: RetroFE video issues
« on: April 05, 2022, 03:11:46 PM »
hello, i can try help testing as i dont in gstreamer , but in my googling i found it has multi video option and memory options to, dont know if is need add that options to retrofe code.
Found a theorie to. Tht crash with videos up 30fps.
But it crash faster with the layout I send to you in pm.
Only happen gstreamer after 1.4, because they add ucrtbase.dll its crashing in tht point, I tryed change the dll from 64 for the one x86 same in both system windows folders and still crash on windows 10
tks

22
General Discussion & Help / Algorithm using always default (linear)
« on: April 05, 2022, 03:09:10 PM »
Hello
have beeing making some tests and found that Algorithm is always default linear
get this conclusion changing code (default formula) as print i add
i only see 2 options, isnt reading:
 switch(type) 
our isnt getting return tweenTypeMap_[name]
Our missing break after last case.
time line movement from here https://easings.net/
thanks

23
hello,
its working, thanks

24
Oki, great you found it, I I wll be home in 11h I test in tht time, if some one outhere following tht can test pls help dev
Only saw your changes now 😅.  I'm working so read all diagonal 😢
Thanks for help

25
Hello, the changes I made and pull request works for me.
Alredy tested, missing test if in settings is option stretch. Only tested add horizontal and vertical values, but if assume 1920 I think will assume stretch to.
https://github.com/phulshof/RetroFE/pulls
But if u found another way to fix wen I'm home I test it.
Thanks

26
Hello, new theory /  found the issue, make some testes here is a solution by hand not settings.conf file, for some reason it doesn't apply the info inside settings, but it reads as you can see in 1st log prints.

if in settings i say numScreens             = 1 i get tht 2  windows as print
if in settings i say numScreens             = 2 i get tht 2 windows + 2 ghost windows as bar prints
(i think this me missing some disable // to numscreens for not read settings)

i was wrong with the theory of display numb and scren numb....

i think for some reason it doesn't update  windowWidth_  windowHeight_, (i++, hstrin, vstrin our fullscreen = yes ??!!) it gets 1st info then  goes to full screen for next ones.

for tests i change line 193 add 194 to

window_[0] = SDL_CreateWindow( "RetroFE", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0), 1280, 720, windowFlags );
window_[1] = SDL_CreateWindow( "RetroFE", SDL_WINDOWPOS_CENTERED_DISPLAY(1), SDL_WINDOWPOS_CENTERED_DISPLAY(1), 1280, 1024, windowFlags );

and change 211 add 212 to

renderer_[0] = SDL_CreateRenderer( window_[0], -1, SDL_RENDERER_ACCELERATED );
renderer_[1] = SDL_CreateRenderer( window_[1], -1, SDL_RENDERER_ACCELERATED );

As you can see from the prints it creates windows as ask with the asked size and center

Thanks

27
Feature Requests / Suggestions / APNG
« on: March 25, 2022, 05:56:54 PM »
This I know is a big quest 😁
Why not, as we all want retrofe became the biggest and bether option for retro world.
For wht I see we alredy have the libs in retroFe, for png, now is need the function the will decode apng in frames, then play all frames 😅.
Well I'm talking about apng and not gif because the img quality.
Thanks
Well teoric i read but can't do 😩

28
Feature Requests / Suggestions / Fanart alias
« on: March 25, 2022, 05:49:30 PM »
Hello, problably is a dummy quest, but here it goes..
As many fanart repeat for different systems, it's there a way have alias file for fanart tht will connect img A from gamesys  A to gamesys B, C D..
Like this we can have more free space for games...
Probably solution for this is a folder for all shared fanart then alias file will connect it..
Alias.txt line 1 gamenameA (same name of img), gamenamesys  B, etc, something like this!?
Well is only one idea.
Thanks

29
Yes is tht if u Inc a core directory I can work if some occur errors and report again 😀.
Alredy started making a refresh on Cpp, with some tutorials, but I think will not be enough to help directly with code 😩.
But will try my best making the reviews
Tks for all

30
0.10.7

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