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106
Help / Default element to video > screenshot > front artwork
« on: June 14, 2017, 03:58:28 AM »
Any way to do this? The first two I believe are default as it is how it works with just "<reloadableVideo imageType="screenshot", but if I want the element (in this case, the background image) to load the front artwork if (1) no video has been found (2) no screenshot has been found, all I cant think of is to set the front artwork as a layer under video/screenshot. It works, but it looks very awkward when switching from one game to another as you can briefly see the artwork pop up for a second...

The code:

Code: [Select]
<!----------------------------------------------------------------------------------------------------------------------------------->
  <!-- Settings -->
<!----------------------------------------------------------------------------------------------------------------------------------->

<layout width="1920" height="1080" font="fonts/HelveticaNeue-Bold.otf" loadFontSize="42" loadFontSize="60" fontColor="dedede">

<!----------------------------------------------------------------------------------------------------------------------------------->
  <!-- Sounds -->
<!----------------------------------------------------------------------------------------------------------------------------------->

  <sound type="highlight" src="sounds/highlight.wav" />
  <sound type="select" src="sounds/select.wav" />

<!----------------------------------------------------------------------------------------------------------------------------------->
  <!-- Main Menu -->
<!----------------------------------------------------------------------------------------------------------------------------------->

  <reloadableImage type="background" mode="layout" x="0" y="0" width="stretch" layer="0">
        <onMenuEnter menuIndex="0">
            <set duration=".01">
                <animate type="alpha" to="1" algorithm="easeinquadratic"/>
            </set>
        </onMenuEnter>

        <onMenuExit menuIndex="0">
            <set duration=".01">
                <animate type="alpha" to="1" algorithm="easeinquadratic"/>
            </set>
        </onMenuExit>
    </reloadableImage>

    <image src="images/transition.png" x="0" y="0" width="stretch" alpha="0" layer="6">
        <onMenuExit menuIndex="0">
          <set duration="0.5">
            <animate type="alpha" to="1" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>

        <onMenuEnter menuIndex="0">
          <set duration="0.5">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
    </image>

    <image src="images/timeline.png" x="center" y="center" yOrigin="center" xOrigin="center" height="250" width="stretch" alpha="1" layer="5">
    </image>

     <menu type="custom" imageType="logo" scrollTime=".24" scrollAcceleration=".04" orientation="horizontal" x="0" width="center" y="center" yOffset="400" algorithm="easeinquadratic" >
    <itemDefaults  x="center" y="center" yOrigin="center" xOrigin="center" width="300" maxHeight="175" spacing="10" yOffset="0"  alpha="0.5" fontSize="60" layer="6"/>
    <item xOffset="-1420" alpha="0" />
    <item xOffset="-1060">
      <onMenuEnter menuIndex="0">
        <set duration="0.5">
          <animate type="alpha" to="0.5" algorithm="easeinquadratic"/>
        </set>
      </onMenuEnter>
      <onMenuExit menuIndex="0">
        <set duration="0.5">
          <animate type="alpha"  to="0" algorithm="easeinquadratic"/>
        </set>
      </onMenuExit>
    </item>

    <item xOffset="-720">
            <onMenuEnter menuIndex="0">
        <set duration="0.5">
          <animate type="alpha" to="1" algorithm="easeinquadratic"/>
        </set>
      </onMenuEnter>
      <onMenuExit menuIndex="0">
        <set duration="0.5">
          <animate type="alpha"  to="0" algorithm="easeinquadratic"/>
        </set>
      </onMenuExit>
    </item>

    <item xOffset="-380">
            <onMenuEnter menuIndex="0">
        <set duration="0.5">
          <animate type="alpha" to="1" algorithm="easeinquadratic"/>
        </set>
      </onMenuEnter>
      <onMenuExit menuIndex="0">
        <set duration="0.5">
          <animate type="alpha"  to="0" algorithm="easeinquadratic"/>
        </set>
      </onMenuExit>
    </item>

    <item selected="true" width="400" layer="7" alpha="1">
            <onMenuEnter menuIndex="0">
        <set duration="0.5">
          <animate type="alpha" to="1" algorithm="easeinquadratic"/>
        </set>
      </onMenuEnter>
      <onMenuExit menuIndex="0">
        <set duration="0.5">
          <animate type="alpha"  to="0" algorithm="easeinquadratic"/>
        </set>
      </onMenuExit>
    </item>

