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Messages - procyon

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16
General Discussion & Help / RetroFE 0.9 not respecting list.menuSort?
« on: June 25, 2019, 10:24:30 PM »
Since upgrading from 0.8, I'm having trouble with certain collections getting alphabetized when I don't want them to be.  I have gone to the settings.conf of the collection in question, and set list.menuSort to false, but it still appears alphabetized as opposed to the order dictated by the .sub file.  Ironically, my Main collection is NOT sorted alphabetically (which is what I want), but as I test, I tried setting list.menuSort to true to see if it made any difference, and it did not.

Help?  Thanks.

17
General Discussion & Help / Possible to create a PC/Steam launcher?
« on: October 19, 2017, 06:44:59 PM »
I've been trying to come up with a way for RetroFE to launch Steam games like Street Fighter IV.  I tried setting it up in the following fashion: My collection is a directory where I collect all of the Shortcuts (*.lnk files) to each steam game, and I add the names of those games to my include.txt file.  For a launcher, I thought it might work if I simply used "start".  In my first attempt, RetroFE couldn't find "start", which makes sense because start is not a file, it's a command terminal instruction.  So I tried creating a start.bat file which just contains "start %1".  That didn't work, however, because unless you're in the directory where the lnk file exists, it just opens a command prompt starting in the target directory instead of launching the file.  Can anyone think of another way to solve this?  Thanks very much.

18
General Discussion & Help / Re: Super Game Boy, and a weird bug
« on: October 13, 2017, 01:15:43 PM »
That's all very cool, and I totally understand that.  However, my problem is a little different.  I'll try to use a similar example.

collection gameboy, containing
Donkey Kong (SGB)
Mega Man
Mega Man V (SGB)
Super Mario Land
Tetris

collection gameboy color, containing
Bionic Commando
Super Mario Bros. Deluxe
Tetris DX (SGB)
Zelda DX (SGB)

So far so good, the gameboy launcher runs mame64 gb -cart "%%" and the gameboy color launcher runs mame64 gbc -cart "%%"

However, for all those SGB titles, I want to actually launch mame64 supergb -cart "%%" to run MAME in Super Game Boy mode.  I can setup two subs:

gameboy.sub
Donkey Kong (SGB)
Mega Man V (SGB)

gameboy color.sub
Tetris DX (SGB)
Zelda DX (SGB)

and even if I set the Super Game Boy launcher to run the command above, running Donkey Kong still runs with gb, and Tetris DX runs with gbc.  At the moment, the only way I can get it to use the Super Game Boy launcher, is if I actually copy those roms from my gameboy and gameboy color sets into a separate Super Game Boy rom folder.  Then RetroFE will use the supergb flag specified in my Super Game Boy launcher. 

So the question is, can RetroFE be directed to use the Super Game Boy launcher just by using subs, and not by copying the roms into a new folder?  Ultimately, it's not a huge deal, I got it working by copying the roms, so I'm happy.  I'm just curious if I've missed something.  Thanks very much!

19
General Discussion & Help / Re: Super Game Boy, and a weird bug
« on: October 12, 2017, 02:28:44 AM »
Hi Pieter.  Thanks so much for your help.  I've made a ton of progress and have nearly everything I want up and running for the most part, largely thanks to your help.

You were correct about the favorites issue with my Arcade collection, that's been fixed now.  And yes, I agree that fuzzy matching would not be worth the performance hit, and would likely be error prone (not on your part, but simply due to the nature of fuzzy matching.)

The per-game launcher won't be a workable solution, as my Super Game Boy collection is around 154 titles.  At that size, I'm not opposed to repeating those specific GB and GBC ROMs and putting duplicates of them in a separate directory, and get around the problem that way.  It's just unfortunate that there isn't a per-system launcher override.  Something that says, "yes, these ROMs are a .sub of another collection, but I want to use _this_ launcher for them."  It's no problem though, I can work around it.

Thanks again for your help and your dedication to this project, it's everything I've been looking for.

20
General Discussion & Help / Super Game Boy, and a weird bug
« on: October 05, 2017, 02:28:41 AM »
Hello!  I was trying to find the best way to go about and add Super Game Boy to RetroFE, but I've run into a few problems.  One is RetroFE specific, and another is sort of a Frontend/ROM set general problem.

