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Messages - iGarikoitz

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76
Share your theme / Re: [WIP] Aura
« on: June 18, 2017, 06:58:22 PM »
Quote from: Pieter Hulshoff
That's because onMenuScroll is only executed once. As soon as the animation is complete it will execute onIdle. You could use onHighlightEnter though; that will execute as soon as the menu stops scrolling.
The logical thing would be that you do not execute the action onIdle while pressing a button, because you're not exactly waiting. It could be included in the code of RetroFe that while maintaining a button does not execute the action onIdle. I do not know if it will be very difficult to implement.

77
Share your theme / Re: Aura
« on: June 18, 2017, 05:49:56 PM »
Quote from: Pieter Hulshoff
I will check Number 1; if that's the case it is a bug that I should fix.
Do not worry, I do not know why but now it works.

Quote from: Pieter Hulshoff
Number 2 is logical: onIdle is activated whenever the object doesn't have another animation active. If it should only activate when you stop the menu, then onHighlightEnter is what you need.
Code: [Select]
<reloadableImage type="coverBlack" x="430" width="1080" height="1080" alpha="0" layer="4">
  <onHighlightEnter menuIndex="0"><set duration=".1"><animate type="alpha" to="0"/></set></onHighlightEnter>
  <onMenuScroll menuIndex="0"><set duration=".1"><animate type="alpha" from="0" to="0"/></set></onMenuScroll>
  <onIdle menuIndex="0"><set duration="2"><animate type="nop"/></set><set duration=".3"><animate type="alpha" to="1"/></set></onIdle>
</reloadableImage>
With this code It doesn't work. The problem is that when the left / right once works correctly, but when you hold left / right to move faster between the games, the code:
Code: [Select]
<onIdle menuIndex="0"><set duration="2"><animate type="nop"/></set><set duration=".3"><animate type="alpha" to="1"/></set></onIdle> is executed

78
Share your theme / [WIP] Aura 4K
« on: June 18, 2017, 04:49:44 PM »
AURA 4K





IMPORTANT NOTICE
* The project is officially dead. There will be no updates or download links.

79
Share your theme / Re: Aura
« on: June 18, 2017, 03:28:13 PM »
@Pieter Hulshoff I have encountered some problem issues that prevent me from coding a thing.

  • When you use <onIdle> action type, it does not work when you load the menu. It is necessary to move the menu once to activate it. I would like the animations of <onIdle> to be executed when you open RetroFe, without having to move once the controller
  • When you keep left or right in the menu, RetroFE does not detect it as doing an action, so it activates the code that is in <onIdle>. This is a problem, since I do not want the <onIdle> animations to be activated as long as you move quickly through the menu.

80
Feature Requests / Suggestions / Re: Per Game Info.conf files
« on: June 10, 2017, 06:30:29 PM »
My preference would be to have the XML be leading; any value not entered in the XML file can then be added via the the info conf file. That way, if you don't wish to use the XML files, simply delete them so RetroFE cannot find a value in the meta database, and use the info.conf informaiton in stead. This also preserves the current RetroFE behaviour, and just adds functionality to it.

This is the best option, certainly.

This community is growing little by little and  we can make retrofe a beautiful and easy to use frontend. I'm using almost all of my free time in designing and programming the Aura layout and I would not want to be disillusioned because of some nonsense. Peace Please  :)

81
Share your theme / Re: Aura
« on: June 08, 2017, 06:15:22 AM »
Let me know if 0.8.7 solves this issue: http://retrofe.nl/SMF/index.php?topic=177.msg1884#msg1884
Problem solved  ;). Waiting for the implementation of info files per game

82
Share your theme / Re: Aura
« on: June 03, 2017, 07:07:36 PM »
It's not a feature yet, but I propose putting that .conf file in the medium_artwork/info/ directory.
Good idea  ;)

83
Share your theme / Re: Aura
« on: June 03, 2017, 04:54:00 PM »
@Pieter Hulshoff How can I create info.conf per game? for example:

Game name: "Super mario bros.nes"
Game info: "Super mario bros.conf" inside the folder of the collection

84
Share your theme / Re: Aura
« on: June 03, 2017, 02:16:50 PM »
@Pieter Hulshoff info.conf files per game is a very good idea. With this I could create my own tags, or also need to implement them by code?

@NeoID Thanks for the offer, but at the moment I do not need to create images in this way, since I load those images and the text using xml code.

85
Share your theme / Re: Aura
« on: June 03, 2017, 10:41:59 AM »
@makaveeti, I have to improve some details before publishing the skin. This will take some time, because I am very perfectionist.