    <item xOffset="380">
      <onMenuEnter menuIndex="0">
        <set duration="0.5">
          <animate type="alpha" to="1" algorithm="easeinquadratic"/>
        </set>
      </onMenuEnter>
      <onMenuExit menuIndex="0">
        <set duration="0.5">
          <animate type="alpha"  to="0" algorithm="easeinquadratic"/>
        </set>
      </onMenuExit>
    </item>

    <item xOffset="720">
      <onMenuEnter menuIndex="0">
        <set duration="0.5">
          <animate type="alpha" to="0.5" algorithm="easeinquadratic"/>
        </set>
      </onMenuEnter>
      <onMenuExit menuIndex="0">
        <set duration="0.5">
          <animate type="alpha"  to="0" algorithm="easeinquadratic"/>
        </set>
      </onMenuExit>
    </item>

    <item xOffset="1060">
      <onMenuEnter menuIndex="0">
        <set duration="0.5">
          <animate type="alpha" to="0.5" algorithm="easeinquadratic"/>
        </set>
      </onMenuEnter>
      <onMenuExit menuIndex="0">
        <set duration="0.5">
          <animate type="alpha" to="0" algorithm="easeinquadratic"/>
        </set>
      </onMenuExit>
    </item>
    <item xOffset="1420" alpha="0" />
  </menu>

<!----------------------------------------------------------------------------------------------------------------------------------->
  <!-- Sub Menu -->
<!----------------------------------------------------------------------------------------------------------------------------------->

   <menu type="custom" imageType="" orientation="vertical" width="1500" height="100" scrollTime=".24" scrollAcceleration=".04">
    <itemDefaults font="fonts/HelveticaNeue-Bold.otf" spacing="2" y="center" x="center" yOrigin="center" xOrigin="center" fontSize="42" width="1500" maxHeight="120" layer="16" alpha="1"/>
      <item xOffset="0" angle="0" yOffset="-664" alpha="0" >
        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
      </item>

      <item xOffset="0" angle="0" yOffset="-568">
        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
      </item>

      <item xOffset="0" angle="0" yOffset="-464">
        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
      </item>

      <item xOffset="0" angle="0" yOffset="-354">
        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
      </item>

      <item xOffset="0" angle="0" yOffset="-238">
        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
      </item>

      <item xOffset="0" angle="0" yOffset="-120">
        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
      </item>

      <item xOffset="0" yOffset="0" layer="17" width="1500" maxHeight="200" alpha="1" selected="true" fontSize="72" fontColor="000000">
      <onMenuExit menuIndex="1">
        <set duration=".01">
          <animate type="alpha" to="0" algorithm="easeinquadratic"/>
         </set>
     </onMenuExit>
      </item>

      <item xOffset="0" angle="0" yOffset="120" >
        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
      </item>

      <item xOffset="0" angle="0" yOffset="238" >
        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
      </item>

      <item xOffset="0" angle="0" yOffset="354" >
        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
      </item>

      <item xOffset="0" angle="0" yOffset="464" >
        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
      </item>

      <item xOffset="0" angle="0" yOffset="568" >
        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
      </item>

      <item xOffset="0" angle="0" yOffset="664" alpha="0" >
        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
      </item>

   </menu>

    <image src="images/video_overlay.png" x="0" y="0" width="stretch" alpha="0" layer="13">
        <onMenuEnter menuIndex="1">
          <set duration=".01">
           <animate type="alpha" to="1" algorithm="easeinquadratic"/>
          </set>
        </onMenuEnter>

        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
    </image>

    <image src="images/dark_overlay.png" x="0" y="0" width="stretch" alpha="0" layer="13">
        <onMenuEnter menuIndex="1">
          <set duration=".01">
           <animate type="alpha" to="0.3" algorithm="easeinquadratic"/>
          </set>
        </onMenuEnter>

        <onMenuExit menuIndex="1">
          <set duration=".01">
            <animate type="alpha" to="0" algorithm="easeinquadratic"/>
          </set>
        </onMenuExit>
    </image>

    <image src="images/items.png" x="center" y="center" yOrigin="center" xOrigin="center" height="150" width="stretch" alpha="0" layer="13">
      <onMenuEnter menuIndex="1">
        <set duration=".01">
          <animate type="alpha" to="1" algorithm="easeinquadratic"/>       
        </set>
      </onMenuEnter>

      <onMenuExit menuIndex="1">
        <set duration=".01">
          <animate type="alpha" to="0" algorithm="easeinquadratic"/>
        </set>
      </onMenuExit>
    </image>

