Author Topic: RetroFE development  (Read 68577 times)

Pieter Hulshoff

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Re: RetroFE development
« Reply #240 on: August 17, 2021, 05:12:09 PM »
It seems to stop after trying to load the meta.db file. Would you mind deleting that file, running it again, and send me the log file?
Also, try running it with a single monitor attached to your computer to see if that makes a difference.

RED.DOT

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Re: RetroFE development
« Reply #241 on: August 17, 2021, 07:15:27 PM »
log after deleting meta.db attached. (dno if its still necessary)

Quote
Also, try running it with a single monitor attached to your computer to see if that makes a difference.

That's it, with only 1 monitor connected retrofe launches.
« Last Edit: August 17, 2021, 07:50:58 PM by RED.DOT »

Pieter Hulshoff

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Re: RetroFE development
« Reply #242 on: August 17, 2021, 08:20:13 PM »
OK, so it seems somewhere in the multiple monitor setup, the SDL library in RetroFE gets incorrect information from Windows. Did you try using the screenNum0 setting to switch output to another monitor? Try using 2 monitors with screenNum0 = 0 and with screenNum0 = 1 to see if that works or not?

RED.DOT

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Re: RetroFE development
« Reply #243 on: August 17, 2021, 09:45:51 PM »
It looks like with only 2 monitors connected (and using screenNum0) retrofe works.
With 3 monitors connected it stops working completely no matter what monitor I'm trying to force it on.
« Last Edit: August 27, 2021, 03:40:33 PM by RED.DOT »

Pieter Hulshoff

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Re: RetroFE development
« Reply #244 on: September 11, 2021, 09:43:19 AM »
Here's 0.10.25 containing LEDBlinky support. A new version of LEDBlinky has just been made available where RetroFE can be selected. You can find the updated LEDBlinky version at https://www.ledblinky.net/LEDBlinky.htm.

Just add
LEDBlinkyDirectory = C:\LEDBlinky
to your main settings.conf file (use the directory where you installed LEDBlinky of course).

By default, RetroFE will use the launcher file name as emulator to send to LEDBlinky (so the mame.conf launcher file will send mame as the emulator name to LEDBlinky). You can override that by settings the LEDBlinkyEmulator parameter in the launcher file, e.g. LEDBlinkyEmulator = dolphin.
« Last Edit: September 12, 2021, 05:52:51 PM by Pieter Hulshoff »

Ʉ₦₳Vě₩ɆĐ

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Re: RetroFE development
« Reply #245 on: September 12, 2021, 08:35:45 AM »
time to replace all by buttons :)