Recent Posts

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Ok, this version (largely untested, so please keep your old executable as well) adds onAttractEnter, onAttract, and onAttractExit animation types. You can use this to set your volume to 0 using onAttractEnter and back to 1 using onAttractExit animations. Do keep in mind that the other animations still work in attract mode, so if you use volume control to fade-out/in volume during game change this will also happen during attract mode.
Something like:
    <onAttractEnter><set duration=".2"><animate type="volume" to="0"/></set></onAttractEnter>
    <onAttractExit><set duration=".2"><animate type="volume" to="1"/></set></onAttractExit>
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General Discussion & Help / Re: RetroFE 0.9 not respecting list.menuSort?
« Last post by Pieter Hulshoff on October 13, 2019, 01:13:44 PM »
My apologies that this has been waiting for so long. I was looking into fixing this this week, and I was wondering if you could provide me with some more information.
This is about the alphabetical sorting of menu and .sub based lists? Does the problem also pop up for rom based lists?
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General Discussion & Help / Re: Issues with "Back" and "Quit"
« Last post by xiaoxiao181 on October 07, 2019, 01:25:07 AM »
exitOnFirstPageBack = no


I am an idiot for not noticing this first.
From now on, you have my word that I will absolutely scan the crap out of everything before coming back to ask such a moronic question. I know you have more important things to deal with than my ignorance, Peter.
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General Discussion & Help / Issues with "Back" and "Quit"
« Last post by xiaoxiao181 on October 07, 2019, 12:33:52 AM »
I don't remember if I've brought this up before or if it's a problem that's come up before but I'ma post it.

It appears that the commands for "Back" and "Quit" both function the same when on the main menu. While Quit will exit the software regardless of what menu it's at, pressing back while in the main menu causes the program to quit as well.

Is there any way to prevent the program from exiting to desktop when the back button is hit? Only the quit button should be allowed to exit the program.
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It looks like Iíll have to add animation types for attract mode; I canít do it as is without interfering with normal behavior.
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I'm looking into it; I'll either figure it out or write a patch for it.

Sent from my SM-G950F using Tapatalk
Amazing thanks so much!  I'll send you pics of the machine once we get it installed!
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I'm looking into it; I'll either figure it out or write a patch for it.

Sent from my SM-G950F using Tapatalk

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Have you tried using a keyboard encoder and then mapping controls to keyboard buttons. There was a project a few years ago called kade that gave the option of flashing an arduino with firmware compatible with consoles, hid joystick or mame compatible keyboard. As you are using this as a project then something like could be part of the learning process

I haven't yet since i bought USB encoders, sounds like i may need to , although i've also been reading that in windows 7, joystick input can break idle, but in windows 10 the system has locked that out.  So I'm not sure.  I tried using joytokey that converts my joystick to keyboard inputs, but the apps i've used need the physical input and don't un-idle from a virtual input.  I may need to change out hardware if this will work, unless the developer could simply add a toggle that allows us to set volume to 0 when attract mode runs. Then it could use the new volume functionality and just override it to 0 based on the configuration file toggle.  That would be much easier.
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I saw recently that the volume parameter of the videos can be set or animated - will that work?

I think I may be able to set the volume control to be zero for all clips, which would save me re-encoding all videos to silence, but I don't think there is enough logic to determine if it's timed out or in attract mode.   I couldn't find instructions on how to use the new volume control feature. 
Are there instructions anywhere on how I could use this feature to achieve what i want to?
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I saw recently that the volume parameter of the videos can be set or animated - will that work?
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