    <image src="images/items.png" x="center" y="center" yOrigin="center" xOrigin="center" height="150" width="stretch" alpha="0" layer="17">
      <onMenuEnter menuIndex="1">
        <set duration="0.1">
          <animate type="alpha" to="1" algorithm="easeinquadratic"/>       
        </set>
      </onMenuEnter>

      <onMenuExit menuIndex="1">
        <set duration=".01">
          <animate type="alpha" to="0" algorithm="easeinquadratic"/>
        </set>
      </onMenuExit>
    </image>

  <reloadableVideo imageType="screenshot" alpha="1" x="0" y="center" yOrigin="center" Width="stretch" layer="7">
    <onEnter>
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
        <animate type="x" to="0"/>
        <animate type="y" to="center" />
        <animate type="Width" to="stretch"/>
      </set>
    </onEnter>
    <onMenuEnter menuIndex="0">
      <set duration=".01">
        <animate type="x" to="0"/>
        <animate type="y" to="0" />
        <animate type="y" to="center" />
        <animate type="Width" to="stretch"/>
      </set>
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
    </onMenuEnter>
    <onHighlightEnter menuIndex="0">
      <set duration=".01">
        <animate type="alpha" to="0" algorithm="easeinquadratic"/>
      </set>
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
    </onHighlightEnter>
    <onMenuExit menuIndex="0">
      <set duration=".01">
        <animate type="alpha" to="0" algorithm="easeinquadratic"/>
      </set>
    </onMenuExit>
    <onExit>
      <set duration=".01">
        <animate type="alpha" to="0" algorithm="easeinquadratic"/>
      </set>
    </onExit>

    <onMenuEnter menuIndex="1">
      <set duration=".01">
        <animate type="x" to="0"/>
        <animate type="y" to="center" />
        <animate type="Width" to="stretch"/>
      </set>
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
    </onMenuEnter>
    <onHighlightEnter menuIndex="1">
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
    </onHighlightEnter>
    <onMenuExit menuIndex="1">
      <set duration=".01">
        <animate type="alpha" to="0" algorithm="easeinquadratic"/>
      </set>
      <set duration=".01">
        <animate type="x" to="0"/>
        <animate type="y" to="center" />
        <animate type="Width" to="stretch"/>
      </set>
    </onMenuExit>
  </reloadableVideo>

   <reloadableImage type="artwork_front" alpha="1" angle="0" x="center" y="center" xOrigin="center" yOffset="-700" xOffset="0" yOrigin="top" width="stretch" layer="7">
    <onEnter>
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
    </onEnter>
    <onMenuEnter menuIndex="0">
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
    </onMenuEnter>
    <onHighlightEnter menuIndex="0">
      <set duration=".01">
        <animate type="alpha" to="0" algorithm="easeinquadratic"/>
      </set>
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
    </onHighlightEnter>
    <onMenuExit menuIndex="0">
      <set duration=".01">
        <animate type="alpha" to="0" algorithm="easeinquadratic"/>
      </set>
    </onMenuExit>
    <onExit>
      <set duration=".01">
        <animate type="alpha" to="0" algorithm="easeinquadratic"/>
      </set>
    </onExit>

    <onMenuEnter menuIndex="1">
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
    </onMenuEnter>
    <onHighlightEnter menuIndex="1">
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
    </onHighlightEnter>
    <onMenuExit menuIndex="1">
      <set duration=".01">
        <animate type="alpha" to="0" algorithm="easeinquadratic"/>
      </set>
    </onMenuExit>
  </reloadableImage>

<!----------------------------------------------------------------------------------------------------------------------------------->
  <!-- Other -->
<!----------------------------------------------------------------------------------------------------------------------------------->

  <reloadableImage type="playlist" mode="commonlayout" alpha="1" x="1850" y="430" xOrigin="center" yOrigin="top" maxHeight="96" layer="19">
        <onEnter>
            <set duration=".8">
                <animate type="nop"/>
            </set>
        </onEnter>
 
       <onExit>
            <set duration=".01">
                <animate type="alpha" to="0" algorithm="easeinquadratic"/>
            </set>
        </onExit>
 
      <onMenuEnter menuIndex="0">
            <set duration=".8">
                <animate type="y" to="430" algorithm="easeinquadratic"/>
            </set>
        </onMenuEnter>

