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Messages - STAiNLESS

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16
Help / Re: Sub collections not working correctly
« on: September 27, 2021, 01:03:46 AM »
your NEO_GEO settings.conf is using mame launcher.
is this intended?

if you changed to launcher = %ITEM_COLLECTION_NAME% then you need a launcher named NEO_GEO.conf

to me it looks like you need to be using launcher = MAME_0220
or you need a NEO_GEO launcher

but none of this explains why it used to work but now doesnt.

17
Announcements / Re: RetroFE development
« on: September 12, 2021, 08:35:45 AM »
time to replace all by buttons :)

18
Help / Re: A way to show previous and next playlist?
« on: April 14, 2021, 04:52:58 AM »
This is one of the few features the frontend lacks for me and something I've requested in the past.

A menu for playlists is much better in terms of presentation and ease of use. Tapping the next/prev keys is pretty clumsy if you have more than a few playlists.

Well, I've started development for this feature. It's not as easy as it may sound, since menu structure support is quite distributed in the code, but I'll get there eventually. :)

This will be something, please let me know if you need a tester :)

19
Announcements / Re: RetroFE 0.10.20
« on: April 11, 2021, 04:53:23 AM »
Our main layout crashes randomly with this update, nothing alarming in the log either  :(

20
Announcements / Re: RetroFE development
« on: April 11, 2021, 04:50:56 AM »
I wish I could program, then I might annoy you a lot less

21
Announcements / Re: RetroFE development
« on: April 09, 2021, 03:14:38 AM »
I'm really excited to see that you keep improving RetroFe and adding new features. Thanks a lot Pieter Hulshoff.

agreed

22
Help / Re: A way to show previous and next playlist?
« on: March 22, 2021, 09:31:57 PM »
although, playlist enter/exit animations can be cool when cycling them.

https://youtu.be/3GzF5FjHezA?t=85

23
Help / Re: algorithms
« on: February 20, 2021, 04:25:40 AM »
Thanks for the reply,
I did try a lot of combinations of upper/lower case (easeoutexponential, easeoutExponential, easeOutexponential, easeOutExponential) with no luck, even copy pasted from the wiki. Even tried some from other peoples layouts to test.
Could you please show me the correct way to type it? (using example above)

24
Help / Re: Reloadableimage same as reloadablevideo ?
« on: January 30, 2021, 03:20:51 AM »
A crazy work around, if you were desperate.
Rename your collection folder, then create a new one with your custom art in it, then .sub your renamed collection in.

25
Help / Re: A way to show previous and next playlist?
« on: January 30, 2021, 03:15:34 AM »
+1 for playlist menu :)

26
Help / algorithms
« on: January 30, 2021, 02:12:11 AM »
Is it something I'm doing wrong, or do algorithms just not work?

<image src="images\RightLeft.png" x="left" y="top" xOrigin="left" yOrigin="top" height="200" width="200" layer="5">
       <onEnter>
          <set duration="5">
             <animate type="x" to="right" algorithm="easeoutexponential"/>
            <animate type="xOrigin" to="right"/>
            <animate type="y" to="bottom" algorithm="easeinexponential"/>
            <animate type="yOrigin" to="bottom"/>
         </set>
      </onEnter>

To me, the above should move a 200px square from top left corner to bottom right over 5 seconds.
But using easeoutexponential on the "x" animation should make it shoot right then slow down severely near the end of the 5 seconds.
Using easeinexponential on the "y" animation should make it very slowly start moving down then increase speed severely near the end of the 5 seconds.

Desired result being the 200px box moves along an arc path, from top left corner to bottom right, and not just a straight line through the middle.
Actual result, the box moves in straight path corner to corner through the middle.

So is my code wrong somewhere?

27
Share your theme / Re: New Orange Vector Theme
« on: January 24, 2021, 09:29:33 PM »
JJ keep in mind, here people dont all run single tier builds. if that's your intention you should probably mention it.

I dropped it into a fresh, standard retrofe base.
Still needs some work on menuIndexes and enter/exits.
Background.png named incorrectly also.

I fixed it my end, the collection menu looks great.

28
General Discussion & Help / Re: exit steam on game exit
« on: January 05, 2021, 02:11:58 AM »
i would use .bat file to launch steam games and close steam on exit

29
Share your theme / Re: ORBiT Theme - WIP
« on: January 05, 2021, 12:06:30 AM »
another I am playing with
https://youtu.be/SI2Phh8TnV4

30
Third party applications/tools / Re: Gamelist XML To Hyperlist XML
« on: November 17, 2020, 11:29:47 PM »
hi, doesn't work for me .

I make a scrap from skrapper, i run your program in admin mod, use the gamelist done by skrapper, and i have only the name of rom in the xml from your program.

Thanks for the help

It's all there, its just all on one line...

stick it in here if you want to format it correctly.
https://codebeautify.org/xmlviewer

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