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Messages - xiaoxiao181

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16
General Discussion & Help / Re: Dumb question about the new 9.0 release...
« on: September 11, 2019, 04:04:19 PM »
As it turns out, there's no need to use the new one. Copying the core folder alone, which does include the program exe, seems to work just fine on its own. So far from the testing I've been doing, there seems to be zero issues with using the modified layout on the new core.

I would however respectfully suggest a change in the next update to make things a bit more dynamic. This is my first update of this program and I can already tell that if I want the newest features, I'll have to re-edit and rewrite the layouts for each update. If I'm being entirely honest, this may lead to some users with custom layouts to simply not update at all.

One of the biggest modifications I have made were to various icons such as player numbers, genre, and ratings. Most of them have been deleted and the rest were resized and renamed to reduce space and save sanity. There was a lot of confusion in there lol

You can see some of the things I've done in this Zip to show just how much has been altered that I'd prefer not having to redo each update.

EDIT: I realize that the icons for those are in a different folder, but the new layout update does not display them, and seeing as I have little to no knowledge of xml, what files have been altered took me a very long time to do and were done with pure guesswork. You can see the icons in the other zip.

17
General Discussion & Help / Re: How uhh.. "commandable" is the software?
« on: September 11, 2019, 02:48:27 PM »
What button is that? I've never seen it before :O

EDIT: I literally just now noticed the Random = R in the Controlls.conf lol

18
General Discussion & Help / How uhh.. "commandable" is the software?
« on: September 10, 2019, 05:28:07 PM »
I wanna write a macro for RetroFE where I can hit a single key and it will cycle through the consoles and randomly choose a console, then cycle through the games and randomly choose the game.

Would I be able to base it off Attract Mode?

19
General Discussion & Help / Re: Dumb question about the new 9.0 release...
« on: September 10, 2019, 05:25:27 PM »
That's good to know, though I'll leave out the layout if I can. I modified the Aeon layout to remove the cropped video and cropped console images in the backgrounds. I then replaced the cropped video with a small image of the game media like cartridges and cds

20
General Discussion & Help / Dumb question about the new 9.0 release...
« on: August 28, 2019, 03:49:45 PM »
If I install it over my current setup, is it gonna reset everything to default? I've put 3 months of work into building an arcade machine and I kinda don't wanna lose any of it lol

Especially the meta lists. Those were 2 months of work on their own and I've only done 3 consoles so far.

21
General Discussion & Help / Re: Failed to find launcher executable
« on: April 01, 2019, 09:33:42 PM »
That's ok, after a boat-load of googling and a lot of experimentation, I fixed mine by doing this:

executable = emulators\PS1\ePSXe.exe
arguments = -nogui -loadbin "%ITEM_FILEPATH%"

For future reference, in case anyone else needs help with this as well. :)

(By the way, RetroFE is by far the most amazing and simple to use frontend I've come across.)
All the settings are input manually instead of through a clunky gui like rocketlauncher or launchbox, plus it has a nice (actual arcade style) menu instead of the windows-like menu you get with other frontends, which defeat the entire purpose XD

22
General Discussion & Help / Re: Failed to find launcher executable
« on: April 01, 2019, 09:12:09 PM »
R:\emulators\PS1\ePSXe.exe "R:\collections\Sony Playstation 1\roms\Creatures.bin"

Ran it from the Cmd window. It straight refuses to run the game whether it's a bin or an img file.

23
General Discussion & Help / Failed to find launcher executable
« on: April 01, 2019, 08:25:41 PM »
[2019-04-01 13:48:43] [ERROR] [Launcher] Failed to find launcher executable (launcher: Sony PlayStation 1 executable: )
[2019-04-01 13:48:43] [DEBUG] [Page] Allocating graphics memory
[2019-04-01 13:48:44] [DEBUG] [Page] Allocate graphics memory complete


Now, originally in launcher.windows there is no Sony Playstation 1 conf file, so I copied a random one and changed the contents to:

executable = emulators\PS1\ePSXe.exe
arguments = "%ITEM_FILEPATH%"

I know for a fact the pathing is correct, and the exe exists, yet when I try to launch a game, the screen goes dark for a second like it's about to start the software, but then reverts back to the games list instead.

I also failed to notice that there was a conf file named "PS1" already in there, so I changed that to match the emulator path as well. Same results. Screen goes dark for a second but then reverts back to the games list.

THEN, checking the settings.conf file in the ps1 collections folder, I changed:

launcher = PS1
#metadata.type = Sony PlayStation 1

So that it would match it properly, whereas before it was:

launcher = Sony Playstation 1
#metadata.type = Sony PlayStation 1

to match the new conf I had made earlier. THIS time, however, while I still get the same results of the screen going dark and reverting back to the games list without launching the launcher, the log now states this:

[2019-04-01 14:13:05] [WARNING] [Launcher] Checking to see if "R:\collections\Sony Playstation 1\roms\Castlevania Symphony of the Night.zip" exists  [No]
[2019-04-01 14:13:05] [INFO] [Launcher] Checking to see if "R:\collections\Sony Playstation 1\roms\Castlevania Symphony of the Night.bin" exists  [Yes]
[2019-04-01 14:13:05] [INFO] [Launcher] Attempting to launch: "emulators\PS1\ePSXe.exe" -nogui -cdfile "R:\collections\Sony Playstation 1\roms\Castlevania Symphony of the Night.bin"
[2019-04-01 14:13:05] [INFO] [Launcher]      from within folder: emulators\PS1
[2019-04-01 14:13:05] [INFO] [Launcher] Completed
[2019-04-01 14:13:05] [DEBUG] [Page] Allocating graphics memory
[2019-04-01 14:13:05] [DEBUG] [Page] Allocate graphics memory complete

Now my last attempt so far was to simply remove the [-nogui -cdfile] from the arguments, and that allowed a successful emulator launch, but the game did not launch.

I'm at a loss here lol...

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