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Messages - iGarikoitz

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46
General Discussion & Help / RetroFE codding
« on: November 08, 2018, 07:10:54 PM »
From time to time I usually look at the commits of the RetroFE code in Bitbucket. I have seen the last one that you have published: Added support for menu directory as an alternative to menu.txt for adding collections to a menu structure.

With this it is possible to avoid having to write an entry in the menu.txt and it would be retrofe able to search and add "on the fly" the systems of a specified folder?

If this is the case, it seems an incredible addition that will save a lot of time when adding new games to my "Aura" layout.

47
Share your theme / Re: [WIP] Aura
« on: November 08, 2018, 06:28:27 AM »
I am pleased to announce that I will publish my first "Aura" design on Github before the end of this month. I am perfecting it as much as possible before its publication. Thanks for your patience ;)

48
Share your theme / Re: [WIP] Aura
« on: November 04, 2018, 07:42:57 PM »

49
Feature Requests / Suggestions / <menu> additional parameter options
« on: August 16, 2018, 05:07:20 PM »
When you create a <menu> tag and use <imageType> you are limited to displaying the image of a folder with the name of the system or game. Example:
If the game is called "fatal fury" it will load the image fatal fury.png that is inside the folder called logo.
Code: [Select]
<menu type = "custom" imageType = "logo" scrollTime = ".3" scrollAcceleration = ".15" orientation = "horizontal">
Now, if you wanted to show the image of the developer of the game so that it synchronized the animation along with the logo of the game using <menu> tag, the only way there is now is to create a folder called developer and create an image called fatal fury. png to put it like this:
Code: [Select]
<menu type = "custom" imageType = "developer" scrollTime = ".3" scrollAcceleration = ".15" orientation = "horizontal">
I would like to not be limited to show only the images in that way. I would like to use the <menu> tag to show the images / text of the game information that is saved in the meta folder or in the recent info files.

We could use <menu type = "info" imageType = "developer" ... like this example:
Code: [Select]
<menu type = "info" imageType = "developer" scrollTime = ".3" scrollAcceleration = ".15" orientation = "horizontal">
This could be used to synchronize animations between the elements of the menus and the animations of the system / game information. In this way we would give more consistency to the movement between the different elements of the menu. Afterwards, each one will use whatever works best for them, either <menu type = "info"... or <reloadableImage> / <reloadableImage>




50
Share your theme / Re: [WIP] Aura 4K
« on: August 08, 2018, 10:43:32 AM »
New video to show the recently changes:

51
Announcements / Re: RetroFE 0.8.18
« on: July 15, 2018, 08:51:23 AM »
Thanks for your hard work making retrofe better and better.

Could you explain what we could do by launching scripts from the menu? Some examples please

52
Announcements / Re: RetroFE development
« on: July 01, 2018, 06:54:40 PM »
I am using version 8.15.b5 and it seems that it has a bug when you use the buttons to go from letter to letter that makes the videos start twice.

53
Share your theme / Re: [WIP] Aura 4K
« on: July 01, 2018, 02:50:28 PM »
Quote from: Pieter Hulshoff
Have you given any thought on releasing your work or is it meant only for your own setup? I still think it looks beautiful. :)

My intention is to publish it this year. I still do not know the specific date, but be sure that I will give everything so that it is up to your expectations.

I would like to share with you a new video of Aura 4K where the controls of the frontend are explained before starting to use it.

* Click on the image to see the youtube video


54
Share your theme / Re: [WIP] Aura 4K
« on: June 23, 2018, 08:36:07 AM »
Good morning!

Quote from: Pieter Hulshoff
Looks cool! :) Have you considered making one of the screenshots a video in stead?
For the moment I am using the videos to play the background music of the selected game, so with the captures it is enough for me.


New captures with some other change in the design to make them even more minimalist. The frontend will have a mini presentation of the controls before going to the games menu.

* Click on the images for view at 100% resolution




55
Share your theme / Re: [WIP] Aura 4K
« on: May 16, 2018, 07:43:47 PM »
I keep polishing small details (size and alignments of some elements, filters of the images, etc.)


I have also redesigned the screen where the screenshots of the game appear after waiting a certain time in a selected game:


Soon I will upload a video in 4K resolution so you can see it moving. Thanks for your support  ;)

56
Share your theme / Re: [WIP] Aura 4K
« on: May 13, 2018, 04:09:41 PM »
I hear the guys from CoinOps might be interested in helping out with artwork for this theme. They're busy with a RetroFE based release called Forgotten Worlds.

Aura 4K (2018) only needs one artwork per game to create an entry.

Central image: 1120x1080 resolution (without any letter or logo)
Left and right images = central image cropped at 450x1080 resolution + (10% Gaussian blur)

57
Share your theme / Re: [WIP] Aura 4K
« on: May 13, 2018, 12:22:59 PM »
I have returned with the batteries charged after a long time disconnected.

Here is a preview of what I am doing:



Soon more information and videos ;)

* I leave an attachment so you can see it in better quality.

58
Share your theme / Re: [WIP] Aura 4K
« on: October 15, 2017, 11:09:32 PM »
Damn, that looks good! We really should look into mass converting and creating artwork for this theme.

Sent from my SM-G920F using Tapatalk
I am finalizing the details and optimizing the images so that it works as fluid as possible. As soon as I finish the optimization phase I will explain what artworks and what modifications are needed to add the games to this Layout.

I've worked hard over the weekend to redesign the controls screen. I've put a screenshot on the first page of the thread. What do you think?

59
Share your theme / Re: [WIP] Aura
« on: October 14, 2017, 10:53:49 AM »
Important note: After being days thinking about it, I decided to put all my efforts in a single Layout Aura 4K, instead of in two. for this reason I will stop updating Aura. I'm really sorry for those who expected the original aura design to come out. Designing and editing two layout and all of artworks takes a lot of time out of my life and I am not willing to leave other things aside because I am 100% of my free time designing for retrofe.

60
Share your theme / Re: [WIP] Aura
« on: October 14, 2017, 10:35:46 AM »
Here's a beta exe to play around with. The attribute is called menuScrollReload, so simply add menuScrollReload="true" to the reloadable items you want to reload immediately. As always: keep a copy of your working .exe as well, because this .exe is largely untested.

It works great with simpler things like text and small images, but applying it to videos makes the whole design work with slowdowns. Still, it's a great addition for those who design Layout. Thanks for including this new feature Pieter Hulshoff. Very thankful ;)

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