I had a quick look. Overall I think it looks very good, but I have a few questions:
- I see the system logo visible in the middle of the screen briefly when switching between systems.
- When entering the collection menu, the video reduces visibly.
- When leaving the collection menu, the video enlarges visibly.
- When entering the main menu, the selected logo moves to the center visibly.
Are these intentional?
Thank you for the quick look.
-I never noticed the system logo being briefly centered, Ill have to add in an animation or two to keep it off screen on transition. Same with selected logo..
-The video... while it wasn't an issue of the .6.xx build, there use to be a fade to hide the video refitting the menu transition.
-It was intentional for the video to resize, but not to be that noticable... the system menu is enlarged to fit the 16x9 width, while in collection select is suppose to be a more ratio pure representation of the game with bezel support.
Would a transition animation animation or fade work better for main to collection/main to sub be suitable? Time to see if I have the original work assets still buried in my digital horde.
EDIT:
Ok... so I completely forgot about the logo in the center. The center logo was intentional to sit on top of the system screenshot, but more of a temp for a console image or simplified logos like the super famicom color splash or gamecube cube.
Issues to fix now
Timing is off everywhere (easily fixable)
Menu transitions are spazy (timing and layer adjustment most likely)
Audio playing during video nop animation delay to fade in (kindof nice might keep it)
Video popping in a frame on transitions and cycling through selections (happening even with alpha set to zero)