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Announcements / Re: RetroFE development
« Last post by Pieter Hulshoff on April 18, 2018, 09:02:16 PM »
'Here's 0.15.b5. I've changed the splash interruption to only react to an actual press of the select key rather than any SDL key event. This should prevent analog inputs from stopping the splash video.
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General Discussion & Help / Re: Story files
« Last post by Forum_Fodder on April 17, 2018, 10:37:16 PM »
These are really useful. Thanks for your effort.
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General Discussion & Help / Re: Story files
« Last post by billyc666 on April 11, 2018, 09:07:43 AM »
just to let you know i haven't stopped working on these i just haven't had time over the last week, i'll be back doing them in a few days
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General Discussion & Help / Re: Adding synopsis
« Last post by billyc666 on April 08, 2018, 09:16:28 AM »
if your using hyperspin sets you can use the xml files from here https://github.com/billyc999/Game-database-info  you may need to change the header
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General Discussion & Help / Re: Crash on startup with no speakers
« Last post by Pieter Hulshoff on April 08, 2018, 08:56:30 AM »
Try this one to see if it solves your issue:
http://retrofe.nl/SMF/index.php?topic=7.msg2901#msg2901
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Announcements / Re: RetroFE development
« Last post by Pieter Hulshoff on April 08, 2018, 08:56:09 AM »
Here's 8.15.b4. I've changed the lack of SDL audio from ERROR to WARNING; hopefully this will allow Windows 10 users without an audio setup to still run RetroFE (in silence).
Menu activity is still WIP, so not usable.
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General Discussion & Help / Re: Adding synopsis
« Last post by Pieter Hulshoff on April 08, 2018, 07:59:37 AM »
I'm looking for databases that have the numberPlayers added into them. I need:

Atari 2600
Panasonic 3DO
Sega CD
Sega Dreamcast
Sony PlayStation
Sony PlayStation 2
Sony PSP

Most of this type of work is manual work, and requires a community to get it all done. It's also closely linked to which game sets you use as a base; HyperSpin for instance makes its own selection (and naming scheme) apart from actual game set releases. I think it would be wise to coordinate such efforts with the truRIP group, especially when it comes to more recent systems. RetroFE already supports their superDAT format, and I'll see if I can directly support their future releases as well. It would make life so much easier for users. :)
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General Discussion & Help / Re: Crash on startup with no speakers
« Last post by Pieter Hulshoff on April 07, 2018, 06:30:54 PM »
No, that error message is sufficient. I'll see if I can make that a warning in stead.
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General Discussion & Help / Re: Crash on startup with no speakers
« Last post by latreides on April 07, 2018, 05:07:59 PM »
I guess that's never been tried before...
I very often run RetroFE with no speakers; in fact, in the month or so that I have been using RetroFE, I have never run RetroFE with speakers of any kind, except to test that this bug only happens when no speakers are plugged in.  This is down to the fact that I am still configuring RetroFE and my emulation box, which means I am not actually playing games.  When I am configuring this box, I hook it up to a computer monitor.  I do not bother to hook up any speakers to it, because I don't need speakers to setup collections, configure emulators, etc...  In Linux this is not an issue, in Windows it crashes instantly.

The reason is pretty simple.  Windows 10 is only enumerating sound devices that have speakers hooked up to them, and RetroFE is assuming that there is at least one sound device present.  Here is the relevant entry in the log file:

Code: [Select]
[2018-04-07 10:54:41] [ERROR] [SDL] Audio initialize failed: DirectSoundCreate8: No audio device found
I could grab the entire log (its on my emulation box, not my computer) if you really want it, but the rest of the log is just listing out the collections and launchers.
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General Discussion & Help / Re: Crash on startup with no speakers
« Last post by Pieter Hulshoff on April 07, 2018, 08:01:35 AM »
Can you please upload your log.txt file?
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