Author Topic: Retrospin - Static 16x9 - Version 1.1  (Read 51313 times)

dougan78

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #30 on: March 08, 2017, 01:27:23 AM »
Because it moves the box off the screen.  It is interesting and I will probably stick with that it's better than the same box sliding off and on repeatedly.  You tend to hold page down or letter jump alot due to there not being a search function yet.

ryuuji

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #31 on: March 08, 2017, 07:37:22 AM »

Why would that help?



Sent from my SM-G920F using Tapatalk

Because if you set the animation to a fixed position (600) when that resets it won't animate basically :P but he can try to change it to 0 also on both values... I will try also and see

ryuuji

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #32 on: March 08, 2017, 08:06:06 AM »
the best I could do is this

Code: [Select]
<onHighlightEnter menuIndex="0">
<set duration=".25">
<animate type="xOffset" from="0" to="0" algorithm="easeinquadratic"/>
</set>
</onHighlightEnter>


it removes the slide in animation but it won't slide out anymore when using pageup/pagedown ... still visible still sliding out when scrolling  :)

Pieter Hulshoff

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #33 on: March 08, 2017, 08:35:38 AM »
Sounds like this could use its own animation or otherwise a better capture of holding the key, where the menu gets updated, but the animation doesn't start unless the key is released. I'll give it some thought.

ryuuji

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #34 on: March 08, 2017, 08:23:31 PM »
Have you thought about compressing the PNGs ? I tried 1 png from your layout on http://compresspng.com/ and here is the result (auto compress, no manual settings)




dougan78

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #35 on: March 09, 2017, 11:59:38 AM »
Have you thought about compressing the PNGs ? I tried 1 png from your layout on http://compresspng.com/ and here is the result (auto compress, no manual settings)


No, because everyone that sees the setup says wow.  Look at the quality of the images when they are browsing.  I could test though as I did adjust all the layouts for the page down and added amstrad gx4000.  So compression may help load times, thoughy it's fast compared to nox as is.

ryuuji

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #36 on: March 09, 2017, 12:05:31 PM »
Ofc I did not mean that you ll have to compromise quality :P I prefer quality also it's just some images can have the same picture quality at a lower file size :)
was just a thought

dougan78

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #37 on: March 09, 2017, 12:27:17 PM »
I am running the all the images through PNGGauntlet Default Settings right now to test.  That program you can just drag the whole layout folder and it will compress them all and overwrite the original files.  It is not getting the 400k to 150k.  But it got some space shaved off.

ryuuji

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #38 on: March 09, 2017, 12:39:15 PM »
Cool :)

dougan78

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #39 on: March 10, 2017, 01:29:16 AM »
Saved 10% overall.  Looks good still.

annunaki12

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #40 on: March 11, 2017, 01:54:28 PM »
Thanks for theme  8)

annunaki12

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #41 on: March 11, 2017, 02:00:40 PM »
I modified a little the default theme for personal use


do you know how to fade the pointer

dougan78

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #42 on: March 11, 2017, 02:21:00 PM »
I modified a little the default theme for personal use


do you know how to fade the pointer

You would want to change the pointer image code to this:

   <image src="images/SystemPointer.png" alpha="1" x="0" y="0" width="stretch" height="stretch" layer="11">
         <onIdle>
         <set duration="4">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
         </set>
           </onIdle>
   </image>

That will have the pointer fade out in sync with the wheel.  Play with the duration if you want to have it fade out at a different rate.

Cheers!

annunaki12

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #43 on: March 11, 2017, 02:33:26 PM »
Thanks for your help is working very nice  8)
« Last Edit: March 11, 2017, 02:39:03 PM by annunaki12 »

annunaki12

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Re: Retrospin - Static 16x9 - Version 1.0
« Reply #44 on: March 11, 2017, 04:53:30 PM »
I made a pointer for this theme (removed the blue one for main menu)



If someone want the pointer here is the link https://mega.nz/#!IMkjhJba!WWH6ArLcnrOfYbj3bt2KWezyJ3k-yR6heS8UU6rt8A0