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Messages - Agent47

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136
General Discussion & Help / Re: Presentation video ?
« on: March 05, 2017, 04:03:06 PM »
I agree with Pieter, it needs some sort of intro imo. The way it starts now seems a bit abrupt.

The Nox theme is missing the score and story which makes it look a bit empty. The developer info is just the publisher info mirrored probably because the xml didn't have it in there, it would be better if that was accurate so it doesn't look like the two fields are the same. Just some small details I noticed.

I think it may be a good idea to add text for nested collections and have the video show an example of that (can't remember if one does currently). It's one of the best features of RFE imo and it's one of the most popular requests for other frontends.

137
General Discussion & Help / Re: launchers per game
« on: March 04, 2017, 04:58:46 AM »
You need to move your launcher file here: "E:\RetroFE\launchers\Super Street Fighter II Turbo (AGA).conf". Then create "E:\RetroFE\collections\Commodore Amiga\launchers\Super Street Fighter II Turbo (AGA).conf" and just put the name of the launcher file in there. In this example it would just be "Super Street Fighter II Turbo (AGA)" without the quotes.

138
You need to set list.includeMissingItems = true.

139
too many / for genre and year

Manufacturer also.

140
Announcements / Re: RetroFE 0.7.20
« on: February 22, 2017, 05:13:44 PM »
Remove the .conf extension from the launcher name in the "Mega Man X3 (USA).conf" so it's just "bsnesbalanced".

141
Feature Requests / Suggestions / Re: Playlist collection/menu
« on: February 20, 2017, 06:14:06 PM »
I have thought about using sub collections and have suggested that to others that asked me about the lack of a playlist menu. The only downside to that is if you were to use it for a decent number of playlists that can amount to a ton of collections. If you were to use playlists by genres for example, you could easily have 20+ playlists/collections per system. Doing that for a good amount of systems would result in hundreds of collections.

The media issue is where it starts to get complicated. I would be perfectly happy with having a global directory for playlist logos in the collections/_common directory. However, I'm sure some people would want different logos per collection. Another potential speed bump would be the layout of the playlist menu. If it were to use the top collection menu similar to subcollections the lack of video or other layout elements like story or info wouldn't look great, such as the Aeon Nox theme. So at that point it would almost require it's own layout or even a global playlist collection (I told you it would get complicated ;)).

That's just what I've thought about in regards to this potential feature, and I'm open to what others may think about the implementation.

142
Feature Requests / Suggestions / Playlist collection/menu
« on: February 19, 2017, 11:08:18 PM »
I didn't see any information related to what I'm about to propose but if this functionality already exists feel free to point and laugh at me :D

One of the things I think would be a good addition is a collection/menu for the playlists. It would be similar to any other menu where you could see all the playlists listed (with images for each). Having multiple playlists is great but without a menu for them having a bunch of playlists is a bit messy to navigate by just using the next/previous buttons. Genre playlists or something similar isn't really feasible at this point because having to scroll through 1 by 1 defeats the main purpose of having them, to be able to find a group of games quickly.

Again, apologies if this has already been implemented or requested. Thanks!

143
General Discussion & Help / Re: Guides
« on: February 12, 2017, 09:11:13 PM »
What did you have in mind regarding RocketLauncher? Other than setting the launcher for all collections in RetroFE to rocketlauncher there isn't really anything else needed to utilize it with RetroFE. All other info about RL functions can be found on their wiki and individual emulator/system setup instructions can be found in the module notes for the corresponding module.

144
Announcements / Re: Moderators wanted
« on: February 09, 2017, 02:10:12 AM »
Thanks guys ;)

145
Hey guys, I think I stumbled onto a bug. After updating to MAME 182 and utilizing PortAudio in MAME using the WASAPI RetroFE will hang indefinitely and crash when trying to exit RetroFE. There are no issues with the emulator or RetroFE regarding sound, that all works fine. When I go to exit RetroFE it hangs on a black screen (5+min) and if I press Escape it will crash.

Using another API for PortAudio or disabling PortAudio in MAME allows RetroFE to close normally. I checked the log and there doesn't seem to be any errors, the last line written is "[SDL] DeInitializing" which is where it hangs, RetroFE never exits. This occurs on the 0.7.20b3 build and the 0.7.20b4 build posted today.

146
Feature Requests / Suggestions / Re: GUI Configuration
« on: January 24, 2017, 02:03:28 PM »
I made something similar when I started to move my entire HS setup and I had a few people use it who I brainwashed to convert from HS. It allowed you to set the main settings.conf (the root, not the Main collection), define a global/template system settings.conf, and would batch create collections from a text file/list or your HS main menu.xml and edit the settings.conf to match the template options. Also had it auto populate the extensions per system by scanning the rom dir and it would generate an include.txt if there were any subdirs in the rompath (since RFE didn't support games in folders for disc based systems for example).

I still have a bunch of things to that I wanted to add/fix. Like editing options for individual systems, right now it's more of a batch add/conversion tool. It also doesn't move any media, I thought about adding that but since some of the media locations vary across systems/themes (box/cart art) I didn't bother. Although I suppose functionality could be added for xmls, logos and videos since they have static locations. Code definitely needs cleaning as well, I only intended to use it myself so there was initially no GUI as I just ran it from the IDE. When people wanted to use it I just added a GUI quickly for ease of use.

147
General Discussion & Help / Re: ePSXe issue
« on: January 22, 2017, 07:53:33 PM »
As mentioned above you do not want to load the bin files, you should load the cue sheets instead. Try this:

arguments = -nogui -loadiso "%ITEM_FILEPATH%"

with the filetype set to cue

148
Feature Requests / Suggestions / Re: Scan for roms recursively
« on: January 21, 2017, 06:34:27 PM »
You're certainly not in the minority for having a wide range of systems, that's quite common. However, I think you are definitely in the minority for how you have your images/systems arranged. Not to say you're wrong or anything of course as it's a matter of preference.

I think if that's implemented at all it should be an option since performance will take a hit for it and like I mentioned I don't think it's a very common configuration. My hardware is plenty powerful as well but that doesn't mean I want to sacrifice any performance for features when possible, especially ones that I don't see as widely popular or necessary personally.

149
Just tested with a 360 and XBox One controller connected. Works fine, no crash. I tried to break it and the only thing I found that would crash RFE at startup is if you don't have a function mapped to something or the function is missing entirely. So I would check to make sure that you have a key set for each function and that all functions are there.

150
Share your theme / Re: Retrospin - Static 16x9 - Version 1.0
« on: January 13, 2017, 02:35:45 PM »
Updated Subject. Updated post 1 with screenshots of all the layouts.

Looks like the forum is cutting off half of the screenshot. It would probably be a better idea to have them in an imgur album and post a link to that so the images aren't cutoff and the page takes forever to load trying to load all those images.

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