        <onMenuEnter menuIndex="1">
            <set duration=".01">
                <animate type="y" from="-50" to="0" algorithm="easeinquadratic"/>
            </set>
        </onMenuEnter>
 
      <onMenuExit>
            <set duration=".01">
                <animate type="alpha" to="0" algorithm="easeinquadratic"/>
            </set>
        </onMenuExit>
     
        <onIdle>
            <set duration="1">
                <animate type="alpha" to="1" algorithm="easeinquadratic"/>
            </set>
            <set duration="1">
                <animate type="alpha" to="1" algorithm="easeinquadratic"/>
            </set>
        </onIdle>
 </reloadableImage>

</layout>

107
General Discussion & Help / Re: nulldc
« on: June 11, 2017, 01:24:05 AM »
Adding the " actually makes it not load at all lol. I should have mentioned - nulldc opens, but not the game. It's stuck on the nulldc splash image as if no game has been loaded.

108
General Discussion & Help / Re: nulldc
« on: June 11, 2017, 12:03:43 AM »
Hmm, it doesn't work on my end

Code: [Select]
executable = C:\Program Files (x86)\nulldc\nulldc.exe
arguments = -config ImageReader:DefaultImage="%ITEM_NAME%"

I have the correct BIOS and all, yeah. I can run games from the emulator with File > Normal Boot.

109
General Discussion & Help / nulldc
« on: June 10, 2017, 09:33:32 AM »
Trying to get this emulator to work, but no luck. Anyone knows what I should put on "arguments"?

110
Oh my, I think it actually points to our accounts so in your case you see a MAME set you uploaded and in mine it points toward my Mega account. I fixed it now, please try out the theme.

Yeah so I really don't want to animate any of the other elements to fade in/out, rather just a big black image that covers it all to do so. I think I tried doing it like that but as I believe you mention, it didn't work out because the other elements remain visible after menuEnter or they don't reappear when going back (I don't recall which, I think both happened depending on the code). So what I'm asking is a way for them to disappear without an animation, but also after the black image has covered the screen in black, and then (when going back) to reappear the same manner.

111
Aaaaaaah, yes! romHierarchy was the word. Blazing fast access now, thanks!!!

112
Feature Requests / Suggestions / Re: Per Game Info.conf files
« on: June 08, 2017, 09:13:36 AM »
Not sure I see the benefits of this other than accommodating my fixation on organizatio, in that I don't like having it all on a loooong list, plus it's similar to how Kodi/Plex handle .nfo files - but that's enough for me if I'm understanding this right  ;D

Regarding the standard - if it's gonna be metadata, wouldn't .nfo be better suited?

Regarding the fields, I think "Date" is more appropriate than "Year" as it encapsulates more info and is the standard used on ID3 tags, that "Distributor" is more contemporary (as in digital) than "Manufacturer", that "Players" implies plurality (so "Players = 1" would be weird), and that I believe "Rating" is much more often associated with what's been here labelled as "Score".

113
Help / Fade to black when entering collection + adaptable title font
« on: June 08, 2017, 08:57:36 AM »
What I want is that the sole transition when entering a collection from the main menu, is that the screen fades to black. The closest I've gotten involves the logos having a transition animation were they slowly fade out, which I don't want! I haven't themed in a while, so I don't remember why I had to do it like this, I think it was because otherwise the collection logos would appear after entering the collection and so on... so anyway, I want upon selecting the collection, all elements of the menu stay as they are, and then a black image "slowly" covers the screen, and then fades out again so that it shows the games of the collection... it's difficult to explain without seeing my theme so please try it out (it's a mod of a theme someone shared here):
https://mega.nz/#!SJMDiKJY!CE208_ARZFkVO_YGekhBDFKAB7jLeXXwsTodawS33PU


Also, is there any way I can have the title of a game resized to the width of the bar (instead of getting cut out), if there's no logo? Right now it looks like "Klonoa: Door...", but maybe it'd be better if it displayed "Klonoa: Door to Phantomile" on a smaller font (to make it fit). It may look bad for long titles (cause they'd end up with a really small font), but it'd be interesting to test regardless.

114
Quite a long time. Is there any way I can lower the time, other than removing games and maybe buying an SSD? Due to the nature of the platform, one game will compromise many folders and files (as opposed to one .rar or one .iso), which adds up, so I imagine it takes RetroFE a while to scan them all and find all the .lnk needed to assemble the list of games.

Maybe if I could set it to ignore all the folders except a subfolder called "lnk" were I have all the .lnk files?

