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General Discussion & Help / Re: Upgrading woes
« Last post by Agent47 on January 21, 2020, 04:20:06 AM »
What, then, is the distinction between include.txt and menu.txt?  Also, does exclude.txt support wildcards?  Could I, for example, exclude any game in my directory that matches *(Beta)*?

include/exclude.txt are for items in a collection. menu.txt is for submenus. None of them support wildcards, what you enter there is used verbatim.
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General Discussion & Help / Re: Upgrading woes
« Last post by procyon on January 21, 2020, 04:14:27 AM »
The include.txt files on the EmuMovies FTP are only there so people could see the artwork without having the roms. If you delete it (or rename it), RetroFE will simply read your roms directory.

Ah, OK, that makes sense.  What, then, is the distinction between include.txt and menu.txt?  Also, does exclude.txt support wildcards?  Could I, for example, exclude any game in my directory that matches *(Beta)*?
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General Discussion & Help / Re: Upgrading woes
« Last post by Pieter Hulshoff on January 20, 2020, 06:53:51 AM »
The include.txt files on the EmuMovies FTP are only there so people could see the artwork without having the roms. If you delete it (or rename it), RetroFE will simply read your roms directory.
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General Discussion & Help / Re: RetroFE 0.9 not respecting list.menuSort?
« Last post by procyon on January 20, 2020, 02:42:43 AM »
Hey Peter, sorry, I hadn't realized that you responded to this.  I think Im still on an old 0.8 build, I'll upgrade to 0.9 shortly and let you know what I find.  Thanks.
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General Discussion & Help / Upgrading woes
« Last post by procyon on January 20, 2020, 02:38:22 AM »
I've been using RetroFE for the better part of three years now, and I love it.  But I'm starting to build a new rig, modding an Arcade1up, and I wanted to bring my 3 year old load out up to date.  It has not been easy.

When I did my initial install, I started with the base package from the EmuMovies FTP, and used it as a guide and a template on how to set up the rest of the systems.  I went about downloading all of the art assets and movies, and migrated directories to where the base package taught me to place them so that nothing needed to be specified in the settings.cfg files, RetroFE would just find everything in the default locations (collections/SYSTEM NAME/medium artwork and collections/SYSTEM NAME/system artwork).

Fast forward three years later, and I want to bring all of the artwork and movies up to date.  The tool that seems best for the job is the EmuMovies Sync. Not only will it update my art files, but it will match the asset names to the current file names I have, according to the latest No-Intro dats.  The problem is, it wants the directories in an entirely different structure.  And I'm not going to try to move the RetroFE directories back to the way EmuMovies Sync wants, there's just too many systems.  So the path of least resistance, it would seem, is to start over again, using EmuMovies Sync, and modify the settings.cfg to match the way EmuMovies wants to download the files.  This way, I get the new files (and the old files over), and then whenever I'm ready to update again in 3 years, I just run Sync again and let it pull the missing assets.

But that only gets me part of the way because now I need to generate new include.txt files.  What I've been doing is going into each rom directory and running dir /b > include.txt, and then opening that file in a text editor to strip all of the .zip extensions from every line, and adding that back into my collections folder.

I don't really know if I'm doing things the best way.  Does anyone have other suggestions to try?  I'm willing to keep going like this until I have every system I need done, but it's going to take a few nights to do it right.  It's going to be even tougher for the few systems where I split out Japanese games from the rest, like my NES collection vs. Famicom collection, SNES vs Super Famicom, Turbo Grafx-16 vs PC Engine, etc.  Also, does anyone know how to easily generate include.txt files for the various arcade collections that Hyperspin supports?  Like Namco Classics, Konami Classics, etc.?

Thanks.
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General Discussion & Help / Re: New user, some questions.
« Last post by Dante82 on January 19, 2020, 03:18:19 AM »
How exactly does HyperSpin support it?

I think Hyperspin sends “event” codes to LEDBlinky depending on what is happening. For example, a startup event code, a game start event code, game change event code, system change event code, etc.
So basically RetroFE would have to do this too to tell LEDBlinky what to do.

However upon thinking about this Rlauncher has LEDBlinky support so you’re not missing much by RetroFE not having support for It. Also I found out LEDBlinky supports MAME by itself via Mame’s output system so I could use my led buttons with CoinOPs without Rlauncher.

In Acadia 5 go into advanced setting folder and run the fast skin bat...this will stop loading of art while scrolling...a fast ssd is needed to load all this art smoothly more than cpu etc


Ok that makes sense then....I have a fast Samsung EVO SSD as my primary drive but I run all my ROMs and CoinOPs off a secondary 5900 rpm drive in my cabinet. I have enough room to move CoinOPs to my primary SSD. If not I’ll run that advanced setting.
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General Discussion & Help / Re: New user, some questions.
« Last post by BritneysPAIRS on January 18, 2020, 12:31:41 PM »
In Acadia 5 go into advanced setting folder and run the fast skin bat...this will stop loading of art while scrolling...a fast ssd is needed to load all this art smoothly more than cpu etc
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General Discussion & Help / Re: New user, some questions.
« Last post by Pieter Hulshoff on January 18, 2020, 12:13:20 PM »
How exactly does HyperSpin support it?
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General Discussion & Help / Re: New user, some questions.
« Last post by Pieter Hulshoff on January 18, 2020, 12:11:02 PM »
http://retrofe.nl/manual/doku.php?id=layouts#menu_parameters
Do keep in mind that CoinOPS loads a ton of artwork though. Sluggishness might also be caused by the speed of your HDD. BP made an update that reduced the amount of artwork to speed things up as well.

Blinky is not supported yet; in all honesty, I've never looked at it, since I don't own one. I don't even know its interface definition.
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General Discussion & Help / Re: New user, some questions.
« Last post by Agent47 on January 18, 2020, 01:49:32 AM »
Regarding the scrolling, check the layout docs. IIRC there's a param for that.
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