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Announcements / Re: Pi3 image
« on: September 02, 2017, 12:44:43 PM »
I figured as much. that is why I was surprised when retrofe was not in that path so I couldnt just do a sudo ./retrofe when I was there. Here is my log.
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Well this is a little frustrating since the package that is causing the error (libmagickcore-extra) is a total nice-to-have. It just converts the SVG logo file that EmulationStation uses for the RetroPie 'collection' into a PNG that RetroFE can display for its RetroPie collection. Apparently I am trying to install a virtual package, rather than a specific version, and the RetroPie installer doesn't like that.Will test again this week. Thanks so much!
Not sure how I missed this previously.
You can replace the package in line 338 directly (change to libmagickcore-6.q16-2-extra), or just download an updated copy of the script (updating the original post w/ the source code now).
More info would definitely be helpful. Can you attach your install log? I believe it can be found at ~/RetroPie-Setup/logs. If you aren't sure which one contains the errors, you can view the zipped contents directly using the 'zcat' command (no need to unzip). Thanks!
Log started at: Sun 27 Aug 02:27:51 UTC 2017
RetroPie-Setup version: 4.2.18 (549d284)
System: Linux retropie 4.9.35-v7+ #1014 SMP Fri Jun 30 14:47:43 BST 2017 armv7l GNU/Linux
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Installing dependencies for 'retrofe' : RetroFE emulator frontend
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Did not find needed package(s): libmagickcore-extra. I am trying to install them now.
Hit http://archive.raspberrypi.org jessie InRelease
Hit http://mirrordirector.raspbian.org jessie InRelease
Hit http://mirrordirector.raspbian.org jessie/main armhf Packages
Hit http://archive.raspberrypi.org jessie/main armhf Packages
Hit http://mirrordirector.raspbian.org jessie/contrib armhf Packages
Hit http://mirrordirector.raspbian.org jessie/non-free armhf Packages
Hit http://archive.raspberrypi.org jessie/ui armhf Packages
Hit http://mirrordirector.raspbian.org jessie/rpi armhf Packages
Ign http://archive.raspberrypi.org jessie/main Translation-en_GB
Ign http://mirrordirector.raspbian.org jessie/contrib Translation-en_GB
Ign http://mirrordirector.raspbian.org jessie/contrib Translation-en
Ign http://archive.raspberrypi.org jessie/main Translation-en
Ign http://mirrordirector.raspbian.org jessie/main Translation-en_GB
Ign http://mirrordirector.raspbian.org jessie/main Translation-en
Ign http://archive.raspberrypi.org jessie/ui Translation-en_GB
Ign http://mirrordirector.raspbian.org jessie/non-free Translation-en_GB
Ign http://mirrordirector.raspbian.org jessie/non-free Translation-en
Ign http://archive.raspberrypi.org jessie/ui Translation-en
Ign http://mirrordirector.raspbian.org jessie/rpi Translation-en_GB
Ign http://mirrordirector.raspbian.org jessie/rpi Translation-en
Reading package lists...
Reading package lists...
Building dependency tree...
Reading state information...
libmagickcore-6.q16-2-extra is already the newest version.
0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
Could not install package(s): libmagickcore-extra.
Log ended at: Sun 27 Aug 02:28:22 UTC 2017
Total running time: 0 hours, 0 mins, 31 secs
The latest version of my RetroFE install module for RetroPie is attached. Copy this file to ~/RetroPie-Setup/scriptmodules/supplementary/
To install, run sudo ~/RetroPie-Setup/retropie_setup.sh , then go to Manage packages | Manage experimental packages | retrofe (should be near the end of the list).
Once installed, the full set of RetroFE configs is accessible via RetroPie's "config/all/retrofe" samba share for easy management.
This is a pretty substantial upgrade over the previous version:
- Build dependencies fixed, with different packages depending on platform (Raspbian vs Ubuntu)
- Launchers created for all systems supported by RetroPie, using runcommand.sh
- RetroPie Menu collection created (thanks Progets for the inspiration)
- Settings updated to use the RetroPie rom directory
- Default collections renamed (and reconfigured) to use the standard RetroPie system naming convention
It would be great if some folks could test this out and provide additional feedback.
I think I fixed it. Problem was that fonts were reloaded every time the objects were cleared (which happens rather regularly). They only need to be reloaded when unloadSDL is true and a game has been launched. Video performance is a lot better now (I was right: video performance was lacking since the pi was too busy doing other things: reloading fonts for printing text).Nice work! Bet that wasnt too easy.
Just curious on the controls thing. Cpwiz will do per game controller images. It can batch images out per game. I used it for mame on my setup. Just an idea if per game info not an option. Themes look great btw. Good luck.Quote from: Pieter HulshoffVery impressive indeed! Looks like a lot of effort will go into getting all the art though, or will it?No problem, google is my friend
How about the implementation of .info files for games? Do you intend to do it or do you discard the idea?. I need it to make the implementation of the controls screen much easier for the community. Once I have this finished I will release "aura" on GitHub.