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Messages - dustind900

Pages: 1 2 [3] 4 5 ... 7
31
Third party applications/tools / Re: UPDATE 0.5 RetroFE Setup Tool
« on: December 11, 2017, 03:33:33 AM »
Great job on this!!! I look forward to future updates.

32
Feature Requests / Suggestions / Re: Theme request
« on: December 11, 2017, 03:29:39 AM »
Something like this
https://www.youtube.com/watch?v=hB2Cc4b3HXs

Or even the default theme
https://www.youtube.com/watch?v=55DOOFL80v0

ryuuji's theme is good also. If someone wanted to modify this for me to look more like the videos above. Text based GameList with Boxart and Video/Screenshot only.

This is for my Uncle. He could care less about media and he is not that computer savvy. He is also a PS4 user so the XMB style will be familiar to him. I don't need any images or anything just the basic layout. I would do this myself if I had time. Between work, school, and kids I have very little time left for making themes. I would appreciate any help on this. Like I said I can donate a bit of money, or bitcoin, or if an app is needed to help out with RetroFE, etc.. If anyone wanted to do it out of the kindness of their heart that would be cool too.  ;)

33
Feature Requests / Suggestions / Theme request
« on: December 10, 2017, 06:44:37 PM »
I would be willing to donate some funds to anyone willing to make a theme that resembles the Retroarch XMB. I can do this myself but I don't like RetroFE's theming system. I hate xml and I don't like having to continuously start the FE to view changes. I'm not saying there is anything wrong with the way it is, I just don't like it personally.

Sent from my SAMSUNG-SM-G935A using Tapatalk


34
General Discussion & Help / Re: layout menuIndex problem
« on: September 10, 2017, 11:42:37 PM »
Thanks

35
General Discussion & Help / Re: layout menuIndex problem
« on: September 02, 2017, 10:10:55 PM »
I'm just editing the default theme, but I didn't get far before I noticed the problem.

Code: [Select]
line #1747
<!-- Floor -->

Code: [Select]
line #1777
<!-- Information Wall -->

36
General Discussion & Help / layout menuIndex problem
« on: September 02, 2017, 02:48:21 AM »
Using the latest version of RetroFE I can't get menuIndex=">1" to work. All other values for menuIndex are working fine for me except the greater than or less than values.

37
General Discussion & Help / Re: Open Citra fullscreen/maximized
« on: July 07, 2017, 07:28:37 PM »
Sorry such a late reply. I can't run Citra on this PC (Crappy integrated Intel Graphics), so it's terribly hard to write a script for it. I can however translate a rocketlauncher module to a basic script that you can use. I do however need to know what executable rocketlauncher uses to launch citra. "citra.exe" or "citra-qt.exe"?

38
General Discussion & Help / Re: Open Citra fullscreen/maximized
« on: July 04, 2017, 04:35:58 AM »
Ohhh yes I don't know why I didn't think of using AHK. I made one recently to fullscreen Desmume:

Code: [Select]
#NoTrayIcon
#SingleInstance force
Loop
{
WinWaitActive, DeSmuME 0.9.12 git#1e96e73 x64-JIT SSE2
Send !{Enter}
WinWaitNotActive, DeSmuME 0.9.12 git#1e96e73 x64-JIT SSE2
{}
}

I think I could repurpose this for Citra, but there's no key combo that would make Citra fullscreen sadly. Do you know how I can replace the "Send !{Enter}" line so that it does the "Max" thing?

Thank you very much for the fast response also.

That's not exactly the best way to go about doing that, but if it works it works...

I just got around to downloading Citra. If you show me a copy of your Launcher (\RetroFE\launchers\Citra.conf) I can write a script for you.

39
General Discussion & Help / Re: Open Citra fullscreen/maximized
« on: June 30, 2017, 01:43:43 PM »
Do you know how to use ahk (autohotkey)?

