Author Topic: Game Room  (Read 15745 times)

ryuuji

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« Last Edit: December 29, 2016, 04:33:06 PM by ryuuji »

Pieter Hulshoff

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Re: Game Room
« Reply #1 on: December 16, 2016, 05:46:10 PM »
Cool! 😀 I'll test it, and put it up on the download page if that's ok with you?

Sent from my SM-G920F using Tapatalk


ryuuji

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Re: Game Room
« Reply #2 on: December 16, 2016, 07:33:50 PM »
This is not complete :P but you can if you are pleased.

ryuuji

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Re: Game Room
« Reply #3 on: December 18, 2016, 12:51:21 PM »
pretty much complete now
-new fav icon
-artwork for 35 systems included

Floyd

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Re: Game Room
« Reply #4 on: December 26, 2016, 03:41:01 PM »
Hands down the coolest RF theme and I'm using it as my daily driver, although I've made some changes to fit my taste like straighten the poster and removing the screenshot frame, adds much more stability to picture composition and unclatters things a bit.

ryuuji

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Re: Game Room
« Reply #5 on: December 29, 2016, 03:13:12 PM »
I ve updated the layout xml + some images added so download the layout again.
Works with artwork downloaded from HS and emumovies.
« Last Edit: December 29, 2016, 03:16:49 PM by ryuuji »

ryuuji

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Re: Game Room
« Reply #6 on: December 29, 2016, 03:47:24 PM »
short video of the layout

https://youtu.be/kImXCDeLJgE

Floyd

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Re: Game Room
« Reply #7 on: January 01, 2017, 08:35:48 PM »
hey ryuuji , I'm currently tinkering on my own theme and I'd like to use some graphics from Game Room theme, specifically the picture frames png's. I hope to get your permission to do so?

ryuuji

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Re: Game Room
« Reply #8 on: January 01, 2017, 10:37:39 PM »
Sure, no problem.

Pieter Hulshoff

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Re: Game Room
« Reply #9 on: January 02, 2017, 02:12:49 PM »
I had a quick test, but there's some work to be done here still:

- The collection menu uses onMenuExit without a menuIndex; this results on a strange menu animation when you enter a collection, exit it, and then enter it again.
- The favorites icon animation leaves something to be desired.
- The video/screenshot/artwork_front art doesn't scale within the borders; it's only got one parameter (either width or height) defined without a maxWidth/maxHeight. This results in video/images displayed outside the border, e.g. a vertical MAME video. You should use either width and maxHeight or maxWidth and height.

ryuuji

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Re: Game Room
« Reply #10 on: January 02, 2017, 06:13:39 PM »
Ok. Thanks for the feedback. Will fix it as soon as I have some free time  :)

ryuuji

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Re: Game Room
« Reply #11 on: March 05, 2017, 09:00:38 PM »
updated the layout xml
-fixed wheel index
-added container for reloadable items
-small other fixes

and the tv images (they needed a little tweak)

I suggest to download the whole layout again.

ryuuji

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Re: Game Room
« Reply #12 on: March 09, 2017, 09:44:21 AM »
any more issues with this layout that I need to fix ?

Pieter Hulshoff

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Re: Game Room
« Reply #13 on: March 09, 2017, 10:29:07 AM »
any more issues with this layout that I need to fix ?

Life's kept me busy lately; I'll try to have a look soon. :)

Pieter Hulshoff

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Re: Game Room
« Reply #14 on: March 10, 2017, 11:58:22 AM »
any more issues with this layout that I need to fix ?

Much better. Two issues I detected:
- Vertical videos go outside the tv, for the main menu as well as the system menu
- 16:9 videos show the "no-signal" video at the top and bottom of the video within the tv
- Screenshots are sometimes not properly aligned in the middle; my SNES images were too far to the right, and going outside the box.

For the first two problems: consider setting the size such that it will always fill the tv, and then use a container to clip the excess picture parts.