Author Topic: Aura  (Read 25224 times)

darkebola

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Re: Aura
« Reply #165 on: March 13, 2019, 03:34:29 PM »
this my release of aura Street fighter edition :

https://drive.google.com/open?id=1gamUUcpV-Jtk93BC-YvJvzXD6TCGSlxY

1,8GB NO PC GAMES


NeoID

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Re: Aura
« Reply #166 on: May 10, 2019, 03:07:48 PM »
I have been gone quite some time (Kids steal a lot of time FYI), but I'm honestly amazed by your talent, iGarikoitz!
Looking forward for the latest changed to be added to your Github as I would love to use your theme on my new build. :)

Is there an easy way to split a MAME collection into packs?

I'll share my own project when I get some more time. I've developed a separate application/helper that adds search to RetroFE and automatically downloads/generates all the required images for the theme.
My main focus now is to develop cache-support so games can be pulled from a NAS and cached locally in the background. I'm not a big fan of having all games stored on the device I play without redundancy. :)
« Last Edit: May 10, 2019, 03:20:53 PM by NeoID »

pequetren

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Re: Aura
« Reply #167 on: July 08, 2019, 07:54:01 PM »
Hi iGarikoitz
Very elegant your theme, although from what I have seen the video only plays music and is not displayed on the screen. You have space under the last capture to show a high quality videosnap, value if you put it in next versions, I think it would be visually better. Greetings and good work.

Enkak

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Re: Aura
« Reply #168 on: July 11, 2019, 01:46:24 AM »
First let me thank you iGarikoitz for the great theme. :)

What you can see in the prints below is basically what some people here and elsewhere were asking if it was possible. Aura working with a standard system main menu and everything separated by system collections instead of individual game collections, with most things adjusting automatically using meta data xml lists and common folders. You can also notice in this mod different or extra media in the games panel, or buttons with extra information in the bottom to how the theme works in all the menus/pages, among other things.

Base used was Aura 1.0 beta v2 and inspiration from some recent WIP iGarikoitz prints. RetroFE core version is 0.9.0

I have more prints and video, but forum limits number of attachments. Since everyone knows how this theme originally works there's no surprise in saying that this was a hard modification to accomplish. Even more if we think about LaunchBox Big Box port and others having some issues with this kind of structure.

Still, this is ongoing work in progress, polishing stuff, finding the better code solution for each system because box art or flyers dimensions can change dramatically like Dreamcast, SNES and others. I'm missing some features here that other frontends have but that is a talk for other time. Cheers.
« Last Edit: July 12, 2019, 05:05:47 PM by Enkak »

Enkak

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Re: Aura
« Reply #169 on: July 12, 2019, 04:37:28 PM »
Ongoing work in progress. :)

Since each system has different boxart dimensions, some need compromises like SNES titles being smaller in the games list menu for example for everything to fit. This is made possible because each system has its own layout so we can change whatever we feel that needs changing.

You can also see in these prints the possibility of specific edits in the code to read (or not read) custom default files for specific actions pertaining to each system controller commands. Dreamcast controller didn't had originally a select button, so we can take out that default button icon/action. For Amiga, the emulator offers some extra functionalities that can be important on a system like this like access/use of the save states in the menu for example. So we can put in the controller graphic those default actions (like the Turbo/Auto Fire buttons were in NES) and so on.

pequetren

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Re: Aura
« Reply #170 on: July 13, 2019, 05:08:42 PM »
Hi Enkak, how did you do the main menu and systems? this would be perfect. Good job. Could you someday share it? Greetings.

Enkak

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Re: Aura
« Reply #171 on: July 13, 2019, 08:02:24 PM »
Hi Enkak, how did you do the main menu and systems? this would be perfect. Good job. Could you someday share it? Greetings.

Hi pequetren. :)

Don't worry, it will be shared when it's ready. I'm tweaking some parts of the code, polishing things, especially concerning how different systems art can be adapted. Each system boxart (or flyers in arcade systems) have different dimensions so there's a focus on how that will look on the menus/game panel and glass/crystal effect.