You could use something like this if so. Just compile the script and set it as the executable
Code: [Select]
#Persistent

RunWait, C:\path\to\Citra\Citra.exe,, Max    ;Obviously you want to put your own path here. The Max arg should start the window maximized.
ExitApp

If there is a key combo to make the emu fullscreen, ahk could do that on launch also. I do not have this emu myself, but if you need more help let me know and I will download it and make a working script. I do recommend you have a look at the autohotkey forums. Autohotkey is an amazing tool when it comes to emulation.

40
General Discussion & Help / Re: PC/Windows hyperlist
« on: June 24, 2017, 12:16:24 AM »
I'm sure you could find one. Though I don't think there is an official list. Seems like a PC Hyperlist is kind of subjective...

41
General Discussion & Help / Re: Mame Roms not launching via .Bat file
« on: June 21, 2017, 06:11:36 PM »
Sorry about that.

Code: [Select]
#Persistent

/*
Info regarding ahk parameters
https://autohotkey.com/docs/Scripts.htm#cmd
 */

if 0 < 1    ;exit script if no parameters were passed
ExitApp

mameEXE := A_ScriptDir "\mame64.exe"    ;path to mame64.exe

RunWait, %mameEXE% %1%,,, MAME_PID    ;RunWait will wait until the program finishes before continuing
Exitapp

Joy9::
KeyWait, Joy9, T2    ;wait 2 seconds for release key
if (ErrorLevel)    ;more than 2 sec have passed
Process, Close, %MAME_PID%    ;close MAME using the Process ID we got from the RunWait command
return

Launcher
Code: [Select]
executable = emulators\MAME\mame.exe
arguments = %ITEM_NAME%    ; quotes aren't needed because there are no spaces in mame roms

42
General Discussion & Help / Re: Mame Roms not launching via .Bat file
« on: June 21, 2017, 10:52:13 AM »
Yes sir

Sent from my LG-H950 using Tapatalk


43
General Discussion & Help / Re: RetroFE + trurip
« on: June 21, 2017, 09:53:22 AM »
Hey Ripper I just got done downloading the TurboGrafx-CD set from PD. I noticed a few games that are missing. Bonk III for example. Is this on purpose? Also the SuperDat that is included in the torrent contains regions in the name and description fields but the roms themselves do not. Should I run them through clrmame and rename the roms or is this how things are supposed to be? Sorry for all the questions...

44
General Discussion & Help / Re: Mame Roms not launching via .Bat file
« on: June 21, 2017, 02:58:00 AM »
Glad to see you got your .bat file working. Here is ahk code in case you are curious.

Code: [Select]
#Persistent

mameEXE := A_ScriptDir "\mame64.exe"    ;path to mame64.exe

RunWait, %mameEXE%,,, MAME_PID    ;RunWait will wait until the program finishes before continuing
Exitapp

Joy9::
KeyWait, Joy9, T2    ;wait 2 seconds for release key
if (ErrorLevel)    ;more than 2 sec have passed
Process, Close, %MAME_PID%    ;close MAME using the Process ID we got from the RunWait command
return

45
General Discussion & Help / Re: Mame Roms not launching via .Bat file
« on: June 20, 2017, 03:48:36 AM »
try adding quotes like below
Code: [Select]
executable = emulators\MAME\mame64.bat
arguments = "%ITEM_FILEPATH%"

or try
Code: [Select]
executable = emulators\MAME\mame64.bat
arguments = "%ITEM_NAME%"

Or you could just use your ahk script to launch mame. Compile the code and point your launcher to the ahk executable. Be sure to use
Code: [Select]
RunWait, mame64.exe %1%
not
Code: [Select]
Run, mame64.exe %1%
the latter will cause RetroFE to gain focus again because it will assume the ahk executable is the emulator and as soon as it closes RetroFE will gain focus leaving your game running in the background. The your launcher would be something like this
Code: [Select]
executable = emulators\MAME\mame.exe <-- Compiled ahk script
arguments = "%ITEM_NAME%"

If you need help with the ahk code I can help you out. Just post your code

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