115
Yeah I don't think it's that. I honestly can't remember at what point it started to stop working occasionally again so it's hard to tell you. I just tried opening-closing RetroFE 3 times and on all 3 occasions the controller worked lol same config listed above and all. I really don't know... let's hope it stays this way, and I have a feeling it will! (mostly cause I've reinstalled Windows and I just got RetroArch working again after installing the proper video drivers so I'm on a stuff-works-as-intended-strike).

116
Bumping this because the problem keeps occurring constantly: open RetroFE and the controller is not detected. I don't think I changed anything other than maybe the .exe... I mean I've definitely updated the RetroFE build by changing the .exe since then, just that I'm not sure it's that what caused the problem. "Hide DS controller" is ticked.

Code: [Select]
up = Up,joy0Hat0Up,joyXAxis1-
down = Down,joy0Hat0Down,joyXAxis1+
left = Left,joy0Hat0Left,joy0Axis0-
right = Right,joy0Hat0Right,joy0Axis0+
pageUp = A,joy0Button4
pageDown = S,joy0Button5
letterUp = W
letterDown = Q,joy0Axis2+
prevPlaylist = N
nextPlaylist = F,joy0XAxis3+
addPlaylist = M,joy0Button7
removePlaylist = N,joy0Button6
favPlaylist =
random = R
select = Return,mouseButtonleft,joy0Button0,joy0Button1,joy0Button2
back = Escape,mouseButtonRight,joy0Button3
quit = F4
deadZone = 50

117
Share your theme / Re: (Wip) Aurora V2, I have to think about it
« on: April 17, 2017, 03:27:04 AM »
The blur effect is pretty impressive, neat skin!

118
Feature Requests / Suggestions / Re: Wishlist
« on: March 19, 2017, 07:20:32 AM »
Thanks!

119
Feature Requests / Suggestions / Re: Wishlist
« on: March 18, 2017, 06:44:35 AM »
Nice! How would that one go? I recall I tried specifying only one of the two parameters height/width, but it still stretched the image.

120
Feature Requests / Suggestions / Re: Wishlist
« on: March 11, 2017, 09:15:13 PM »
Thanks for the support guys. Really excited for any improvements, whenever they come.

Assembling all the notes I've typed down, I'm adding some more ideas I forgot mentioning last time (I believe these are all):

12. Slide effect - To have the slide effect from ES for the background/logos (you can see it here: https://youtu.be/td_SgaiecCw?t=3m10s). This would actually be my #1 request as I both love the slide effect, and hate the fade one.

13. Blur effect - Would be great to have for the background image, instead of having to manually blur every image in Photoshop. Very useful whenever the image randomization feature is implemented, as I'd assume most people will have lots of images per system, and the blur effect on it is a popular look for the background image (RetroArch and ES both have images with blur bundled with the programs)

14. Scale - An option to scale images so that "aspect ratio is kept, and the image is scaled up so that it fills the box, with any portions that lie outside the box being cropped off" (paraphrasing this from Kodi's scale feature).

15. Rendering - So I'm trying out these clean outline-only logos, and they look very unfit when scaled down. All antialiasing seems to be gone, but you can see the image I'm using has it - click on the black block at the top to see it: http://imgur.com/a/kbRjU

16. Custom reloadable image - What I'd like to do with the logos is that when they're on focus, they gain colour. So the idea would be having a "logo.png" (the one displayed normally), and then "logo_color.png" both in the same folder, and that when the logo is hovered, "logo_color.png" is seen.

17. Attach image to element - Many skins have a space for displaying the gameplay video, and it's often awkward because the video changes aspect ratio per system, or per game, so this video-zone always has empty gaps on the sides or top/bottom. The idea would be to attach an image (the border) up/down/left/right to the video, so that the border is rendered in relation to the aspect ratio of the video, and so there'd be no gaps. A less effective take on this this would be to have the scale feature mentioned above (or stretch, but it'd look bad for many videos), and then having the border layer (say, a TV screen) on a higher layer than the video, so that the video would occupy the whole screen, but the downside is parts of it would be cropped off, so I still think it's better to assemble the border in 4 parts and attach them side side by side.

edit: one more, maybe it's doable right now since the functionality is there but I'm not sure how to handle it on this specific manner:

18. Randomize video/image - So I know this is planned but what I'm referring to is to randomize elements from item_artwork on the main menu, so that when I have, for example, the Lynx on focus, the background image is not background.png, but a random gameplay video that rotates every time I hover the system.

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