Author Topic: Please help me with non working generic Xbox 360 usb controllers  (Read 19126 times)

Multiplexer

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #15 on: January 18, 2017, 08:54:34 PM »
The Xbox 360 wireless controller for windows works perfectly fine. The are the settings I use.

up = joy0Hat0Up
down = joy0Hat0Down
left = joy0Hat0Left
right = joy0Hat0Right
pageUp = PageUp
pageDown = PageDown
letterUp = joy0Button5
letterDown = joy0Button4
select = joy0Button0
back = joy0Button1

This uses the dpad for navigation
A=Select
B=Back/Exit
Shoulder buttons to skip letter

JonahUK

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #16 on: January 18, 2017, 08:57:31 PM »
The Xbox 360 wireless controller for windows works perfectly fine. The are the settings I use.

up = joy0Hat0Up
down = joy0Hat0Down
left = joy0Hat0Left
right = joy0Hat0Right
pageUp = PageUp
pageDown = PageDown
letterUp = joy0Button5
letterDown = joy0Button4
select = joy0Button0
back = joy0Button1

This uses the dpad for navigation
A=Select
B=Back/Exit
Shoulder buttons to skip letter

Cool, now he has Wireless and Wired configs for a 360 pad :)

hundergrn07

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #17 on: January 19, 2017, 07:03:23 AM »
Might not help much but the Documentation from the old site seems somewhat updated and using it as reference I was able to get my PS4 controller Button Config worked out with some trail and error.

http://www.retrofe.com/wiki/index.php?title=Controls

Set the D-pad up first, should be able to use the joyxhat0(insert direction) and set the joyxbutton# in reference to Windows Device>GameController Setting> Properties to reference the Button Numbers, find which one exits and map from there. GL

shaolin95

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #18 on: January 20, 2017, 03:13:43 PM »
If it was just like push this button for botton A, B etc, would be much easier of course.

Try this config:

up = joy0Button0
down = joy0Button1
left = joy0Button2
right = joy0Button3
letterUp = joy0Button12
letterDown = joy0Button13
select = joy0Button10
back = joy0Button11
quit = joy0Button8

Not all buttons are mapped as my pad is a bit dodgy, lol.

dpad used for direction
a = select/enter a menu
b = cancel/back
x = letter up
y = letter down

Used this app http://www.generalarcade.com/gamepadtool/ and then figured it out from there.

Let us know if that works for you.

EDIT:
This was done on my PC and not my Cab. Both use Win 10 Home x64.
The Xbox 360 wireless controller for windows works perfectly fine. The are the settings I use.

up = joy0Hat0Up
down = joy0Hat0Down
left = joy0Hat0Left
right = joy0Hat0Right
pageUp = PageUp
pageDown = PageDown
letterUp = joy0Button5
letterDown = joy0Button4
select = joy0Button0
back = joy0Button1

This uses the dpad for navigation
A=Select
B=Back/Exit
Shoulder buttons to skip letter

Awesome. Mine is wired but I was thinking on getting a wireless eventually so I will give these a shot tonight.
Thanks a lot guys!

shaolin95

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #19 on: January 21, 2017, 03:01:03 AM »
If it was just like push this button for botton A, B etc, would be much easier of course.

Try this config:

up = joy0Button0
down = joy0Button1
left = joy0Button2
right = joy0Button3
letterUp = joy0Button12
letterDown = joy0Button13
select = joy0Button10
back = joy0Button11
quit = joy0Button8

Not all buttons are mapped as my pad is a bit dodgy, lol.

dpad used for direction
a = select/enter a menu
b = cancel/back
x = letter up
y = letter down

Used this app http://www.generalarcade.com/gamepadtool/ and then figured it out from there.

Let us know if that works for you.

EDIT:
This was done on my PC and not my Cab. Both use Win 10 Home x64.
Oh boy I really have no luck with this thing :/
So maybe I am just adding this in the wrong area.

