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Messages - Pieter Hulshoff

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91
General Discussion & Help / Re: Latin characters in font
« on: March 03, 2022, 09:25:50 PM »
I'm afraid that cannot be fixed unless I manage to figure out how to support UTF-8 within the code. It's still on my todo list, but that list is longer than I have spare time. If anyone else wants to have a look: be my guest.

92
General Discussion & Help / Re: RetroFE video issues
« on: February 23, 2022, 06:53:35 PM »
Hi Phulshof. I can put a small build together, but I'm not sure if that will help as I have only run into this issue with large builds that include a lot of systems. As I was building my retrofe build, the crashes didn't start happening until I had added a lot of different systems. Let me know if you would still like me to do this and I will, just not sure if a small build will crash or not.

Thank you for the offer, but I don't think that's very useful. I need something that crashes consistently in order to determine if any fixes I make have an effect. I already saw that an update of the gstreamer library to 1.18.5 reduces the memory leak issue substantially, so I'll give 1.20.0 a chance soon.

93
General Discussion & Help / Re: RetroFE video issues
« on: February 20, 2022, 03:14:42 PM »
Who can send me a small setup that consistently fails for them so I can run some local tests as well?

I'm working on a solution for the gstreamer memory leak at the moment, and sent a small test program with results to the gstreamer mailing list. Hopefully they'll have some answers for me.

94
General Discussion & Help / Re: How To Pause Retrofe During Emulator Launch
« on: February 20, 2022, 10:46:49 AM »
This needs to be fixed in your launcher, though I'm not sure how this is done under Windows exactly. RetroFE waits for the emulator to finish, but some Windows emulators immediately return control to RetroFE, which causes your issues.

95
General Discussion & Help / Re: RetroFE video issues
« on: February 19, 2022, 08:08:37 AM »
I understand BP may have more information on what's causing the issue; I will contact him to find out what he knows to see if that helps me locate the cause. Avoiding the issue in the layout is not a real solution to the problem as far as I'm concerned.

96
General Discussion & Help / Re: RetroFE video issues
« on: February 18, 2022, 06:39:44 PM »
i am willing to help test it

Do you have a test set that consistently crashes so you can check whether any changes I make reduce or solve the issue?

97
General Discussion & Help / Re: Comic Book
« on: February 18, 2022, 06:38:35 PM »
Not easily. Why would you want to use RetroFE for that purpose anyway? There are much better programs out there for book collections.

98
General Discussion & Help / RetroFE video issues
« on: February 18, 2022, 04:58:00 PM »
It's been brought to my attention on numerous occasions that the current RetroFE code base has an issue with video display under Windows, causing unexpected crashes of the program. I would like to try and debug the issue further, but I'll need to some people willing to run tests for me. As such, I have two questions:
1. Who of those experiencing these crashes would be willing to run tests on my attempts to fix the problem?
2. Who has experience using gstreamer in C/C++ programs, and could give me a hand in sorting out these issues?
I will start by switching to the latest gstreamer release to see if that helps, and take it from there. Considering that the issue does not happen under Linux (as far as I know), my guess is either issues in the Windows gstreamer library or in the Visual Studio libraries, and most likely the former.

99
Announcements / Re: RetroFE development
« on: February 16, 2022, 09:00:35 PM »
Interesting. I see no issues under Linux, but I'll give it some more testing under Windows. It makes me wonder, considering the other video issues people have been reporting, whether there are some serious issues with the current Windows gstreamer library. I may have a look at whether the current version or perhaps an older version might solve these issues.

100
General Discussion & Help / Re: MKV
« on: February 16, 2022, 07:14:23 PM »

101
Announcements / Re: RetroFE development
« on: February 16, 2022, 07:13:59 PM »
Here's release 0.10.28. This should add video support for mkv files.

102
General Discussion & Help / Re: MKV
« on: February 16, 2022, 04:58:44 PM »
Looks like it's an easy fix; I already have it running on Linux. I've updated github with the code change; will try to compile a new Windows version soon.

103
General Discussion & Help / Re: MKV
« on: February 16, 2022, 04:42:55 PM »
Thanks, I'll have a look soon to see if the library already supports it. If it does, it's just a matter of adding a few lines of code for it to work.

104
General Discussion & Help / Re: MKV
« on: February 15, 2022, 11:30:23 PM »
No idea. Can you send me an MKV file to test it with? I should be able to tell quite quickly how hard it will be to add support for it.

105
Announcements / Re: RetroFE development
« on: February 15, 2022, 05:48:36 PM »
Here is release 0.10.27.

Added some more jukebox features. We already had the jukebox="yes" parameter for reloadableVideo and reloadableAudio tags.

Added controls:
jbFastForward1m: skip forward 1 minute
jbFastRewind1m: skip backward 1 minute
jbFastForward5p: skip forward 5%
jbFastRewind5p: skip backward 5%
jbPause: pause video
jbRestart: restart video

Added animation:
onJukeboxJump

Added reloadableImage and reloadableText type "isPaused".

Added reloadableText types "duration" and "current".

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