Author Topic: Possible to use reloadableScrollingText to display game text?  (Read 7509 times)

tonesmalone

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Possible to use reloadableScrollingText to display game text?
« on: December 23, 2016, 08:42:01 AM »
Hi all,

Is it possible to use the layout scrolling text facility to display the game name from the database?  I see that the wiki only mentions that scrolling text can be used to pull from a text file.

Ideally, I'd like to replace the reloadableText used for the game name tag in a layout to reloadableScrollingText so that the text scrolls horizontally when the game name has too many characters for the space.  Replacing the tag doesn't show any text - is what I'm after possible without generating thousands of text files?

Pieter Hulshoff

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Re: Possible to use reloadableScrollingText to display game text?
« Reply #1 on: December 23, 2016, 10:05:46 AM »
Not at the moment, but it sounds like a good feature to add. I'll put it on my list. :)

tonesmalone

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Re: Possible to use reloadableScrollingText to display game text?
« Reply #2 on: December 23, 2016, 10:07:41 AM »
Fantastic - cheers dude.

Might be worth adding for all text that comes from the database.

Pieter Hulshoff

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Re: Possible to use reloadableScrollingText to display game text?
« Reply #3 on: December 23, 2016, 10:11:32 AM »
No worries; if I add it for the database fields I'll add it for all database fields. :)

tonesmalone

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Re: Possible to use reloadableScrollingText to display game text?
« Reply #4 on: December 23, 2016, 10:12:23 AM »
No worries; if I add it for the database fields I'll add it for all database fields. :)

Lovely, can't wait. Would finish my theme off nicely :)


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drmechxico

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Re: Possible to use reloadableScrollingText to display game text?
« Reply #5 on: December 24, 2016, 08:48:04 PM »
I actually saw some guys mention that some XML lists have story info within them. So I wondered why we would use story files if we could just load the story text straight from the XML as realoadable text.

Pieter Hulshoff

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Re: Possible to use reloadableScrollingText to display game text?
« Reply #6 on: December 24, 2016, 08:52:42 PM »
I'm planning to support it in the future, but a larger database (stories are generally larger than all the other info combined) will not improve the speed of RetroFE.

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hundergrn07

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Re: Possible to use reloadableScrollingText to display game text?
« Reply #7 on: January 19, 2017, 07:31:43 AM »
I think ES had the same issue with database bloat before it disappeared. Loading several systems with full lists slowed it down to a crawl. Before they did, they changed to using the XML files and it helped quite a bit but it did slow down little when using gamelist xmls with descriptions implemented into a layout.

The scraper no longer works but I do have a hand full that have a full descriptions if you need help fleshing out the story files.

KMetalMind

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Re: Possible to use reloadableScrollingText to display game text?
« Reply #8 on: January 21, 2017, 08:55:00 AM »
Hi all,

Is it possible to use the layout scrolling text facility to display the game name from the database?  I see that the wiki only mentions that scrolling text can be used to pull from a text file.

Ideally, I'd like to replace the reloadableText used for the game name tag in a layout to reloadableScrollingText so that the text scrolls horizontally when the game name has too many characters for the space.  Replacing the tag doesn't show any text - is what I'm after possible without generating thousands of text files?

Wow, nice suggestion! I certainly would use it on my build  ;D

I'm planning to support it in the future, but a larger database (stories are generally larger than all the other info combined) will not improve the speed of RetroFE.

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Is retroFE currently storing all the metadata even if you don´t own the game while navigating? It may make the loading slower, but maybe using only the metadata of the found games could improve the overall speed?  :o

Pieter Hulshoff

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Re: Possible to use reloadableScrollingText to display game text?
« Reply #9 on: January 21, 2017, 11:03:57 AM »
Scraping xml takes more time than loading a database, so RetroFE stores all information in meta.db. I may consider loading on the fly, though MAME remains a huge one to load.

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