I just copied this at the top of the config removing the original ones so it looks like this


Quote
up = joy0Button0
down = joy0Button1
left = joy0Button2
right = joy0Button3
letterUp = joy0Button12
letterDown = joy0Button13
select = joy0Button10
back = joy0Button11
quit = joy0Button8


# Define controller analogue dead zone. Default (when not configured) is 3%.
# deadZone = 3

##############################################################################
# MOUSE CODES
######################  ######################################################

and more untouched stuff below

After launching Retro FE it starts doing the intro and as the SETTLE THAT OLD SCORE starts moving towards the screen, the program just closes...no error or anything.
If I leave the original config and just add what you gave me after the keyboard config, then it loads normally but my controllers won't do anything.

So please tell me I am doing something very wrong and that it is an easy fix. :D

Pieter Hulshoff

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #20 on: January 21, 2017, 06:57:29 AM »
Please send me the log.txt of when that happens?

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KMetalMind

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #21 on: January 21, 2017, 09:05:12 AM »
It´s strange. I´ve used wired and unwired Xbox360 controllers with no problems... I´ve been getting some issues after connecting an Xbox360 and a Xbox One at the same time (I think somehow analogs from both get confused, but I haven´t tested it properly).

One important note is that if retroFE doesn´t have the focus, controllers won´t work. Sometimes when retroFE loads slower I accidentally click somewhere else on the folder, and then retroFE loads fullscreen but without focus. Alt+Enter to return the focus works perfectly in those cases, but it seems that´s not your problem  :o

JonahUK

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #22 on: January 21, 2017, 11:07:01 AM »
So please tell me I am doing something very wrong and that it is an easy fix. :D

Use this app: http://www.generalarcade.com/gamepadtool/
It outputs the assigned buttons formatted as below:

a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3

You should then be able to make a config using the following:
b0 = Button0, b1=Button1 etc
dpdown=digital pad down etc

Good Luck!
« Last Edit: January 21, 2017, 11:08:40 AM by JonahUK »

Multiplexer

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #23 on: January 21, 2017, 11:26:56 AM »
Did you say controllers? try removing all but one of them and see if RetroFE closes then. I have found that If you have an Xbox controller and any other controller plugged in at the same time RetroRE crashes every time.

Pieter Hulshoff

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #24 on: January 21, 2017, 12:49:06 PM »
That bug should be fixed in 0.7.20b3; did you test that build already?

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Multiplexer

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #25 on: January 21, 2017, 02:39:10 PM »
I have tried 0.7.20b3, The crash on shutdown when controller is connected has been fixed but there seems to be an issue when an Xbox controller and any other controller are connected RetroFE always crashes at startup. It is odd because this only happens with the Xbox controller. Multiple other controllers can be connected without a problem

Pieter Hulshoff

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #26 on: January 21, 2017, 03:16:18 PM »
Unfortunately I don't own an xbox controller. 😢 Any chance someone can debug this issue for me?

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Agent47

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #27 on: January 21, 2017, 04:53:39 PM »
Just tested with a 360 and XBox One controller connected. Works fine, no crash. I tried to break it and the only thing I found that would crash RFE at startup is if you don't have a function mapped to something or the function is missing entirely. So I would check to make sure that you have a key set for each function and that all functions are there.

Pieter Hulshoff

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #28 on: January 21, 2017, 05:12:10 PM »
Yeah, I'm working on that. I already removed the crashes on missing settings.conf files in the collections from 0.7.20b4.

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Multiplexer

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Re: Please help me with non working generic Xbox 360 usb controllers
« Reply #29 on: January 21, 2017, 06:14:30 PM »
I tried mapping all the buttons, still crashes at startup

Xbox 360 wireless controller on its own, OK
Dual shock 2 and dual Shock 4 controllers connected, OK
Xbox 360 wireless controller and either or both the dual shock controllers connected, RetroFE crashes.

I must have the 'nothing works right' check box checked somewhere