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Messages - Floyd

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16
Help / Re: Game Media video sound playing in backgroun after launch
« on: February 09, 2017, 08:15:17 PM »
I've read the topic but couldn't be any wiser. Tried to follow some suggestions from there but still no go... :(

EDIT:
I just gave up and used Rocketlauncher to launch my Steam games.

17
Help / Game Media video sound playing in backgroun after launch
« on: February 08, 2017, 09:26:39 PM »
Hey,
I don't know if this is a bug or I'm doing something wrong but here is my issue.
I'm trying to launch a steam game within a steam collection. My launcher script is looking like this:

Code: [Select]
executable = C:\Windows\System32\cmd.exe
arguments = /c "%ITEM_FILEPATH%"

The game launches fine but the media video still runs in the background so sound can be heard even after launching the game. I suppse RetroFe isn't stopping video playback.
In collection settings I've set my roms to have a .bat extension and the .bat file in roms folder is looking like following:
Code: [Select]
@echo off
start C:\"Program Files (x86)"\Steam\steamapps\common\Odallus\DATA\Odallus.exe


Here is the relevant log:
Code: [Select]
[2017-02-08 21:56:54] [INFO] [Menu] Found: "C:\arcade\RetroFE\collections\Steam\menu.txt"
[2017-02-08 21:56:59] [INFO] [Launcher] Checking to see if "C:\arcade\RetroFE\collections\Steam\roms\Odallus - The Dark Call.bat" exists  [Yes]
[2017-02-08 21:56:59] [INFO] [Launcher] Attempting to launch: "C:\Windows\System32\cmd.exe" /c "C:\arcade\RetroFE\collections\Steam\roms\Odallus - The Dark Call.bat"
[2017-02-08 21:56:59] [INFO] [Launcher]      from within folder: C:\Windows\System32
[2017-02-08 21:56:59] [INFO] [Launcher] Completed
[2017-02-08 21:57:15] [INFO] [SDL] DeInitializing
[2017-02-08 21:57:15] [INFO] [RetroFE] Exiting

This only happens while running Steam bat files, every other collection works fine and the media video stops playing (no sound heard) after launching the game.

18
Announcements / Re: RetroFE 0.7.20
« on: February 07, 2017, 12:48:04 PM »
Nice update. Is it sufficient if I only replace the exe file to update? Am I gonna encounter any gotchas?

19
Share your theme / Re: RetroBox 4:3
« on: February 07, 2017, 12:40:44 PM »
Looks nice, thanks for sharing :)

20
Share your theme / Re: 8bit
« on: January 30, 2017, 11:20:53 PM »
Let me know when you think it's ready for distribution. I'll test it, and put it up on the theme download page then. :)

It's ready. :) 

21
Share your theme / Re: Animatic
« on: January 21, 2017, 09:49:10 PM »
Great theme.
works fine in lubuntu.
some screenshot.


Sweet screenshots. The theme looks gorgeous without recorded hyperspin videos too. Btw what SNES emulator do you use?

22
Announcements / Re: New website
« on: January 19, 2017, 10:05:31 PM »
Top notch stuff , as always ryuuji

23
Share your theme / Re: Animatic
« on: January 16, 2017, 11:54:40 PM »
Sure, feel free to add it to download section ;) this should be a definitive version.

24
Did you try to contact/PM the original author to update the theme?

25
Off Topic / What do you play atm?
« on: January 16, 2017, 03:37:14 PM »
I'm currenlty playing Super Ghosts and Ghouls trying to make it to the end with 2 continues. The game is quite a challange.
I remembe playing it on my SNES back in the days. I didn't expect the MAME version is A LOT harder.

Full playthrough Gameplay here (not mine of course):
https://youtu.be/P2uVsqRYBrs

26
Share your theme / Re: Animatic
« on: January 16, 2017, 03:28:07 PM »
bump... theme released :)

27
You're doing an awesomenjob with RetroFe and the GUI would be a good thing but ironing out bugs is of course first on the list. Take your time, no hurry.
I've setup my controller to work just fine using the prpvided wiki manual (editing axes) althiugh it took me some trial and fail but got the job done. If the OP author didnt manage to get joy2key running then I dont think he has any PC gaming experience. Jo2key is extremly easy to setup.

Long story short.... Just continue to iron out bugs, new features will come along the road :)
I myself have no coding experience but I'm sure retrofe would profit from more devs.

28
Try this Pieter
http://www.x360ce.com/
It will make your generic usb gamepad appear as a xbox360 gamepad in the game or emulator. It might help you coming up with a proper config.

29
Well it's sad to hear that but I can understand that people sometimes just want things to work out of the box. I don't like launchbox for many reasons, but I have to give them credit for making thins simple for the average Joe. On the other side, RetroFe could really profit from a basic settings GUI, at least for the simple things like control remap.

Hope to see you back someday mate.

30
Share your theme / Re: GLaDOS - Flatio Mod
« on: January 15, 2017, 12:05:19 AM »
Here is the story code I used in my 8bit theme

Code: [Select]
<!-- Scrolling text containing the vertical story -->
    <reloadableScrollingText type="story" alpha="0" x="70" y="665" width="1240" height="170"   fontSize="50" loadFontSize="50" fontColor="FAFAFA" direction="vertical" scrollingSpeed="15" startPosition="0" alignment="justified" startTime="5" endTime="1" alpha="1" layer="4">
        <onExit>
            <set duration=".00001">
                <animate type="alpha" to="0"/>
            </set>
        </onExit>
        <onMenuEnter menuIndex="1">
            <set duration=".25">
                <animate type="alpha" to="1" />
            </set>
        </onMenuEnter>
        <onMenuExit menuIndex="1">
            <set duration=".00001">
                <animate type="alpha" to="0"/>
            </set>
        </onMenuExit>
        <onHighlightEnter menuIndex="1">
            <set duration=".25">
                <animate type="alpha" to="1" />
            </set>
        </onHighlightEnter>
        <onHighlightExit menuIndex="1">
            <set duration=".0000000001">
                <animate type="alpha" to="0" />
            </set>
        </onHighlightExit>
    </reloadableScrollingText>

Just edit the appropriate coordinates values and you should be good to go ;)

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