Recent Posts

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1
General Discussion & Help / wav inhibits jpg
« Last post by lordbah on September 16, 2021, 07:35:10 PM »
Hello,
I don't know enough yet to know whether what I see is behavior of RetroFE or of the Ergo Proxy theme. Usually, the lower right corner is populated with a still image from the video folder, (romname).(jpg/png). However if I put (romname).wav in that folder, the wav is played, but no still image is loaded (see attached). This choice makes no sense to me. Can I get it to do both?
2
Feature Requests / Suggestions / Re: Delete game files from the UI
« Last post by ludecan on September 16, 2021, 04:08:30 PM »
Hehe, guess it's not that interesting?  :P
Is there a list of all the files that are related to any given ROM and their locations?
3
General Discussion & Help / Re: Pi 4 image
« Last post by RetroDevil#3 on September 16, 2021, 04:03:39 AM »
********************UPDATE**********
Modified MisterB script for current retropie and dependencies . Attached is our retrofe.sh script.

Testing now so far so good . Installed dependencies and is building everything fine .
Just finished it launched fine was slow to perform though. I fell this is cause no vulkan drivers installed.  Will install and add to install script if it helps.

How to use this
-place retro.sh in /home/pi/RetroPie-Setup/scriptmodules/supplementary
-run retropie setup from retropie or terminal with sudo /home/pi/RetroPie-Setup/retropie_setup.sh
-update retropie setup
-go to manage packages then experimental
-find retrofe install from source
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General Discussion & Help / Pi 4 image
« Last post by RetroDevil#3 on September 14, 2021, 06:47:41 PM »
Hello all we have been working on porting RetroFE to the Raspberry pi 4 .
Heres what we got so far .

The plan :
--Make a image you burn to sd card. When your pi powers on it autoloads retrofe base . Similar to retropie, batocera, etc .
With all emus and launchers included without roms or anything illegal include .
Maybe a few open source games for nes snes etc. 

--First we are going to integrate into RetroPie . Cause that what most want .

Progress this far :
--We have successfully launched RetroFE on startup using Ubuntu Desktop, this was achieved  by modifying the install.sh in retrofe/scripts/pi3/.

--Have found a few others that have been trying to port over RetroFE as well and started cross examine and working together .

--RetroFE installed good and operates fine with retropie installed .

To Do/WIP:
--Make/update retropie package script . We are working on modifying MisterB retropie script from pi 3 image thread on this site .

--Make theme for retrofe with pi logo somewhere in it .


Will update as we can . Appreciate the very nice frontend on linux .



5
Announcements / Re: RetroFE development
« Last post by Ʉ₦₳Vě₩ɆĐ on September 12, 2021, 08:35:45 AM »
time to replace all by buttons :)
6
Announcements / Re: RetroFE development
« Last post by Pieter Hulshoff on September 11, 2021, 09:43:19 AM »
Here's 0.10.25 containing LEDBlinky support. A new version of LEDBlinky has just been made available where RetroFE can be selected. You can find the updated LEDBlinky version at https://www.ledblinky.net/LEDBlinky.htm.

Just add
LEDBlinkyDirectory = C:\LEDBlinky
to your main settings.conf file (use the directory where you installed LEDBlinky of course).

By default, RetroFE will use the launcher file name as emulator to send to LEDBlinky (so the mame.conf launcher file will send mame as the emulator name to LEDBlinky). You can override that by settings the LEDBlinkyEmulator parameter in the launcher file, e.g. LEDBlinkyEmulator = dolphin.
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General Discussion & Help / Re: Debug Build with Stepping?
« Last post by Pieter Hulshoff on September 04, 2021, 08:02:38 AM »
No, I'm afraid the RetroFE code doesn't contain debug levels, but XML commenting should probably work for the debug elimination process.
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General Discussion & Help / Debug Build with Stepping?
« Last post by Acidmank on September 04, 2021, 06:06:46 AM »
Newbie question but is there some level of Tracing  ( not sure what to call it ) where I can see what Retrofe is doing ( or complaining ) that my layout has issues / errors.
Something that allow me to step through Line by Line when it loads the layout.  ( debug build? )


Cheers




9
General Discussion & Help / Re: ( ArcadeOnly ) Mame HiScores
« Last post by Pieter Hulshoff on September 03, 2021, 10:15:02 PM »
You might be able to use the reloadableScrollingText tag for that purpose: http://www.retrofe.nl/wiki/doku.php?id=layouts#reloadablescrollingtext_parameters
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General Discussion & Help / ( ArcadeOnly ) Mame HiScores
« Last post by Acidmank on September 03, 2021, 09:17:20 AM »
Hello, I'm a total Newbie but willing to learn.
I have been playing and have tweaked ( trial & lots of errors ) the CoinOps Arcade Final Build ( Vertical ) to my liking, and with 2nd monitor support for a Marquee.    ( I'm quite chuffed how well its turned out )

But I now have a real challenge that I need help with.
I would like to display mame highscores (on the marquee.)

After some googling i see there is a Hi2TXT program that should help this along massively.?

My Logic breaks this into 3 parts.
1.   On exiting of said game Hi2TXT runs and creates the textfile file for that game and saves to hdd.
2.   Adapt layout.xml to read external text file and display accordingly.
3.  Happy Days !!!!  ;)

( I appreciate not all games have score saving but the Hi2txt appears to support a huge number of games - Far more that ill ever need )

Does anyone have time to help with this or at-least provide guidance on how to achieve such a thing?
Im hoping someone else likes this idea and we can work on together?

Thanks all.

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