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Messages - billyc666

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31
General Discussion & Help / Re: Story files
« on: March 19, 2018, 08:15:41 PM »
Added
AAE
Aamber Pegasus
American Laser Games
Atari Jaguar CD
Bally Atrocade
Commodore Amiga CD32
Daphne
updated mame there is now over 6000 story files (some need updating as they only contain short description from mame.dat)

started to find stories for Acorn Archimedes

32
Help / Re: Layout Creation Help Request
« on: March 19, 2018, 02:03:50 PM »
out of curiosity can you have from the main menu (0) goto a selected menu index ie: atari 2600 uses menu index (1) while arcade uses menu index (2).

i can help you create a theme if you want it sounds like a very basic theme which shouldn't take too long. ask away on this post and ill answer you all day as im not working today

33
Off Topic / Re: Introductions are in order: who are you?
« on: March 18, 2018, 07:36:28 PM »
Hi, Im Billy , i just love tinkering with stuff as a pass time. i have no skills but love to read code to see if i can figure what does what then change it a little.

im just a dustman.. unless i get promoted in my latest job application  :o

34
Share your theme / Re: [WIP] based on various kodi themes
« on: March 18, 2018, 03:02:40 PM »
i haven't made a vertical theme yet but basically if i select for instance atari 2600 from the main menu it would display an horizontal layout/theme in the collections menu, but if i select arcade/mame it would show a vertical layout/theme, so basically something like a conf file that you can set which layout is used per collection.
 

similar to how the settings conf works
layout = Aeon Nox

Sub menu layout
Atari 2600 = horizontal
Atari 5200 = horizontal
Arcade      = Vertical

horizontal & vertical are just basically  themes without main menus

35
Share your theme / Re: [WIP] based on various kodi themes
« on: March 18, 2018, 10:26:35 AM »
i thought i would start the main menu last night again still wip. im unsure the best way to do this at present i have each system with its own copy of retrofe because ill need to use 2 views horizontal and vertical due to items where boxart is missing, im thinking of using bat file to launch a second copy of retrofe from the main menu



36
General Discussion & Help / Re: Story files
« on: March 17, 2018, 02:05:05 PM »
Thank you very much , ill add a story files section to my git hub and maybe we can add a missing file so we know whats needed

37
Share your theme / Re: [WIP] based on Rufoo's citris theme
« on: March 15, 2018, 07:43:14 PM »
although there's a few tweaks to do on these two layouts im working on the third now
but here's a view from the citris theme & the silvo theme gameflix view i think



38
General Discussion & Help / Re: Reflection & background
« on: March 15, 2018, 07:10:46 PM »
thank you, i cant seem to get the reflection to shorten with the container tags, it just seems to make the boxart smaller

where should i put the container coordinates in this code

Code: [Select]
<!-- Box Menu -->
    <menu type="custom" imageType="artwork_front" scrollTime=".2" scrollAcceleration=".02" orientation="horizontal" textFallback="true" x="0" font="fonts/Oswald-Regular.ttf" fontSize="20" loadFontSize="20" width="center" y="980" algorithm="easeincircular">
        <itemDefaults alpha="1" x="center" y="600" width="350" maxHeight="400" xOrigin="center" yOrigin="bottom" layer="12" fontSize="50" loadFontSize="50" fontColor="ffffff" reflection="bottom" reflectionDistance="2" reflectionScale="1" reflectionAlpha=".2" maxHeight="100"/>
        <item xOffset="-1150" alpha="0"/>
        <item xOffset="-875">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="-600">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="-325">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="0" yOffset="10" selected="true" width="350" maxHeight="400" layer="13">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".5">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="325">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="600">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="875">
            <onExit>
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onExit>
            <onMenuEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="1"/>
                </set>
            </onMenuEnter>
            <onMenuExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0"/>
                </set>
            </onMenuExit>
            <onGameEnter menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" to="0" algorithm="easeinquadratic"/>
                </set>
            </oneGameEnter>
            <onGameExit menuIndex="i">
                <set duration=".15">
                    <animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/>
                </set>
            </oneGameExit>
        </item>
        <item xOffset="1150" alpha="0"/>
    </menu>

39
General Discussion & Help / Re: Story files
« on: March 14, 2018, 10:16:42 PM »
Thank You Much Appreciated  :D

40
General Discussion & Help / Reflection & background
« on: March 14, 2018, 08:29:34 PM »
is there anyway to limit reflection height similar to what you see in this image. im working on various views from kodi at the moment so i need a couple of pointers to achieve similar views.
also backgrounds i had an idea to use box art as a background but zoomed and maybe pixelated is it possible Retrofe can do any cool tricks with background images apart from animation

41
General Discussion & Help / Story files
« on: March 14, 2018, 08:16:57 PM »
out of curiosity as anyone got large collections of story files based on hyperlist, i did see neoid did have a huge collection but he doesn't seem to fo been active for a while


Link To Story Files

https://github.com/billyc999/RetroFe-Game-info

42
Share your theme / Re: [WIP] based on Rufoo's citris theme
« on: March 05, 2018, 04:13:08 PM »
thank you that worked. i've just got to clean up a few things & fix the fonts

is it possible to add a frame around the center gamebox like the image
also the frame around the video, im unsure how to deal with the 4.3 videos so they fit the video frame

Rufoo is making me the textures pre coloured so they will look a lot better in the final

so far




43
Share your theme / Re: [WIP] based on Rufoo's citris theme
« on: March 05, 2018, 10:01:35 AM »
i have 2 issues on the theme im trying to deal with at the moment
1) how to get rid of the image that says all games
2) how to have more boxes on screen like the first image in post 1 boxes will be smaller

also im not sure if a button can be put on screen for favourites this would be the 3 lines at the top right of the window

44
Share your theme / Re: [WIP] based on Rufoo's citris theme
« on: March 04, 2018, 03:44:05 PM »
Thank you. ill have a go at making a theme based on your aeon nox as it's similar so should be easy to adjust

45
Share your theme / Re: [WIP] based on Rufoo's citrus theme
« on: March 04, 2018, 03:06:22 PM »
Thank you. im not too clued up on trurip but artwork for the stories would be excellent, as i said it wouldn't be to hard to convert the naming from no intro. have you got the latest dats for trurip i couldn't find anything on the site (maybe because im not registered)

i know vertical & horizontal themes can be done but can grid?
im thinking if all can be done and if in future toggle themes via hotkey then a full set of views could be knocked up


**edit**

i did mean to ask in the aeon nox theme folder there is 3 xml files

is layout.xml the main menu
and layout 4.3 & layout 16.9 the sub menus for the collections ( do both of these need editing) to make this theme

and does the hyperlist xml's support developer/publisher or just manufacturer

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