Actually, it's back to not working (and this time I'm 100% I didn't change a thing).
up = Up, joy0Hat0Up
down = Down, joy0Hat0Down
left = Left, joy0Hat0Left
right = Right, joy0Hat0Right
pageUp = A, joy0Button6
pageDown = S, joy0Button5
letterUp = W, joy0Button8
letterDown = Q, joy0Button9
nextPlaylist =
addPlaylist =
removePlaylist =
random = R
select = X, mouseButtonleft, joy0Button3
back = Z, mouseButtonRight, joy0Button2
quit = F4, joy0Button4
# Define controller analogue dead zone. Default (when not configured) is 3%.
# deadZone = 3
##############################################################################
# MOUSE CODES
###################### ######################################################
# Code # Description
###################### ######################################################
# mouseButtonLeft Left mouse click
# mouseButtonMiddle Middle mouse click
# mouseButtonRight Right mouse click
# mouseButtonX1 ?
# mouseButtonX2 ?
##############################################################################
# JOYSTICK/GAMEPAD CODES
###################### ######################################################
# Code # Description
###################### ######################################################
# X is joypad number (0 is first joystick/gamepad)
# joyXHatYLeftUp Y=hat number (0 is the first dpad) (example joy0Hat0Up)
# joyXHatYLeft
# joyXHatYLeftDown
# joyXHatYUp
# joyXHatYDown
# joyXHatYRightUp
# joyXHatYRight
# joyXHatYRightDown
# joyXButtonY Y is button number (0 is first button)
# Example: joy1button7 -> second joystick, 8th button
# Open up the gamepad control panel in windows or use
# "jstest" in linux
#
# joyXAxis0+ First POV stick, first axis positive direction
# (axis 0 is usually x)
# joyXAxis0- First POV stick, first axis positive direction
# (axis 0 is usually x)
# joyXAxis1+ First POV stick, second axis positive direction
# (axis 0 is usually y)
#joyXAxis1- First POV stick, second axis positive direction
# (axis 0 is usually y)
#
# joyXAxis2+ Second POV stick, first axis positive direction
# (axis 2 is usually x)
# joyXAxis2- Second POV stick, first axis positive direction
# (axis 2 is usually x)
# joyXAxis3+ Second POV stick, second axis positive direction
# (axis 3 is usually y)
# joyXAxis3- Second POV stick, second axis positive direction
# (axis 3 is usually y)
##############################################################################
# KEYBOARD CODES
###################### ######################################################
# Code # Description
###################### ######################################################
# "0"
# "1"
# "2"
# "3"
# "4"
# "5"
# "6"
# "7"
# "8"
# "9"
# "A"
# "AC Back" the Back key (application control keypad)
# "AC Bookmarks" the Bookmarks key (application control keypad)
# "AC Forward" the Forward key (application control keypad)
# "AC Home" the Home key (application control keypad)
# "AC Refresh" the Refresh key (application control keypad)
# "AC Search" the Search key (application control keypad)
# "AC Stop" the Stop key (application control keypad)
# "Again" the Again key (Redo)
# "AltErase" Erase-Eaze
# "'"
# "Application" the Application / Compose / Context Menu (Windows)
# key
# "AudioMute" the Mute volume key
# "AudioNext" the Next Track media key
# "AudioPlay" the Play media key
# "AudioPrev" the Previous Track media key
# "AudioStop" the Stop media key)
# "B"
# "\" Located at the lower left of the return key on ISO
# keyboards and at the right end of the QWERTY row
# on ANSI keyboards. Produces REVERSE SOLIDUS
# (backslash) and VERTICAL LINE in a US layout,
# REVERSE SOLIDUS and VERTICAL LINE in a UK Mac layout,
# NUMBER SIGN and TILDE in a UK Windows layout, DOLLAR
# SIGN and POUND SIGN in a Swiss German layout,
# NUMBER SIGN and APOSTROPHE in a German layout, GRAVE
# ACCENT and POUND SIGN in a French Mac layout, and
# ASTERISK and MICRO SIGN in a French Windows layout.
