Author Topic: New releases  (Read 8692 times)

Pieter Hulshoff

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New releases
« on: May 24, 2017, 07:43:22 PM »
Here's RetroFE 0.8.6. As always: make a backup copy of your executable before trying this one.

New features:
- Use ! (unequal to), < (smaller than), and > (greater than) for the menuIndex of animations. This will allow you to define animations for multiple menu levels.
- Use i as menuIndex for menu animations, activating the animation only if the menu is active. This will allow you to create a single menu definition for multiple menu levels.
- Use menuIndex as a menu attribute. This will instantiate that menu at the specified menuIndex. In practice, this will allow you to display multiple menus at the same time.

Pieter Hulshoff

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Re: New releases
« Reply #1 on: June 07, 2017, 03:46:58 PM »
Here's RetroFE 0.8.7. As always: make a backup copy of your executable before trying this one.

Change log:
- Fixed highlight sound effect when using multiple menus.

Pieter Hulshoff

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Re: New releases
« Reply #2 on: June 21, 2017, 08:29:17 PM »
Here's RetroFE 0.8.9. As always: make a backup copy of your executable before trying this one.

Change log:
- Updated code to allow proper emulator launching on RetroPie. Note that this is WIP, and more changes will be added, especially in the scripting area.
- Added onMenuIdle animation type, which will continuously be activated while the menu isn't scrolling.

Pieter Hulshoff

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Re: New releases
« Reply #3 on: June 30, 2017, 03:57:59 PM »
Here's RetroFE 0.8.11. As always: make a backup copy of your executable before trying this one.

Change log:
-  Fixed SDL grabwindow bug when unloadSDL = false.
-  Cleaned up the scrolling list code.
- Fonts only need to be reloaded when launching a game with unloadSDL = true. Reloading it every time the graphics are reallocated has a huge performance impact.
- On closing, RetroFE only needs to be de-initialised once. Destroying the RetroFE object will already do that.
- Added the ability to add additional information via the collections/<collection name>/info/<item name>.conf files. This files work like all configuration files. The global configuration overwriteXML can be used to give the values in this file preference over those in the meta XML. This can also be used for ReloadableMedia as well as ReloadableText items.

Pieter Hulshoff

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Re: New releases
« Reply #4 on: July 05, 2017, 09:00:46 PM »
Here's RetroFE 0.8.12. As always: make a backup copy of your executable before trying this one.

Change log:
-  Fixed info conf file support for reloadableMedia.

Pieter Hulshoff

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Re: New releases
« Reply #5 on: July 14, 2017, 02:28:52 PM »
I've uploaded 0.8.13 to the download section.
As always: make a backup copy of your executable before trying this one.

Change log:
- Added hot-pluggability for controllers.
- Fixed loss of controller after a game has been run when unloadSDL = true.
- Updated Windows SDL to 2.0.5 to support hot-pluggable controllers.
- Update Aeon Nox theme (reduced some animations times, making it feel more "snappy"). (full release only)
- Updated controls.conf to use any controller in stead of only controller 0. (full release only)
- Updated MAME.xml to MAME 0.187. (full release only)


« Last Edit: July 18, 2017, 09:17:53 AM by Pieter Hulshoff »

Pieter Hulshoff

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Re: New releases
« Reply #6 on: December 08, 2017, 10:24:22 AM »
I've uploaded 0.8.14 to the download section.
As always: make a backup copy of your executable before trying this one.

Change log:
- Added new RetroFE icon, thanks to RCK.
- Fixed playing of select sound; it was not tested for completion before launching the game.
- Fixed menuIndex !, >, and < for menuIndex other than 0.
- Added menuScrollReload attribute for reloadable items to allow reloading of the art/text while scrolling through the menu.
- Fixed support for default.png in the common mode for reloadable media.
- Fixed case sensitivity for launcher conf extension.
- Game index counter now runs during scrolling. (Aeon Nox layout)