Regarding dynamic background, if I use mode="layout", and type="background" I'd be calling the images from RetroFE\layouts\[LAYOUTNAME]\collections\[COLLECTIONNAME]\system_artwork\background. So
<reloadableImage type="background" mode="layout" x="0" y="0" height="stretch" width="stretch" layer="0">
<onHighlightEnter menuIndex="0">
<set duration=".3">
<animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
</set>
</onHighlightEnter>
<onHighlightExit menuIndex="0">
<set duration=".3">
<animate type="alpha" from="1" to="0" algorithm="easeinquadratic"/>
</set>
</onHighlightExit>
</reloadableImage>
My hope is that with this, on the main menu, when hovering "Arcade", the image background.png or default.png from RetroFE\layouts\[LAYOUTNAME]\collections\Arcade\system_artwork\background\background.png or default.png is retrieved, but it doesn't happen.
What doesn't help is that I've modified the default configuration of RetroFE a lot. So basically instead of having the path inside of RetroFE folder, I have it outside via baseMediaPath=M:/Media/Games/Metadata, and then on the wiki it says the layout path should point to "medium_artwork" instead of "system_artwork", which means I probably renamed "medium_artwork" to "system_artwork" at some point, but I'm looking at the config files of RetroFE and I'm not seeing anywhere that points to "system_artwork" (which is the folder name I'm using)... ughh I'm so confused...