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91
General Discussion & Help / Re: Replacing linux HTPC from kodi to retrofe
« Last post by Sleeps5 on September 02, 2023, 08:38:04 PM »
changed the /etc/asound.conf to default to the nvidia card 1 instead of card 0 (onboard sound/hdmi)

pcm.!default {
    type hw
    card 1
}
 (
ctl.!default {
    type hw
    card 1
}

And now i'm getting
[WARNING] [SDL] Audio initialize failed: ALSA: Couldn't open audio device: No such file or directory
in the retrofe log.txt file.

still no sound in the layouts (have to press keys to get the default layout to come up but it does now too).
92
I have installed ubuntu server, retrofe, kodi and retroarch so that my livingroom HTPC will boot directly into retrofe then lauch kodi or games.

I followed this guide for the ubuntu installation:
https://wintermute0110.github.io/LKESG/Linux-installation-and-configuration

this guide to install retrofe
https://github.com/phulshof/RetroFE#compiling-and-installing-on-ubuntu-linux-1004-or-newer

this guide to install retroarch
https://www.retroarch.com/index.php?page=linux-instructions

this guide to install kodi
https://wintermute0110.github.io/LKESG/Kodi
*** First adjustment, i launched retrofe at start instead of kodi

I put these two "roms" in the Main folder in RetroFE

Kodi.sh
#!/bin/sh
/usr/bin/kodi-standalone

Retrotarch.sh
#!/bin/sh
/usr/bin/retroarch

The default layout wouldn't launch, but I put in the 'RetroSpin - Static 16x9' layout and it booted up and i can launch Kodi and Retroarch from RetroFE.


##### THE PROBLEM #####
I get no sound or video in RetroFE, probably similar cause of not being able to start the default layout.
I am getting no errors in the log now, but i get two notices when i manually start RetroFE

error: XDG_RUNTIME_DIR not set in the environment
and
ALSA lib pcm.c:8568:(snd_pcm_recover) underrun occurred


kodi and retroarch work just fine with the bash scripts (after i changed outputs to the nvidia card)
Any ideas?
93
Help / Re: Layout video per system
« Last post by Pieter Hulshoff on August 26, 2023, 10:28:43 PM »
Upload your log.txt and the layout.txt? I'll have a look.
94
Help / Re: Layout video per system
« Last post by NicholasMoore76 on August 26, 2023, 09:45:00 PM »
Thank you for the reply.

I tried video src="(.mp4 location). No sound or video. I'm stumped...
95
Help / Re: Layout video per system
« Last post by Pieter Hulshoff on August 26, 2023, 08:21:02 PM »
I'm guessing you're using reloadableVideo; they automatically restart when the menu stops. Use video instead.
96
Help / Layout video per system
« Last post by NicholasMoore76 on August 26, 2023, 07:01:12 PM »
Hi all,

I have downloaded CoinOPS Collections and I am trying to customise it to make it my own. I have my layouts per system in layouts/Worlds/collections/e.g Nintendo 64/layout as per instructions. I want to play a single .mp4 in the background instead of a .mp4 per game. I have tried everything and have .mp4 working but it restarts with every new game on the wheel. Please please help.....

Thank you
97
General Discussion & Help / Re: video in menu
« Last post by JonahUK on August 21, 2023, 10:45:59 AM »
For system_artwork usage, name your mp4 as video.mp4 or if calling from the layout\collections folder, use the correct mode argument (mode="system" / "layout" etc)
98
General Discussion & Help / video in menu
« Last post by Robsonmeg48 on August 21, 2023, 08:26:58 AM »
i know u can have video playing in the background on the main menu but can u have video playing on the collections menu. at the moment i can only see that u can have a png named cover in the systems_artwork folder i have tried a mp4 but it does not work is it possible to get it to work??
many thanks rob
99
Help / Playlist Sounds
« Last post by throwingmuse on August 08, 2023, 05:28:32 PM »
Is it possible to add sound events to the global playlist menu structure (i.e. categories)? I would like to add a highlight and select sound to this menu structure.

It appears that animation changes between playlist menu changes are controlled with

Code: [Select]
<onPlaylistEnter>
</onPlaylistEnter>

I tried adding a sound event within this construct:

Code: [Select]
<onPlaylistEnter>
<set duration="0.01"><animate type="width" to ="500"/><animate type="height" to ="500"/><animate type="volume" to="1"/></set>
<set duration="0.05"><sound type="highlight" src="sounds/highlight.wav"/></set>
</onPlaylistEnter>


I know that highlight, select, load, and unload sounds can be added globally, but I cannot find the correct area to add sounds to the global vertical playlist menu which stays on screen across all other areas.

Please see the attached file for an example.

My layout file does have the following set:

Code: [Select]
<layout width="1920" height="1080" font="Roboto-Bold.ttf" loadFontSize="32" fontColor="EEEEEEE">

<sound type="load"      src="sounds/loadcfw.wav"/>
<sound type="unload"    src="sounds/unloadcfw.wav"/>
<sound type="highlight" src="sounds/highlight.wav"/>
<sound type="select"    src="sounds/select.wav"/>

...
100
General Discussion & Help / Re: Merged collections custom game order
« Last post by args on August 06, 2023, 10:02:55 AM »
Hi, may I ask if this is still being looked at? I’m trying to do the same thing, but when you have a merged collection you can’t manually sort them by the order they’re listed. It kind of works, but if you have a playlist with roms from different collections via .sub files it will split them instead of sorting them all together by how they’re listed in the sub files. It works if you sort them alphabetically, but not by manual sort (the order they’re listed in the sub or playlist files).
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