Author Topic: How to integrate Pinball Arcade  (Read 71 times)

shc

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How to integrate Pinball Arcade
« on: October 13, 2018, 11:20:56 AM »
Greetings friends!
I am trying to integrate Pinball Arcade to RetroFe and the truth is that I do not get it.
I attached as I have the configurations:

executable = C:\RetroFE\emulators\Pinball Arcade\PinballArcade.exe
arguments = "%ITEM_NAME%"

and:

###############################################################################
# The location of where your ROM items exist. Examples:
# list.path = D:/ROMs/MAME                (absolute path)
# list.path = ../ROMs/MAME                (relative path to root of FE dir)
#
# If BASE_ITEM_PATH=D:/ROMs and the name of this collection is named "Nintendo
# Entertainment System" then the configuration below will search in
# "D:/ROMs/Nintendo Entertainment System"
###############################################################################
# list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME%/roms
C:\RetroFE\emulators\Pinball Arcade\Resource

###############################################################################
# If a game is specified in include.txt then it will be included in the list
# regardless of if the rom actually exists or not. Set this variable to false
# to exclude any items that cannot be found.
###############################################################################
list.includeMissingItems = true

###############################################################################
# Extensions are comma separated without spaces
###############################################################################
list.extensions = Rez
###############################################################################
# If a menu.xml file exists, it will display the menu alphabetically. To
# not auto-sort the menu items alphabetically, set the following to false.
# This does not apply to how your ROMs are sorted.
###############################################################################
list.menuSort = true

###############################################################################
# The executable to run when an item in a collection item is selected
###############################################################################
launcher = Pinball Arcade
###############################################################################
# Default media paths to scan for artwork. Uncomment and edit to override
# the default values.
#
# media.screenshot    = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screenshot
# media.screentitle   = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screentitle
# media.artwork_back  = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/artwork_back
# media.artwork_front = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/artwork_front
# media.logo          = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/logo
# media.medium_back   = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/medium_back
# media.medium_front  = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/medium_front
# media.screenshot    = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screenshot
# media.screentitle   = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/screentitle
# media.video         = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/medium_artwork/video
###############################################################################

I would like to know if any of you have tried this system and how it has been achieved.

Thank you very much to all.

Agent47

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Re: How to integrate Pinball Arcade
« Reply #1 on: October 13, 2018, 02:22:54 PM »
I've never used it personally but from what I recall you can't directly launch into a table via command line. You would need to use the PBA FreeCamMod or an AHK script in order to do it. I may be wrong though.

shc

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Re: How to integrate Pinball Arcade
« Reply #2 on: October 14, 2018, 10:39:30 AM »
Thanks Agent!