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Messages - cassette

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76
General Discussion & Help / Re: Open Citra fullscreen/maximized
« on: July 18, 2017, 08:56:02 PM »
No problem man, thanks much for all the effort. I don't use RocketLauncher (never really understood what's the purpose of the program) but I'm launching it with citra.exe. Never worked with citra-qt.exe for me (from RetroFE).

77
Help / Re: Looping moving element
« on: July 13, 2017, 01:02:50 AM »
Excellent! Thanks.

78
Help / Looping moving element
« on: July 12, 2017, 01:31:58 PM »
I'm wondering if there's a way to have an element enter the screen from the left, slowly move until disappearing into the right, and then start again. Essentially the use I'd give it is something like what you see on this picture (to have all the covers moving on a loop in the background):


79
Share your theme / Ultra
« on: July 12, 2017, 01:17:09 PM »
This theme has a very specific goal in mind: to be functional and look good with no metadata. I've settled on this as my philosophy for frontends because to my perception, it is unfeasible to have the majority of our games with appropriate metadata within even the next 10 years (too many obscure games, lack of worldwide organization regarding standards, etc), and therefore including metadata as part of the design will invariably leave you with games were you will see no video, you'll have a low-quality scan of the cover, no logo, etc, which to me looks terribly awkward due to lots of blank gaps on screen and logo-no logo-logo-logo-no logo-no logo type of scenarios. Some other things addressed were trying to pass bad quality videos as presentable, the avoidance of repeated info, and the avoidance of unnecessary info.



I realize this is a very specific mindset, so here's a very specific theme for very specific people: https://mega.nz/#!OAlVhBTK!yeR-gzsH61lyMcYIbzvxNxaMsxCQUVLA8zy1Pssv2fs

People who download it may find themselves having to rename the layout folders, as I use somewhat unorthodox names (always the original name ie. 'Atari Video Computer System' instead of 'Atari 2600'). I'm not nearly satisfied with it, but it works at a basic level.

80
Thanks for considering it!

81
General Discussion & Help / Re: Open Citra fullscreen/maximized
« on: July 04, 2017, 07:03:48 PM »
Don't know what's the proper way to do that code, but it works for Desmume since it just needs to be alt+tabbed. I tried your script but it didn't work for me, probably because of how citra opens a cmd without gui which is automatically closed.

I have this on the .conf file

Code: [Select]
executable = C:\Program Files (x86)\Citra\citra.exe
arguments = "%ITEM_FILEPATH%"

82
General Discussion & Help / Wii U names
« on: July 02, 2017, 07:52:39 AM »
How do you guys handle this console? Names for the files used by the emulator to open the game are rather inconvenient for FrontEnd purposes. For example Super Mario Maker one is called "Block.rpx", and Smash Bros. has both "cross_f.rpx" and "surf.rpx". I could fix them up with an hyperlist entry, but I'm afraid more games will have these same names, not to mention I fully expect another game to have a handful of these .rpx files which will turn rather tiring for "exclude" purposes (which I already have to deal wtih because I don't want cross_f and surf to translate into listing Smash Bros twice).

Also worth mentioning that since they have a folder-based structure, having many games will mean many folders which will lead to RetroFE taking a long time to enter the system (due to having to read hundreds of files in all these folders). This is fixed on Windows by making .lnk files, but that doesn't work here, I don't think.

83
General Discussion & Help / Re: Open Citra fullscreen/maximized
« on: July 02, 2017, 07:49:50 AM »
Ohhh yes I don't know why I didn't think of using AHK. I made one recently to fullscreen Desmume:

Code: [Select]
#NoTrayIcon
#SingleInstance force
Loop
{
WinWaitActive, DeSmuME 0.9.12 git#1e96e73 x64-JIT SSE2
Send !{Enter}
WinWaitNotActive, DeSmuME 0.9.12 git#1e96e73 x64-JIT SSE2
{}
}

I think I could repurpose this for Citra, but there's no key combo that would make Citra fullscreen sadly. Do you know how I can replace the "Send !{Enter}" line so that it does the "Max" thing?

Thank you very much for the fast response also.

84
I'm gonna jump on this one because I have a similar request - I'd like text to only appear if an element is present. On my implementation I'd like a "/" separator for year / developer ("1995 / Atlus"), but it looks awkward when it's just " / ".

85
General Discussion & Help / Open Citra fullscreen/maximized
« on: June 29, 2017, 02:24:45 AM »
Anybody knows a way to do this? I tried making a .lnk to citra.exe with "Start maximized" on the properties, but it won't open it as the launcher.

86
General Discussion & Help / Re: PC/Windows hyperlist
« on: June 27, 2017, 01:15:44 AM »
Yeah those sites are good. There's a new one coming out called Glitchwave which is still on beta access but the way its shaping up I think it'll be the best some years down the road.

This is kinda funny because I remember seeing a post recently on the HS forum where someone said the exact opposite. They basically said "who the hell cares about the developer, I want to see the publisher in the manufacturer tag" and went about changing them lol. So I guess it's just a matter of preference but luckily RetroFE supports both tags so no compromise is needed and you can have both.

Oh my god lol, people are people... and you mean the <manufacturer> tag has either developer and publisher at random? Wouldn't surprise me if it's a chaos like that cause I'm now modifying the arcade.xml as I dislike all the (Asia) kind of metadata on the name, and it's just so inconsistent there's really no standard, for example there's "(World set 1)" and "(World, set 1)" which really pisses me off lol... aaaah well, there's joy in making progress little by little in our setups regardless, so all this stuff just gives me more to work on in a good way.

87
General Discussion & Help / Re: PC/Windows hyperlist
« on: June 24, 2017, 10:50:47 PM »
Yeah makes some sense that there is not one available, although EmuMovies does have a Windows gameplay videos section so I'm sure something could be done if enough people cared about it. Anyway, I'll just do it manually.

And also, on this vein, do you guys know of other methods to gather metadata? I just realized the <manufacturer> tag on hyperlists don't always address the developer... I'm getting "Conspiracy Entertainment" for Bangai-O on Dreamcast, when it's obviously a Treasure game. I hate this, I don't see why anyone would care at all about who published a game, at least not on the sense of it trumping the developer...

88
Help / Re: Change background per collection
« on: June 23, 2017, 06:18:32 PM »
Oh yeah, the theme has gone many changes since first starting so a lot of code is probably a mess. Thanks for the instructions, I'll look into this as well.

89
General Discussion & Help / PC/Windows hyperlist
« on: June 23, 2017, 02:30:19 PM »
Does anybody know if such a thing exists? Or a similar file compatible with RetroFE. Looking for "year" and "developer" metadata.

90
Help / Re: Change background per collection
« on: June 23, 2017, 02:45:10 AM »
Got it! Seeing how it works there makes more sense now.

edit: I'd appreciate a simple way to do it though lol... all I want to change is just that background image, so having a layout.xml for each console is an overkill and tiring considering it's the same file for all of them, meaning when I modifiy it I have to change the file for each of them.

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