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Messages - iGarikoitz

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91
Share your theme / Re: Aura
« on: May 20, 2017, 07:35:59 PM »
@Pieter Hulshoff I would like you to add one thing.

Example:

With the <menu> tag I have a horizontal carousel of game cover using images. With this I can define for example 5 items <item>. When I press left, I select the game to the left and the menu moves with an animation to the right.

I would like to create another horizontal menu in the same "menuIndex" with a carousel of 5 other items where you can put more information of each game.

All this for what? To be able to show 5 game covers, with the game logo under each game cover. When you select the next game (the one on your left) move to the right the game cover "<menu> <item>" and the game logo "other <menu> <item>"

And how could you implement it? In the following way:

It could be added inside Layout.xml

<! -- Console Collection  -->
<! -- Menu where the logos of the consoles are displayed -->
<Menu menuIndex = "0">
  <ItemDefaults />
  <Item />
</Menu>

<! -- Game Collection  -->
<! -- Menu where game covers are displayed -->
<Menu menuIndex = "1" imageType="cover">
  <ItemDefaults />
  <Item />
</Menu>

<! -- Menu where the logos are displayed -->
<Menu menuIndex = "1" imageType="logo">
  <ItemDefaults />
  <Item />
</Menu>

Adding "menuIndex and the number" we would be saying to which collection belongs that menu code and in this way we could see more than one menu item information.

To avoid having problems using more than one menu per collection, these would have to be all either horizontal or vertical.

92
Share your theme / Re: Aura
« on: May 20, 2017, 04:40:46 PM »
Btw: you don't use bezels on your emulators?
I do not like to use bevels, because I consider it a distraction while you play.

93
Share your theme / Re: Aura
« on: May 17, 2017, 10:54:18 PM »
@Pieter Hulshoff, Thank you very much for adding these details. They make that RetroFE can have a more professional finish.

RetroFE Aura Test 3
https://youtu.be/zHi08H9aPLU

* New: Include new transition Fade in/Fade out when launch/exit game from the FronEnd

94
Announcements / Re: RetroFE 0.8.0
« on: May 17, 2017, 10:34:34 PM »
Here's a (mostly untested) 0.8.5. It should add the onGameEnter and onGameExit animations that @igarikoitz requested. No current theme uses it though, so it shouldn't do much for you until themes pop up that do. :)
Works PERFECT!  ;) Thank you very much

95
Share your theme / Re: Aura
« on: May 14, 2017, 10:15:00 AM »
The launch of a game is delayed until the onGameEnter animation is completed and the entry is ignored until the onGameExit animation is completed.

I think the most correct way to implement it

96
Share your theme / Re: Aura
« on: May 13, 2017, 03:38:54 PM »
You, sir, are a wizurd!  8)
thank you very much  ;)

this theme is amazing work :)

I'm a RetroFE newbie. Configuring it at the moment. May I ask what software you used to make this theme?

I use an iMac.
  • Pixelmator for create, editing images
  • Atom for write the code: layout.xml etc
  • Parallels to Virtualize Windows 10 and Test Aura in RetroFE

One thing I will say about this, in the top left it says retrofe information, will this be changeable or can it be system specific?

The other is that this seems to be just one page not including the game information? Is this skin aimed at quality rather than quantity?

Regards

Mark
I love simplicity and minimalism. That's why I do not want complicated menus to select a game to play. Everyone can add all the games they want.
Aura is a skin with 4K resolution so my family can use the emulators more comfortably on my PC connected to a Sony Bravia 4K 65".

Pieter Hulshoff It would be nice to have an animation when you enter a game and exit. For example with tags: <onGameEnter> <onGameExit>

97
Share your theme / Re: Aura
« on: May 08, 2017, 09:27:18 PM »
ryuuji and NeoID, thanks for your comments  ;)

Aura Test 2, now with sound and 1080P resolution

https://youtu.be/44sHo5_Q7Zc

98
Share your theme / Re: Aura
« on: May 07, 2017, 11:17:43 PM »
A sample of how is the new theme "Aura"

https://youtu.be/1TphNs3Wls8

Tomorrow I will edit the video to show it to 1080P and with sound. Sorry but here in Spain it's too late and I'm getting up early to go to work

99
Announcements / Re: Documenters wanted
« on: April 24, 2017, 12:45:50 PM »
I can help you create content for the wiki. RetroFE is my passion right now ;)

100
Share your theme / Re: (Wip) Aurora V2, I have to think about it
« on: April 23, 2017, 10:02:22 PM »
Ok, I released 0.8.3 at http://retrofe.nl/SMF/index.php?topic=150.msg1445#msg1445
Let me know if that helps any. :)

The "firstLetter" type works great! I no longer need to do tricks to display the index of letters.

The problem with the <video> tag has also been fixed. Thank you so much Pieter Hulshoff, you're the boss.

101
Share your theme / Re: (Wip) Aurora V2, I have to think about it
« on: April 23, 2017, 03:23:45 PM »
Thanks Pieter Hulshoff  ;)

ryuuji and Pieter HulshoffWe we could chat using the Discord application to speed up the correction of bugs and errors that we find in RetroFE.

102
Share your theme / Re: (Wip) Aurora V2, I have to think about it
« on: April 23, 2017, 02:44:39 PM »
When does it do that? With all emulators or just some or ...? RetroFE waits until the emulator is done, so unless the emulator returns before it is complete this should not happen.

Sent from my SM-G920F using Tapatalk

When I play in retroarch the <video> of the layout is still listening.

The problem is with the <video> tag.
The <reloadableVideo> tag works without problems.

103
Share your theme / Re: (Wip) Aurora V2, I have to think about it
« on: April 23, 2017, 01:31:33 PM »
Please Pieter Hulshoff I need the <video> tag of the layout to stop when loading a game. Background video is heard while playing the game.

104
Share your theme / Re: (Wip) Aurora V2, I have to think about it
« on: April 22, 2017, 07:10:45 PM »
Sure, but you could also have kept them all in the same collection, and create an image with the alphabet and the G highlighted called "Garou Mark of the Wolves.png".
The problem of doing that you say is that you would have to create an image for each game, so if the game library is very large it would be duplicating many times the same image. With one image per letter and using a tag in the text file, I can load the selected image for each game without having to duplicate them.

105
Share your theme / Re: (Wip) Aurora V2, I have to think about it
« on: April 22, 2017, 06:48:40 PM »
I figured you just created a copy with the right letter highlighted for each game. 😀
There are 27 images of the entire alphabet, each with a selected letter.

Now I write that letter in the manufacturer section of the info.conf file for each collection and RetroFe when I choose the "Garou Mark of the Wolves" collection, load the complete image of the alphabet that has the letter "G" selected.

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