Recent Posts

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1
Share your theme / Re: Raw
« Last post by ginzu on February 21, 2019, 10:13:25 PM »
 ;)  hi

it's ok, i succeeded   and i modified the theme correctly according to my need .

+
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Share your theme / Re: Aura
« Last post by darkebola on February 18, 2019, 10:12:38 AM »
fantastic work iGarikoitz  :D :D :D
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Share your theme / Re: Aura
« Last post by iGarikoitz on February 17, 2019, 08:17:28 PM »
I continue working on the design and simplification of the ui to make it more minimalist. I hope you like the improvements I'm working on:



4
Share your theme / Re: Raw
« Last post by ginzu on February 14, 2019, 08:54:02 PM »
hi!

@ Ryuuji,  nice theme!   :P

i would like to know how could i have a a complete vertical wheel instead of a rounded wheel.

do i have to put "0" value in all 'angle attribute in the layout.xml file?

And how could i don't  display the wheel in the middle bottom of the screen?  the one of the main wheel is enough for me.


thx



ginzu
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Share your theme / Re: Aura
« Last post by darkebola on February 05, 2019, 06:47:14 PM »
version STREET FIGHTER EDITION :

https://www.youtube.com/watch?v=0Bj6e54hHOA
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General Discussion & Help / Re: media.<filetype>
« Last post by firewater on January 27, 2019, 05:56:39 PM »
I'm loading screenshot_1, screenshot_2, and fanart placed in "metadata/<collection>/medium_artwork/" with this:
Code: [Select]
<reloadableImage type="screenshot_1" x="370" y="780" xOrigin="center" yOrigin="center" height="200" layer="4">It works for all collections beacuse the collection name always matches a folder in "metadata", but this one doesn't. So I want to load "metadata/Super Nintendo/medium_artwork/fanart" images for a collection called"Super Nintendo Alternative".

edit: aaaand like you say, I have to do it per type, so "M:/Media/Games/Metadata/Super Nintendo/medium_artwork/screenshot_2" is the complete path, thanks !
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General Discussion & Help / Re: media.&lt;filetype&gt;
« Last post by Pieter Hulshoff on January 27, 2019, 08:57:35 AM »
Those paths are per filetype (and per collection), so you need to set one for each type (logo, video, etc.). What exactly are you trying to do?
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General Discussion & Help / media.<filetype>
« Last post by firewater on January 27, 2019, 08:34:49 AM »
I'm looking to modify the medium_artwork path for a collection, but I've been unsuccessful so far. The documentation says to modify "media.<filetype>" (http://www.retrofe.nl/wiki/doku.php?id=settings.conf), but I've tried:
Code: [Select]
media.medium_artwork = M:/Media/Games/Metadata/Super Nintendo/medium_artwork
media.<filetype> = M:/Media/Games/Metadata/Super Nintendo/medium_artwork
meda.medium_artwork = M:/Media/Games/Metadata/Super Nintendo/medium_artwork
meda.<filetype> = M:/Media/Games/Metadata/Super Nintendo/medium_artwork
all without success.
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General Discussion & Help / Re: Merged collection doesn't work
« Last post by firewater on January 26, 2019, 08:56:41 PM »
Thanks a lot for your time keeping RetroFE alive Pieter! Hopefully this can get sorted out eventually. In the meantime, here's one I came up with so one can get around the issue. It's all based on using the per-game launcher feature (explained here: http://retrofe.nl/SMF/index.php?topic=51.0). There are 3 ways to go about it, and I'm gonna list them from most cumbersome to least.

1. You set up a game launcher that uses the complete address of the folder.
Code: [Select]
arguments = "M:/Media/Games/System/PlayStation/Tekken/Tekken.chd" -L "cores/mednafen_psx_libretro.dll"This will work for both the PlayStation collection, and the game. The cons is that you will end up having to create dozens of launchers (one for each game), which can get messy.
2. You set up a game launcher that uses the command the merged collection accepts as valid:
Code: [Select]
arguments = "%ITEM_DIRECTORY%\%ITEM_NAME%\%ITEM_NAME%.chd" -L "cores\mednafen_psx_libretro.dll"This will work for only the merged collection. If you were to open the game from the collections it's from, it won't.
3. You set up a new collection made exclusively for use in merged collections. So you create "PlayStation for Merged" with a command that merged collection accepts as valid:
Code: [Select]
arguments = "%ITEM_DIRECTORY%\%ITEM_NAME%\%ITEM_NAME%.chd" -L "cores\mednafen_psx_libretro.dll"This way you have a separate command for your normal PlayStation collection and the merged one (so the game will work on both), without having to create per-game launchers.

Do note that this launcher exception has to be created on the collection the merged one is retrieveing the games from (so on "PlayStation", not on "Fighting Games").
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General Discussion & Help / Re: Merged collection doesn't work
« Last post by Agent47 on January 26, 2019, 08:52:56 PM »
Cool. I've been meaning to take a look at implementing some features but haven't had the time to do so yet due to lack of free time and other stuff.
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