Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cassette

Pages: 1 2 [3] 4 5 ... 12
31
General Discussion & Help / Re: Wii U names
« on: January 24, 2019, 06:11:53 AM »
There are supposedly two ways of doing it:
1) Easy but slow: Use this setting in the collection's config:
Code: [Select]
list.romHierarchy = true
2) Manual but fast: Put the names of the games (without the extension or folder, just the name of the rpx) in an include.txt file on the collection, then use this setting in the collection's config:
Code: [Select]
list.romHierarchy = false
I use the second because Wii U games have too many folders and I have everything on a NAS, so somehow it affects speed.

I'm reviving this thread because I've found using the 2nd method doesn't work. Does it for anyone? In my case it won't open the rom. And it won't do even if I set it to true. include.txt just doesn't play well with Wii U on my end.

edit: nevermind, as explained on a post above you have to rename the game folder too and use a special command.

32
General Discussion & Help / Re: Merged collection doesn't work
« on: January 23, 2019, 02:57:13 AM »
Could you test if that works for merged collections too? All my collections have "list.romHierarchy = true" on their settings.conf, and I've made a settings.conf for this merged collection just including "list.romHierarchy = true" too, but the log shows that it's still looking for just the main directory.

33
General Discussion & Help / Re: Merged collection doesn't work
« on: January 21, 2019, 09:58:45 PM »
Yes all my games are in subfolders. For example, "Sega Genesis > Sonic The Hedgehog 3 > Sonic The Hedgehog 3.zip". It's unusual with games like that, but I keep it as a standard because for certain systems like PlayStation or Dreamcast it's a must to use subfolders due to the way those files work, unless you want to convert bin/cue to chd. Not to mention how messy a folder for those system would look without subfolders.

I launch Mario Kart 8 from Cemu from that "code" subfolder from the Wii U collection just fine with this launcher.conf:
Code: [Select]
executable = C:\Program Files\Cemu\cemu.exe
arguments = -f -g "%ITEM_FILEPATH%"
And this is my settings.conf for Wii U:
Code: [Select]
list.romHierarchy = true
list.includeMissingItems = true
list.extensions = rpx
list.menuSort = true
launcher = cemu
media.artwork_front = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/front
media.screenshot    = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/screenshot
media.video         = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/video

34
General Discussion & Help / Re: Merged collection doesn't work
« on: January 21, 2019, 08:34:38 PM »
Yeah. So is that a bug or something wrong on my end?

35
General Discussion & Help / Re: Merged collection doesn't work
« on: January 21, 2019, 08:18:29 AM »
Alright thanks! So it's case sensitive. My collection is GameCube so "gamecube.sub" wasn't matching it properly. It retrieves the metadata now, but they still don't launch. I have a settings.conf that says

Code: [Select]
list.romHierarchy =
list.includeMissingItems =
list.extensions =
list.menuSort =
launcher =
media.artwork_front = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/front
media.screenshot    = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/screenshot
media.video         = %BASE_MEDIA_PATH%/%ITEM_COLLECTION_NAME%/video

I tried adding a Sega Genesis games, to test out how it handled 3 launchers. RetroArch and Dolphin didn't open at all and I stayed on RetroFe when launching. When opening the Wii U game Cemu opened but didn't open the game. These are all working launchers when entering the individual collections.

When I look at the log it says:

[2019-01-21 05:14:01] [WARNING] [Launcher] Checking to see if "M:/Media/Games/Platform\Wii U\Turbo.rpx" exists  [No]
[2019-01-21 05:14:01] [WARNING] [Launcher] Could not find any files with the name "Turbo" in folder "M:/Media/Games/Platform\Wii U\
[2019-01-21 05:14:01] [INFO] [Launcher] Attempting to launch: "C:\Program Files\Cemu\cemu.exe" -f -g ""
[2019-01-21 05:14:01] [INFO] [Launcher]      from within folder: C:\Program Files\Cemu
[2019-01-21 05:14:08] [INFO] [Launcher] Completed

It seems to be trying to look for the file in the wrong folder. The Turbo.rpx file is located in "Wii U\Mario Kart 8\code". GameCube and Sega Gensis games are also inside folders so they fail because of it too. If I use "Mario Kart 8\code\Turbo" as the name of the game on Wii U.sub it works when launching, but obviously then it retrieves no metadata because there's no match.

36
General Discussion & Help / Merged collection doesn't work
« on: January 21, 2019, 05:22:24 AM »
Hey guys. I'm trying to set up a merged collection for my favorite games. To keep it simple I've started with a wii u.sub and a gamecube.sub file, listing each one game. The problem though is that they aren't retrieved correctly, and I can't launch them. The documentation says your settings.conf can be empty for a merged collection, but mine shows an empty merged collection if that's the case. The collection only shows games if inside the settings.conf file I add "list.includeMissingItems = true" - but if I do this retrieve no metadata from the hyperlists (so Smash Bros. for Wii U is named "cross_f"), and launching them does nothing.

So if anyone has a working merged collection please tell me how your file structure looks like.

