Author Topic: Spanish and info files  (Read 8655 times)

iGarikoitz

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Spanish and info files
« on: December 16, 2018, 05:55:55 PM »
1. I need full support to the Spanish language. Right now the accents, the letter ñ and others are not shown.
2. I need the information that is inside the info.conf file of a collection can also be used in the list of games.
    Now when you go from the main menu to the secondary, this information disappears even though you put alpha = 1.

Pieter Hulshoff

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Re: Spanish and info files
« Reply #1 on: December 16, 2018, 07:09:03 PM »
1. I still haven't figured out how to get that into the code base. It's on my todo list though.
2. Use a second entry with mode="system" to display system information for a game.

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iGarikoitz

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Re: Spanish and info files
« Reply #2 on: December 16, 2018, 08:01:07 PM »
1. I still haven't figured out how to get that into the code base. It's on my todo list though.
2. Use a second entry with mode="system" to display system information for a game.

1. Ok, I'll wait for it to be implemented
2. I've already tried it and it does not work. As soon as you go to the list of games, the element disappears, even if you use mode = "system".

Pieter Hulshoff

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Re: Spanish and info files
« Reply #3 on: December 16, 2018, 10:20:04 PM »
Ok, that part should work. I'll see if I can find some time this week to test it. If it's a bug, I'll fix it; if not, I'll tell you how to fix your theme. :)

iGarikoitz

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Re: Spanish and info files
« Reply #4 on: December 16, 2018, 11:01:02 PM »
Thank you very much for dedicating your time. I hope it is not difficult for you to look for a solution.

iGarikoitz

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Re: Spanish and info files
« Reply #5 on: December 29, 2018, 09:19:00 AM »
@Pieter Hulshoff, have you found any solution?

Pieter Hulshoff

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Re: Spanish and info files
« Reply #6 on: December 29, 2018, 09:49:09 AM »
No, sorry, it completely slipped my mind. Thanks for the reminder.

iGarikoitz

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Re: Spanish and info files
« Reply #7 on: January 20, 2019, 09:10:24 AM »
Have you looked at anything about the second request?

Pieter Hulshoff

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Re: Spanish and info files
« Reply #8 on: April 07, 2019, 09:19:34 PM »
1. I still haven't figured out how to get that into the code base. It's on my todo list though.
2. Use a second entry with mode="system" to display system information for a game.

1. Ok, I'll wait for it to be implemented
2. I've already tried it and it does not work. As soon as you go to the list of games, the element disappears, even if you use mode = "system".

Can you give this executable a try? I found that mode system wasn't implemented for reloadableText at all, so I think I've added it properly. Let me know if you encounter any issues.

iGarikoitz

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Re: Spanish and info files
« Reply #9 on: April 13, 2019, 09:12:16 AM »
It works perfect. Thank you!

Now, there is only support for the Spanish language.

pequetren

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Re: Spanish and info files
« Reply #10 on: July 02, 2019, 07:57:23 PM »
I join the request for the support of accents and characters in Spanish. ;)

hiorik

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Re: Spanish and info files
« Reply #11 on: April 17, 2020, 10:41:52 PM »
Please consider adding accents and the letter ñ, thanks!

pequetren

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Re: Spanish and info files
« Reply #12 on: November 11, 2020, 09:17:19 AM »
Good morning, I join again in the request that the special characters of accent and ñ so necessary in our Spanish language be implemented in this great frontend. Whether among all Hispanic speakers we can make this feature a reality, it hurts that I do not have the knowledge and can help with this. Pieter, thank you very much for your work and effort

hiorik

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Re: Spanish and info files
« Reply #13 on: December 24, 2020, 02:58:05 PM »
Hi Pieter, I know it must be difficult to add the special characters in Spanish, but the amount of people who would join this community would make RetroFe bigger, greetings and happy holidays.

Pieter Hulshoff

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Re: Spanish and info files
« Reply #14 on: December 26, 2020, 03:55:46 PM »
It's indeed not that simple. I have to rewrite the entire string printing code for that, and I'm not 100% sure if I can continue to use std::string within the RetroFE code for all the stored information either. It's just not an area I'm very knowledgeable about to be honest. If any programmer wants to take on the task, please let him/her do so. I'll happily include it in an update of RetroFE.