Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Floyd

Pages: 1 2 [3] 4
31
Share your theme / Re: Animatic [WIP]
« on: January 14, 2017, 10:16:13 PM »
No they are not the same. Completely different.

32
Share your theme / Re: Animatic [WIP]
« on: January 14, 2017, 08:33:06 PM »
that is great for arcade games :)

If I'm not mistaken, riffman81 over at launchbox forum did complete recording of snes game themes and I think he is about to release nes and gameboy recordings too.

33
Share your theme / Animatic
« on: January 14, 2017, 11:04:44 AM »
Hi, this is my theme Animatic. You can see it in action here:
 


Download link here:
https://www.dropbox.com/s/zuqmcrg9ojg2ux8/Animatic.zip?dl=0

The theme makes use of Hyperspin recorded videos done by Critical Cid (videos can be found @ emumovies.com), although you can add your own videos of course. If adding your own videos, please take care of the aspect ratio which should be 4:3.


34
Could you control RetroFE using the keyboard before you replaced the controls.conf file?

Sent from my SM-G920F using Tapatalk
Yes I can move around the menu with the keyboard if I use the original controls.conf

If your joystick is properly recognized in windows then Try a little program called joy2key which will translate your inputs into specific keyboard inputs. Just remap them according to the letters mapped in controls.conf and you should be good to go.

35
Announcements / Re: New features
« on: January 13, 2017, 08:48:00 PM »
Will give it a spin tonight and see how it works. Posting bugs if found any.

36
Announcements / Re: New features
« on: January 13, 2017, 10:08:03 AM »
Is the new version, especially the part with wheel scrolling going to break themes?

37
Share your theme / Re: BytheNumbers [very early stages][WIP]
« on: January 12, 2017, 06:10:03 PM »
Nice of you to try something different...I really like how the text info turned out vivid and draws attention on some interesting trivia. Keep up the good work, looking forward to test the theme myself.

38
General Discussion & Help / Re: New intro video for 0.7.20?
« on: January 12, 2017, 03:14:16 PM »
Looks good,finally something flashy and "arcadish". Tbh the old intro was kinda meh.

39
Share your theme / Re: 8bit
« on: January 12, 2017, 10:16:03 AM »
Update: added some graphics and cleaned up the code.

40
General Discussion & Help / Question about video playback
« on: January 12, 2017, 10:03:25 AM »
I am currently working on a heavy oriented video theme and I noticed that the video files in RetroFE being played are washed out compared to to the same files in any other video player (VLC etc). I don't know what coded for video playback RetroFE uses but it seems like contrast is toned down and generally brightness is on a high side. Is there any possibility to alter brighntess/contrast settings?

41
Announcements / Re: New features
« on: January 06, 2017, 11:03:01 PM »
I can upload a snapshot this weekend if you'd like, but please realise that this is WIP, and not yet fully tested.

Sent from my SM-G920F using Tapatalk

I thought you're throwing snapshots on regular basis. My bad I was wrong. No worries mate, you don't need to go through the hassle of compiling and uploading.

42
Announcements / Re: New features
« on: January 06, 2017, 09:36:17 PM »
Where can I download the latest compiled snapshots?

43
Share your theme / Re: 8bit
« on: January 06, 2017, 09:34:30 PM »
Theme is finished. I think I've ironed out all the bugs and I'm satisfied how things look. I'll try to update if see fit ;)

44
General Discussion & Help / Re: Story files
« on: January 06, 2017, 08:12:57 AM »
Bump... how is this going along? When are you going to publish the story files?

45
General Discussion & Help / Re: Error message when closing Retro-FE
« on: January 05, 2017, 02:32:22 PM »
Check your settings.ini and see try to set fullscreen = no . I've experienced app crashes with fullscreen enabled.

Code: [Select]
fullscreen = no
horizontal = stretch # or enter in the screen pixel width (i.e 1024)
vertical = stretch # or enter in the screen pixel width (i.e 768)

Pages: 1 2 [3] 4