Author Topic: SubMenu: Start or Cancel  (Read 263 times)

CiTrON

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SubMenu: Start or Cancel
« on: June 25, 2020, 12:01:19 AM »
showing a submenu before starting a game is a very useful feature

attached example






walknight

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Re: SubMenu: Start or Cancel
« Reply #1 on: June 26, 2020, 08:55:34 AM »
So basically an "are you sure?"

CiTrON

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Re: SubMenu: Start or Cancel
« Reply #2 on: June 26, 2020, 05:20:13 PM »
yes that's right

CiTrON

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Re: SubMenu: Start or Cancel
« Reply #3 on: July 29, 2020, 07:10:41 PM »
@Pieter Hulshoff
any chance of this resource being implemented?

BritneysPAIRS

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Re: SubMenu: Start or Cancel
« Reply #4 on: July 29, 2020, 11:33:14 PM »
Aura did this type of thing :) its possible now in the engine