How exactly does HyperSpin support it?
I think Hyperspin sends “event” codes to LEDBlinky depending on what is happening. For example, a startup event code, a game start event code, game change event code, system change event code, etc.
So basically RetroFE would have to do this too to tell LEDBlinky what to do.
However upon thinking about this Rlauncher has LEDBlinky support so you’re not missing much by RetroFE not having support for It. Also I found out LEDBlinky supports MAME by itself via Mame’s output system so I could use my led buttons with CoinOPs without Rlauncher.
In Acadia 5 go into advanced setting folder and run the fast skin bat...this will stop loading of art while scrolling...a fast ssd is needed to load all this art smoothly more than cpu etc
Ok that makes sense then....I have a fast Samsung EVO SSD as my primary drive but I run all my ROMs and CoinOPs off a secondary 5900 rpm drive in my cabinet. I have enough room to move CoinOPs to my primary SSD. If not I’ll run that advanced setting.