Even with many things working automatized in this mod, 1 or 2 will need a compromise/simple instructions like in the original theme to work better. Stuff like system x boxart/flyer dimension should have y width per z height or a multiple of that.

Here's some more wip prints:
« Last Edit: July 13, 2019, 08:26:51 PM by Enkak »

pequetren

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Re: Aura
« Reply #172 on: July 15, 2019, 06:36:41 PM »
Hi Enkak, how did you do the main menu and systems? this would be perfect. Good job. Could you someday share it? Greetings.

Hi pequetren. :)

Don't worry, it will be shared when it's ready. I'm tweaking some parts of the code, polishing things, especially concerning how different systems art can be adapted. Each system boxart (or flyers in arcade systems) have different dimensions so there's a focus on how that will look on the menus/game panel and glass/crystal effect.

Even with many things working automatized in this mod, 1 or 2 will need a compromise/simple instructions like in the original theme to work better. Stuff like system x boxart/flyer dimension should have y width per z height or a multiple of that.

Here's some more wip prints:

Well thank you very much for sharing. The size of the arts I do not see a very difficult problem, is to know what is the correct dimension of the image and generate an action in photoshop that resizes the image to those measurements, then automate a batch of images and the process is very fast even if you have 500 or more images. They could be a bit deformed, but you save a lot of work.
Best regards.

Enkak

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Re: Aura
« Reply #173 on: July 16, 2019, 03:14:07 AM »
Well thank you very much for sharing. The size of the arts I do not see a very difficult problem, is to know what is the correct dimension of the image and generate an action in photoshop that resizes the image to those measurements, then automate a batch of images and the process is very fast even if you have 500 or more images. They could be a bit deformed, but you save a lot of work.
Best regards.

Yes, I'm doing exactly that. :) If the system doesn't have art where files have all the same dimensions, I pick one that I feel is the best and batch all the rest to follow that. Most times when deforming happens it's minimal. Cheers :)

Meanwhile, some more wip prints:
« Last Edit: July 16, 2019, 03:16:08 AM by Enkak »

pequetren

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Re: Aura
« Reply #174 on: July 19, 2019, 07:34:34 PM »
Very well your images is very good, I will wait for your news. Greetings and very good work.

makaveeti

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Re: Aura
« Reply #175 on: July 21, 2019, 12:26:02 AM »
I continue working on the design and simplification of the ui to make it more minimalist. I hope you like the improvements I'm working on:






Excellent work mate. The theme just gets better and better. Can you upload the latest theme to the github link in the original post please?

Enkak

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Re: Aura
« Reply #176 on: July 29, 2019, 06:42:17 PM »
A little bit of news. :)
The mod is still ongoing, with most systems codes layouts that I thought to include already edited.

The mod forces now specific dimensions to boxart/flyers in main menus for each system and game panel. The best course of action will be always to optimize the files and have them already with the "ideal" dimensions but now the theme can do the job for you. The intention, as with other things in the mod, is to make things easier and more automatic to anyone. This was a bit of a challenge because the code, initially, changed default animations so I had to work a little to regain/maintain iGarikoitz original vision when you enter a collection.

Alpha channels transparency were tweaked a little also for backgrounds since I'm not using blurred files to avoid duplicates of same art (but you can use them of course), and mod runs faster too currently, a necessity because we're dealing with the possibility of systems and bigger collections instead of smaller ones.

Cheers. :)

adu

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Re: Aura
« Reply #177 on: July 29, 2019, 07:00:25 PM »
Awesome work ! Can't wait to use it on my Vewlix Cab !  :D

Mark Norville

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Re: Aura
« Reply #178 on: August 05, 2019, 05:37:29 PM »
I don't know what to say, I was cleaning out my email and came across an email from retrofe from 2017 so two years since I have been here.

I thought that I would see what has happened, and I am BLOWN AWAY by seeing this skin. BLOWN AWAY.

I really am stunned for words, so I shall have a look at your tube videos.

*** Update ***

Just to ask, you have place holders for images, is it at all possible to have video playing or does it look too small?

Regards

Mark
« Last Edit: August 06, 2019, 12:27:18 PM by Mark Norville »