# "Backspace"
# "BrightnessDown" the Brightness Down key
# "BrightnessUp" the Brightness Up key
# "C"
# "Calculator" the Calculator key
# "Cancel"
# "CapsLock"
# "Clear"
# "Clear / Again"
# ","
# "Computer" the My Computer key
# "Copy"
# "CrSel"
# "CurrencySubUnit" the Currency Subunit key
# "CurrencyUnit" the Currency Unit key
# "Cut"
# "D"
# "DecimalSeparator" the Decimal Separator key
# "Delete"
# "DisplaySwitch" display mirroring/dual display switch, video mode
# switch
# "Down" the Down arrow key (navigation keypad)
# "E"
# "Eject" the Eject key)
# "End"
# "="
# "Escape" the Esc key)
# "Execute"
# "ExSel"
# "F"
# "F1"
# "F10"
# "F11"
# "F12"
# "F13"
# "F14"
# "F15"
# "F16"
# "F17"
# "F18"
# "F19"
# "F2"
# "F20"
# "F21"
# "F22"
# "F23"
# "F24"
# "F3"
# "F4"
# "F5"
# "F6"
# "F7"
# "F8"
# "F9"
# "Find"
# "G"
# "`" Located in the top left corner (on both ANSI and ISO
# keyboards). Produces GRAVE ACCENT and TILDE in a US
# Windows layout and in US and UK Mac layouts on ANSI
# keyboards, GRAVE ACCENT and NOT SIGN in a UK Windows
# layout, SECTION SIGN and PLUS-MINUS SIGN in US and
# UK Mac layouts on ISO keyboards, SECTION SIGN and
# DEGREE SIGN in a Swiss German layout (Mac: only on
# ISO keyboards), CIRCUMFLEX ACCENT and DEGREE SIGN
# in a German layout (Mac: only on ISO keyboards),
# SUPERSCRIPT TWO and TILDE in a French Windows layout,
# COMMERCIAL AT and NUMBER SIGN in a French Mac layout
# on ISO keyboards, and LESS-THAN SIGN and GREATER-THAN
# SIGN in a Swiss German, German, or French Mac layout
# on ANSI keyboards.
# "H"
# "Help"
# "Home"
# "I"
# "Insert" insert on PC, help on some Mac keyboards (but does
# send code 73, not 117)
# "J"
# "K"
# "KBDIllumDown" the Keyboard Illumination Down key
# "KBDIllumToggle" the Keyboard Illumination Toggle key
# "KBDIllumUp" the Keyboard Illumination Up key
# "Keypad 0" the 0 key (numeric keypad)
# "Keypad 00" the 00 key (numeric keypad)
# "Keypad 000" the 000 key (numeric keypad)
# "Keypad 1" the 1 key (numeric keypad)
# "Keypad 2" the 2 key (numeric keypad)
# "Keypad 3" the 3 key (numeric keypad)
# "Keypad 4" the 4 key (numeric keypad)
# "Keypad 5" the 5 key (numeric keypad)
# "Keypad 6" the 6 key (numeric keypad)
# "Keypad 7" the 7 key (numeric keypad)
# "Keypad 8" the 8 key (numeric keypad)
# "Keypad 9" the 9 key (numeric keypad)
# "Keypad A" the A key (numeric keypad)
# "Keypad &" the & key (numeric keypad)
# "Keypad @" the @ key (numeric keypad)
# "Keypad B" the B key (numeric keypad)
# "Keypad Backspace" the Backspace key (numeric keypad)
# "Keypad Binary" the Binary key (numeric keypad)
# "Keypad C" the C key (numeric keypad)
# "Keypad Clear" the Clear key (numeric keypad)
# "Keypad ClearEntry" the Clear Entry key (numeric keypad)
# "Keypad :" the : key (numeric keypad)
# "Keypad ," the Comma key (numeric keypad)
# "Keypad D" the D key (numeric keypad)
# "Keypad &&" the && key (numeric keypad)
# "Keypad ||" the || key (numeric keypad)
# "Keypad Decimal" the Decimal key (numeric keypad)
# "Keypad /" the / key (numeric keypad)
# "Keypad