37
Help / Menu idle animation
« on: January 19, 2019, 10:36:01 PM »
I'm wondering how to load a bunch of elements after idling the menu 5 seconds. I've got something going, but it's far from optimal, because the animation loops infinetely (while I want it to stop once alpha is "1", and go back to "0" when the user scrolls), and becayse scrolling the menu is kind of broken, as it gets constantly stuck not being able to scroll (likely something to do with the duration time?).

  <reloadableVideo imageType="screenshot" x="center" y="center" xOrigin="center" yOrigin="center" height="650" maxWidth="650" alpha="0" layer="7">
    <onMenuIdle><set duration ="5"><animate type="nop"/></set><set duration=".25"><animate type="alpha" from="0" to="1" algorithm="easeinquadratic"/></set></onMenuIdle>
    <onMenuScroll><set duration ="5"><animate type="nop"/></set><set duration=".25"><animate type="alpha" from="1" to="0" algorithm="easeinquadratic"/></set></onMenuScroll>
  </reloadableVideo>

I saw exactly what I want done on the Aura 4k theme, here, so I know it's doable > http://retrofe.nl/SMF/index.php?topic=197.msg2057#msg2057

38
Help / Re: reloadableScrollingText for titles
« on: January 18, 2019, 07:52:46 AM »
Was this added? I'd really love to have it.

39
Help / Re: Custom XML lists
« on: January 18, 2019, 07:52:03 AM »
Reviving this to add a vote for the suggestion. I'm currently doing stuff like using <rating> for plot, which is... wrong.

40
Share your theme / Re: Aura
« on: January 15, 2019, 03:57:43 AM »
I'm wondering, what's the source for the sound effects? They're really good!

41
Help / Render text from right to left
« on: January 13, 2019, 06:28:34 AM »
I'm loading up a value from "quantity.txt". It works fine but I need it to be written from right to left so that it doesn't overlap with other text if the value is too big. I thought xOrigin="right" is for that, but it's not working, it just loads up from left to right as every other default text.

Code: [Select]
  <reloadableScrollingText type="quantity" mode="layout" alpha="1" xOrigin="right" x="725" y="585" font="fonts/Helvetica-Bold.ttf" fontSize="36" loadFontSize="36" fontColor="FFFFFF" layer="2"></reloadableScrollingText>
edit: what's happening is that it scrolls into the right rather than do what I said. I tried making it a simply reloadableText, but it doesn't retrieve the info type, and looking at the documentation, the normal reloadableText may not support it... odd. Is there a solution? To be clear what I want to do is display console info on the main page. All examples I can find show the "story" of the console, but I'm looking to display year of release and other static text.

edit 2: solved it by checking the info.conf example included on the full RetroFE install, thanks for that !

42
General Discussion & Help / Re: DEMUL
« on: December 31, 2018, 07:07:06 AM »
Aaaaah, I tried that too but without the quotes I believe. It works now, thanks !

43
General Discussion & Help / DEMUL
« on: December 31, 2018, 06:06:09 AM »
Anyone has DEMUL working? It's the last emulator I've got to setup. On Windows I'm trying:

Code: [Select]
executable = C:\Program Files (x86)\DEMUL\demul.exe
arguments = -run=dc -image=%ITEM_NAME%

And it opens DEMUL, but doesn't load any game.

44
General Discussion & Help / Re: How to run on macOS?
« on: December 20, 2018, 07:02:40 PM »
Damn that's too bad... I looked up for a brew index online and nothing came up for retrofe so apparently it got removed. I'm not a programmer so compiling it myself will be tough, but guess there's nothing else then. I'm stuck on the first step though, the sudo-apt command it gives to install dependencies is for Linux, and I'm not sure what the equivalent is for mac. I tried replacing it with brew, but brew doesn't have them either.

Code: [Select]
brew install tortoisehg g++ cmake dos2unix zlib1g-dev libsdl2-2.0 libsdl2-mixer-2.0 libsdl2-image-2.0 libsdl2-ttf-2.0
Error: No available formula with the name "tortoisehg"
==> Searching for a previously deleted formula (in the last month)...
Warning: homebrew/core is shallow clone. To get complete history run:
  git -C "$(brew --repo homebrew/core)" fetch --unshallow

Error: No previously deleted formula found.
==> Searching for similarly named formulae...
Error: No similarly named formulae found.
==> Searching taps...
==> Searching taps on GitHub...
Error: No formulae found in taps.

I did install RetroArch with brew so I know it works at least.

45
General Discussion & Help / Re: How to run on macOS?
« on: December 20, 2018, 03:27:37 AM »
Hmm I'm getting the following:

Code: [Select]
Error: No available formula with the name "retrofe"
==> Searching for a previously deleted formula (in the last month)...
Warning: homebrew/core is shallow clone. To get complete history run:
  git -C "$(brew --repo homebrew/core)" fetch --unshallow

Error: No previously deleted formula found.
==> Searching for similarly named formulae...
Error: No similarly named formulae found.
==> Searching taps...
==> Searching taps on GitHub...
Error: No formulae found in taps.

Pages: 1 2 [3] 4 5 ... 12