@Pieter Hulshoff Two things:
  • There is a problem when using multiple <menu menuIndex = "0">, it sounds "highlight.wav" as many times as you have used <menu menuIndex = "0">, distorting that sound.
    I think you will have to modify the code, so that it sounds only once "highlight.wav" even if you use more than one <menu menuIndex = "0">.
  • I've thought of a way for everyone to edit the information on the controls screen using plain text. I just need you to create these tags for use in hyperlist xml files:

    <ButtonA>
    <ButtonAText>

    <ButtonB>
    <ButtonBText>

    <ButtonX>
    <ButtonXText>

    <ButtonY>
    <ButtonYText>

    <ButtonGuide>
    <ButtonGuideText>

    <ButtonMenu>
    <ButtonMenuText>

    <ButtonView>
    <ButtonViewText>

    <Dpad>
    <DpadText>

    <DpadUp>
    <DpadUpText>

    <DpadDown>
    <DpadDownText>

    <DpadLeft>
    <DpadLeftText>

    <DpadRight>
    <DpadRightText>

    <LeftStick>
    <LeftStickText>

    <LeftStickClick>
    <LeftStickClickText>

    <LeftStickUp>
    <LeftStickUpText>

    <LeftStickDown>
    <LeftStickDownText>

    <LeftStickLeft>
    <LeftStickLeftText>

    <LeftStickRight>
    <LeftStickRightText>

    <RightStick>
    <RightStickText>

    <RightStickClick>
    <RightStickClickText>

    <RightStickUp>
    <RightStickUpText>

    <RightStickDown>
    <RightStickDownText>

    <RightStickLeft>
    <RightStickLeftText>

    <RightStickRight>
    <RightStickRightText>

    <LeftBumper>
    <LeftBumperText>

    <LeftTrigger>
    <LeftTriggerText>

    <RightBumper>
    <RightBumperText>

    <RightTrigger>
    <RightTriggerText>

If point 2 works as I expect, I have also thought of a better clean way of implementing it in the retrofe code to make it a standard and that all designers and users can use it in comfort.

86
Share your theme / Re: Aura
« on: May 30, 2017, 07:19:00 PM »
The gloss/shine effect can be done via an overlay, no need to convert any media surely?
@JonahUK exactly ;)

87
Share your theme / Re: Aura
« on: May 30, 2017, 07:12:10 PM »
No duplication of images. For each game of this layout, you only need 7 images and 1 video (for background music):

1. Game cover (460 × 690 resolution)
  • Google search / Do it yourself
2. Background (960 × 540 resolution)
  • It's a piece of of 1. Game cover
3. Background blur
  • 2. Background image + 30% Blur with Pixelmator /image editor
4. Background grayscale(grayscale version of the 2. Background image)
  • Grayscale version of the 2. Background image with Pixelmator /image editor
5. Game Screen Title imagen (original game resolution)
  • Google search / Do it yourself with emulator and screenshot key
6. Game Screenshot 01 (original game resolution)
  • Google search / Do it yourself with emulator and screenshot key
7. Game Screenshot 02 (original game resolution)
  • Google search / Do it yourself with emulator and screenshot key

Video (for background music)
  • Youtube search for a game theme music / Download with browser plugin or Jdownloader

You really only need to apply blur (1 image) and greyscale (1 image) effect. I would like it to do so by code of the layout, but for now it can not  :(. Everything else does RetroFe with superposition of images.

I already thought how to implement the controls screen with plain text only. I have to talk to Pieter Hulshoff.

I'm continually thinking ways for people to be able to add more games in the simplest possible way. RetroFE has its limitations, so for tasks that can not be done by code, you have to look for another way.

88
Share your theme / Re: Aura
« on: May 29, 2017, 06:39:15 AM »
Aura Test 5

New:

- Softer and faster animations
- New design of controller configuration screen

89
Share your theme / Re: Aura
« on: May 24, 2017, 09:06:44 PM »
You just got your wish: http://retrofe.nl/SMF/index.php?topic=177.msg1781#msg1781
Let me know if you encounter any issues. :)
@Pieter Hulshoff you are amazing! I am doing tests and this is sublime. This will be at a much higher level than what has already been seen. Many thanks  :)

90
Share your theme / Re: Aura
« on: May 21, 2017, 05:50:56 PM »
Aura Test 4
https://youtu.be/MsX0H0Cmw4U

New: When you load the game it shows new screen with information on the controls of the game just before you start to play.

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