RetroFE specific: What I did was to grep out those games in the GB and GBC No-Intro rom set that say "SGB Enhanced", and populated them into a "Nintendo Game Boy.sub" and a "Nintendo Game Boy Color.sub", and then I also specified in the settings.conf that I want to use a special "Nintendo Super Game Boy" launcher which specifies "mame64 supergb -cart...".  But I see now that by using a GB sub or a GBC sub, RetroFE wants to use the GB or GBC launchers respectively.  Is there anyway that I can get RetroFE to override the launcher in the case of SGB?  Maybe this would require another setting in settings.conf, like "Launcher override=(true/false)"

ROM set general: This is more a problem that I think would affect every frontend.  I'm using the No-Intro rom sets.  As mentioned above, No-Intro designates the SGB titles with a special "(SGB Enhanced)" tag.  At least it does these days, I don't know if that particularly new or not.  So the version of Donkey Kong I want to use is "Donkey Kong (World) (Rev A) (SGB Enhanced)".  However, it looks like that "(SGB Enhanced)" tag is not supported in any of Hyperspin's or EmuMovie's art files.  The boxes, screenshots, videos, HyperList XML, etc are all called "Donkey Kong (World) (Rev A)".  Is there any clever solution to this, or do I have to try and strip that tag from all my ROM's file names?

RetroFE bug: I notice that quite frequently, when I go into Arcade, I'm forced into my "Favorites" play list.  But I haven't designated any favorites, so it's just one game, A.D. 2083.  I know that I can press F1 or F2 to get back to "All Games," but I have no idea why RetroFE sends me to Favorites in the first place.  I think it has to do with moments when I accidentally launch RetroFE twice before it actually initializes, but I don't know for sure.  Just a pet peeve.

Thanks very much for any help you can provide with these matters.

21
Feature Requests / Suggestions / Filter mature titles
« on: October 02, 2017, 04:41:11 PM »
Hello.  I know there was a filtering thread from a few months ago, but I wanted to chime in with another (and separate) request.  I'd like the ability to filter out any title identified by the Hyperlist XMLs as Mature so I don't have to worry about what kinds of games my kids stumble upon.  As for a way to implement it, I imagine you could add a new option in the settings.conf which accepts a comma delineated list.  Something like:

Filter = Mature,Mahjong

So that any game which is identified by the XML as belonging to either of those categories is filtered from the list without a specific mention in exclude.txt.  This could be implemented at both the global level (RetroFE's settings.conf) or on a per-system level (each collection's own settings.conf).  I would be very grateful for this feature, and I imagine it would help a lot of other users.  Would this be feasible?  Thanks very much.

22
General Discussion & Help / Re: Art
« on: September 30, 2017, 02:41:03 AM »
Cool, thanks very much for the info.  I tried taking a stab at setting one up from scratch, but that lead to more questions.
  • Is there any reason why you suggest getting some files from the HyperSpin website and some from EMFTP, as opposed to just getting everything from EMFTP?
  • The device images from Evan-Amos's page are great, but they're jpgs, and RetroFE only seems to support png?  Do you convert them with GiMP or something? Or is there another source with pngs?
  • The story files are the only ones I'm not very familiar with, is there a good source for those?
  • What about the info.conf file, do you just generate those by hand?
  • When you say the truRIP group is working on gathering "complete sets," what do you mean by that?  Complete collection folders for RetroFE?  Or something else?

Thanks again very much for your help.

23
General Discussion & Help / Re: Art
« on: September 28, 2017, 03:31:30 PM »
Hello!  I recently switched to RetroFE, and I absolutely love it.  I am now focused on making it my primary and sole front-end.  The art packs on EmuMovies have been invaluable, but I was hoping you were planning on adding more?  I have some requests, and some questions.  The art packs that I would most like to see added are: Atari Jaguar, Atari Lynx, Bandai WonderSwan, Bandai WonderSwan Color, Magnavox Odessey2, Mattel Intellivision, Nintendo 64, Nintendo Famicom Disk System, Nintendo Game Boy Advance, SNK Neo Geo Pocket, and SNK Neo Geo Pocket Color.  If you have those readily available and can add them to the FTP, that would be awesome.  If not, could you post a complete set of instructions for what it takes to make those kinds of collection packs?  The documentation in the wiki only really scratches the surface, and I can tell you put a lot more work into them than what the wiki explains.

What is the best way to generate include.txt files for large roms sets like a No-Intro set?  I noticed that the Atari 2600 collection on the FTP does not include an include.txt file.  Was that intentional?  If it wasn't, could you please add one?  If it was, could you please explain how best to go about generating one?

Thanks very much for your help, and all of your hard work.

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