E" the E key (numeric keypad)
# "Keypad Enter" the Enter key (numeric keypad)
# "Keypad =" the = key (numeric keypad)
# "Keypad = (AS400)" the Equals AS400 key (numeric keypad)
# "Keypad !" the ! key (numeric keypad)
# "Keypad F" the F key (numeric keypad)
# "Keypad >" the Greater key (numeric keypad)
# "Keypad #" the # key (numeric keypad)
# "Keypad Hexadecimal" the Hexadecimal key (numeric keypad)
# "Keypad {" the Left Brace key (numeric keypad)
# "Keypad (" the Left Parenthesis key (numeric keypad)
# "Keypad <" the Less key (numeric keypad)
# "Keypad MemAdd" the Mem Add key (numeric keypad)
# "Keypad MemClear" the Mem Clear key (numeric keypad)
# "Keypad MemDivide" the Mem Divide key (numeric keypad)
# "Keypad MemMultiply" the Mem Multiply key (numeric keypad)
# "Keypad MemRecall" the Mem Recall key (numeric keypad)
# "Keypad MemStore" the Mem Store key (numeric keypad)
# "Keypad MemSubtract" the Mem Subtract key (numeric keypad)
# "Keypad -" the - key (numeric keypad)
# "Keypad \*" the \* key (numeric keypad)
# "Keypad Octal" the Octal key (numeric keypad)
# "Keypad %" the Percent key (numeric keypad)
# "Keypad ." the . key (numeric keypad)
# "Keypad +" the + key (numeric keypad)
# "Keypad +/-" the +/- key (numeric keypad)
# "Keypad ^" the Power key (numeric keypad)
# "Keypad }" the Right Brace key (numeric keypad)
# "Keypad )" the Right Parenthesis key (numeric keypad)
# "Keypad Space" the Space key (numeric keypad)
# "Keypad Tab" the Tab key (numeric keypad)
# "Keypad \|" the \| key (numeric keypad)
# "Keypad XOR" the XOR key (numeric keypad)
# "L"
# "Left Alt" alt, option
# "Left Ctrl"
# "Left" the Left arrow key (navigation keypad)
# "["
# "Left GUI" windows, command (apple), meta
# "Left Shift"
# "M"
# "Mail" the Mail/eMail key
# "MediaSelect" the Media Select key
# "Menu"
# "-"
# "ModeSwitch" I'm not sure if this is really not covered by any of
# the above, but since there's a special KMOD_MODE for
# it I'm adding it here
# "Mute"
# "N"
# "Numlock" the Num Lock key (PC) / the Clear key (Mac)
# "O"
# "Oper"
# "Out"
# "P"
# "PageDown"
# "PageUp"
# "Paste"
# "Pause" the Pause / Break key
# "."
# "Power" The USB document says this is a status flag, not a
# physical key - but some Mac keyboards do have a
# power key.
# "PrintScreen"
# "Prior"
# "Q"
# "R"
# "Right Alt" alt gr, option
# "Right Ctrl"
# "Return" the Enter key (main keyboard)
# "Return"
# "Right GUI" windows, command (apple), meta
# "Right" the Right arrow key (navigation keypad)
# "]"
# "Right Shift"
# "S"
# "ScrollLock"
# "Select"
# ";"
# "Separator"
# "/"
# "Sleep" the Sleep key
# "Space" the Space Bar key(s)
# "Stop"
# "SysReq" the SysReq key
# "T"
# "Tab" the Tab key
# "ThousandsSeparator" the Thousands Separator key
# "U"
# "Undo"
# "Up" the Up arrow key (navigation keypad)
# "V"
# "VolumeDown"
# "VolumeUp"
# "W"
# "WWW" the WWW/World Wide Web key
# "X"
# "Y"
# "Z"
# "#" ISO USB keyboards actually use this code instead of
# 49 for the same key, but all OSes I've seen treat
# the two codes identically. So, as an implementor,
# unless your keyboard generates both of those codes
# and your OS treats them differently, you should
# generate SDL_SCANCODE_BACKSLASH instead of this
# code. As a user, you should not rely on this code
# becauseSDL will never generate it with most (all?)
# keyboards.
# "&"
# "*"
# "@"
# "^"
# ":"
# "$"
# "!"
# ">"
# "#"
# "("
# "<"
# "%"
# "+"
# "?"
# ")"
# "_"
# These codes were taken from https://wiki.libsdl.org/SDL_Keycode