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Messages - iGarikoitz

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1
Thanks for this version. Can we hide the log window?

2
Share your theme / Re: Aura
« on: July 04, 2023, 06:10:04 PM »
I feel flattered that there are people who want to continue working on this theme for RetroFE. I'm sorry that I couldn't continue with it due to lack of time. With the existing material, you can do whatever you want, but what I would like is for you to take the ideas you like the most and develop your own themes.

3
Share your theme / Re: [WIP] Aura 4K
« on: January 03, 2023, 04:36:02 PM »
Sorry but it is a project that is already dead for me and I don't have any version to publish. After continuing to work on Aura, the layout project has changed so much that it is something quite different from what I presented so long ago.

I have not stopped working on improving the layout since I introduced myself on this forum, but I use it privately for my family's PCs.

At the moment I have no intention of publishing anything, although I may show it one day, in case it serves as an inspiration to someone.




4
Holding down the keys on the controller to move between letters or genres works only one time.

If you keep the same keys pressed but on the keyboard to move between letters or genres it jumps between them until you stop pressing the key.

I am using the xbox series controller connected to the official microsoft dongle.

It is a technical limitation using these actions with a controller or it could be solved by editing the Retrofe code?




5
First of all, Merry Christmas everyone. I've been very busy polishing some new designs I'm working on and have come up with a couple of ideas that could add more quality to RetroFE:

1-
It would be very good if apart from the 4 main sounds, you could customize some more, such as: Enter a menu or return to a previous menu, even with the option to customize from which menu you go another. Example:

<sound type="load" src="example1.wav" /> "when you load the layout"
<sound type="highlight" src="example2.wav" /> "when you move through the menu"
<sound type="select" src="example3.wav" /> "When select a game to play"
<sound type="unload" src="example4.wav" /> "when you close the layout"
 
the new additions

<sound type="menu_index0_select"    src="example5.wav" /> "when you select the menu item to enter a submenu"
<sound type="menu_index1_select"    src="example6.wav" /> "when you select the submenu item to enter a submenu 2"
<sound type="menu_index1_back"    src="example7.wav" /> "when you return from the submenu to the previous menu"

I have not included menu_index0_back, because it is the same as the "unload" sound

menu_index0_select to menu_index9_select for example
menu_index1_back to menu_index8_back for example

2-
When startCollectionEnter is yes, you select the first item from the main menu of the layout and load the submenu, this causes animations that are defined as onMenuEnter menuIndex = "1" to load.

I would like to be able to define the onEnter animations also with the possibility menuIndex = "0" and menuIndex = "1" so that in this way you can make different animations when you load that submenu for the first time or when you return to it after going through the main menu.

for example: When startCollectionEnter is yes, it would load the animation onEnter menuIndex = "1" instead of onMenuEnter menuIndex = "1". If while in the submenu, you go back to the main menu and select the item again to go to the submenu, in this case you would load onMenuEnter menuIndex = "1".

It's a bit complicated to explain, but I hope you understand.


6
Announcements / Re: RetroFE development
« on: April 09, 2021, 07:46:37 PM »
I have studies in development of management applications and in various programming languages such as c, c ++, javascript. . I also lack time because of my work (it has nothing to do with computing) but I would be willing to let you show me the insides of RetroFe and how the modifications are made to be able to add more things in the future. All the Layouts that I have created and that I continue to create in private are the result of my passion for the development of graphical interfaces, although I love programming.

7
Announcements / Re: RetroFE development
« on: April 04, 2021, 07:02:59 AM »
I'm really excited to see that you keep improving RetroFe and adding new features. Thanks a lot Pieter Hulshoff.

8
Feature Requests / Suggestions / Control.conf per layout.xml
« on: February 27, 2021, 03:56:58 PM »
Can you program to use a controls.conf per layout to include a diferent control configuration when loading a inside layout.xml?

Creating a control.conf file next to its corresponding layout.xml they would be loaded together and would overwrite the previous control.conf file, in this way we could have a more precise control of the keys in all the frontend.

9
If this helps improve RetroFe's performance, that's great. Because when I use very large images, it suffers a lot both in the movement and in the loading of the images.

10
General Discussion & Help / Re: bitbucket Repository?
« on: August 22, 2020, 02:03:10 PM »
That sounds great.

11
General Discussion & Help / Re: bitbucket Repository?
« on: August 22, 2020, 09:19:35 AM »
Thank you Pieter Hulshoff for continuing to support RetroFE ;)

12
General Discussion & Help / bitbucket Repository?
« on: August 20, 2020, 10:26:54 AM »
Every so often I check the RetroFE repository for code changes. Today I have realized that the repository no longer exists. What happened?

13
General Discussion & Help / Re: New standard theme?
« on: May 26, 2020, 06:50:17 PM »
We could create the layout among a few, so that it was completely original and not copy what already exists in order to give Retrofe its own identity

14
General Discussion & Help / ubuntu 20.04 Problems compiling retrofe
« on: April 29, 2020, 12:04:47 PM »
I would like to use ubuntu 20.04 for the development of my layout, but I cannot compile retrofe following the steps of the official manual.

Could someone tell me what I do to compile it in Ubuntu 20.04?

15
Announcements / Re: RetroFE development
« on: March 19, 2020, 09:52:48 AM »
Thanks Pieter Hulshoff, with these contributions I already have new material to try

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