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Topics - xiaoxiao181

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1
General Discussion & Help / Can't figure out how to get doxbox to run
« on: December 03, 2019, 07:57:44 PM »
executable = emulators\DOS\DOSBox.exe
arguments = -conf "%ITEM_FILEPATH%" -noconsole -exit

[2019-12-03 13:47:10] [INFO] [Menu] Found: "R:\collections\MS-DOS\menu.txt"
[2019-12-03 13:47:11] [ERROR] [Launcher] Failed to find launcher executable (launcher: DOS executable: )
[2019-12-03 13:47:11] [DEBUG] [Page] Allocating graphics memory
[2019-12-03 13:47:12] [DEBUG] [Page] Allocate graphics memory complete

After selecting my game, which is Warcraft, the screen goes black as if it's trying to launch but immediately goes back to RetroFE.

I should note that I created a SymLink to WAR.EXE to use for the game selection, as I've done in the past for the ps3 emulator in a previous post when helping someone else out getting rpcs3 working.

2
General Discussion & Help / Issues with "Back" and "Quit"
« on: October 07, 2019, 12:33:52 AM »
I don't remember if I've brought this up before or if it's a problem that's come up before but I'ma post it.

It appears that the commands for "Back" and "Quit" both function the same when on the main menu. While Quit will exit the software regardless of what menu it's at, pressing back while in the main menu causes the program to quit as well.

Is there any way to prevent the program from exiting to desktop when the back button is hit? Only the quit button should be allowed to exit the program.

3
Feature Requests / Suggestions / back command different from quitting
« on: September 19, 2019, 12:01:30 AM »
One of the biggest concerns I've got is that the command to go back to the previous menu is the same command that exits the program if used on the main menu. While fine on a pc, this would be a problem in an arcade machine that would not ordinarily have a keyboard and mouse to restart the program.

It also doesn't make too much sense since there's already a command to quit lol

4
General Discussion & Help / Metadata not showing up
« on: September 18, 2019, 09:15:33 PM »
I'm at a bit of a loss here. I know I'm half asleep and all but even so I haven't been this confused in a while.
I'm setting up the metadata for a psx emulator and all of these files:

collections\Sony Playstation\settings.conf
launchers.windows\Sony Playstation.conf
meta\hyperlist\Sony Playstation.xml

All the names match, and all the settings for the pathing also match perfectly, but the metadata isn't showing up at all. It's driving me nuts.

5
So during the update tests, I copied my old retrofe folder to my desktop as a backup. I was testing some things out with the 9.0 update using the backup. When I decided I wasn't going to update, I deleted the backup folder.
I resumed my work on setting up a ps2 emulator in the main folder and when I went to test it out, I discovered that only my NES was displaying games. I checked the snes settings and found that I had forgotten to change the copy of the gba settings to coincide with the snes instead. After fixing that, the snes displayed properly, but now my N64, sega genesis and master system, ps1, and gba are all no longer showing any data or games. I checked all of their settings and found nothing wrong that I know of. They are all set to the proper consoles and emulators. In fact, most of the time the background is blank, save for the layout image background, but when it's not, it seems to display the games from the last selected emulator on the wrong menus.

The one in the photo on the bottom left that's blank is the N64. I checked the N64 collection settings and everything appears to be in order.

I was thinking it might be the modifications I made to the layout, but that was weeks ago and this only started since I was testing the new update on the backup.

6
General Discussion & Help / How uhh.. "commandable" is the software?
« on: September 10, 2019, 05:28:07 PM »
I wanna write a macro for RetroFE where I can hit a single key and it will cycle through the consoles and randomly choose a console, then cycle through the games and randomly choose the game.

Would I be able to base it off Attract Mode?

7
General Discussion & Help / Dumb question about the new 9.0 release...
« on: August 28, 2019, 03:49:45 PM »
If I install it over my current setup, is it gonna reset everything to default? I've put 3 months of work into building an arcade machine and I kinda don't wanna lose any of it lol

Especially the meta lists. Those were 2 months of work on their own and I've only done 3 consoles so far.

8
General Discussion & Help / Failed to find launcher executable
« on: April 01, 2019, 08:25:41 PM »
[2019-04-01 13:48:43] [ERROR] [Launcher] Failed to find launcher executable (launcher: Sony PlayStation 1 executable: )
[2019-04-01 13:48:43] [DEBUG] [Page] Allocating graphics memory
[2019-04-01 13:48:44] [DEBUG] [Page] Allocate graphics memory complete


Now, originally in launcher.windows there is no Sony Playstation 1 conf file, so I copied a random one and changed the contents to:

executable = emulators\PS1\ePSXe.exe
arguments = "%ITEM_FILEPATH%"

I know for a fact the pathing is correct, and the exe exists, yet when I try to launch a game, the screen goes dark for a second like it's about to start the software, but then reverts back to the games list instead.

I also failed to notice that there was a conf file named "PS1" already in there, so I changed that to match the emulator path as well. Same results. Screen goes dark for a second but then reverts back to the games list.

THEN, checking the settings.conf file in the ps1 collections folder, I changed:

launcher = PS1
#metadata.type = Sony PlayStation 1

So that it would match it properly, whereas before it was:

launcher = Sony Playstation 1
#metadata.type = Sony PlayStation 1

to match the new conf I had made earlier. THIS time, however, while I still get the same results of the screen going dark and reverting back to the games list without launching the launcher, the log now states this:

[2019-04-01 14:13:05] [WARNING] [Launcher] Checking to see if "R:\collections\Sony Playstation 1\roms\Castlevania Symphony of the Night.zip" exists  [No]
[2019-04-01 14:13:05] [INFO] [Launcher] Checking to see if "R:\collections\Sony Playstation 1\roms\Castlevania Symphony of the Night.bin" exists  [Yes]
[2019-04-01 14:13:05] [INFO] [Launcher] Attempting to launch: "emulators\PS1\ePSXe.exe" -nogui -cdfile "R:\collections\Sony Playstation 1\roms\Castlevania Symphony of the Night.bin"
[2019-04-01 14:13:05] [INFO] [Launcher]      from within folder: emulators\PS1
[2019-04-01 14:13:05] [INFO] [Launcher] Completed
[2019-04-01 14:13:05] [DEBUG] [Page] Allocating graphics memory
[2019-04-01 14:13:05] [DEBUG] [Page] Allocate graphics memory complete

Now my last attempt so far was to simply remove the [-nogui -cdfile] from the arguments, and that allowed a successful emulator launch, but the game did not launch.

I'm at a loss here lol...

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