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Messages - Pieter Hulshoff

Pages: 1 ... 99 100 [101] 102 103
1501
General Discussion & Help / Re: Emulation specs
« on: December 27, 2016, 07:31:37 PM »
You can run all Wii and PS2 games on that? My reason for asking is I'm considering to grab an i3 7350K and pump it up to 5 GHz, and am hoping that's enough for PS2 and Wii using on-chip graphics.

1502
General Discussion & Help / Emulation specs
« on: December 27, 2016, 05:24:03 PM »
I was curious: what specs do you all use for your emulation rigs, and up to what era do you emulate?

I'm currently using a Zotac i68 (mini pc of 10x10x4 cm with core i5 and integrated graphics) for mine, and run up to PS1/GameCube. I'm considering something more powerful to allow PS2 emulation.

1503
General Discussion & Help / Re: Problem - Systems with . in title
« on: December 27, 2016, 05:19:13 PM »
I will have a closer look. I wouldn't be surprised if it's used to differentiate between files and directories as well. I need to do some fixes in that area anyway, so I'll give it a closer look.

Sent from my SM-G920F using Tapatalk


1504
General Discussion & Help / Re: Problem - Systems with . in title
« on: December 27, 2016, 12:10:27 PM »
Never really tried that to be honest; I'll have a look and fix it if needed.

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1505
General Discussion & Help / Re: "TREE" Theme idea
« on: December 27, 2016, 10:25:45 AM »
Ok, as an example, let's look at your video. The tag for that is reloadableVideo.
You currently have animations there for menuIndex="0" (Main Menu) and menuIndex="1". Your onMenuExit animation fades out your video, so when you enter the 3rd level (and exit the second level) the video fades out. Since you don't have an animation for menuIndex="2", the video remains faded out. You could of course add animations for menuIndex="2", menuIndex="3", etc., but since all the animations appear to be the same you could also consider removing the animations for menuIndex="1", and just remove the menuIndex="0" from the first set of animations. I also removed a number of animations that really don't do anything (like moving the video to the location it's already at).

<reloadableVideo imageType="screenshot" alpha="1" x="0" y="bottom" yOrigin="bottom" Width="1920" layer="2">
    <onMenuExit>
      <set duration=".01">
        <animate type="alpha" to="0" algorithm="easeinquadratic"/>
      </set>
    </onMenuExit>
    <onMenuEnter>
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
    </onMenuEnter>
    <onHighlightExit>
      <set duration=".01">
        <animate type="alpha" to="0" algorithm="easeinquadratic"/>
      </set>
    </onHighlightExit>
    <onHighlightEnter>
      <set duration=".01">
        <animate type="alpha" to="1" algorithm="easeinquadratic"/>
      </set>
    </onHighlightEnter>
    <onExit>
      <set duration=".01">
        <animate type="alpha" to="0" algorithm="easeinquadratic"/>
      </set>
    </onExit>
  </reloadableVideo>

I also notice that the animation is rather short; I'd consider making it a bit longer for a smoother animation, but that's me. :)


Now for the menu: you need to create a menu set for each menu layer you want. Currently there's only 2 of them defined; you'll need to add menus for layer 3, etc. You can simply copy the one for menuIndex="1", and then replace all the menuIndex="1" with menuIndex="2". Continue as needed for the amount of menu levels you want.

1506
General Discussion & Help / Re: &quot;TREE&quot; Theme idea
« on: December 27, 2016, 07:40:17 AM »
If you use a fixed structure like you described above, you could do it all from one layout.xml. i'll have a closer look once I set up my pc again; I spent Christmas with my family. 😀

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1507
General Discussion & Help / Re: &quot;TREE&quot; Theme idea
« on: December 25, 2016, 05:23:08 PM »
Looks to me like your animations need some work. If you can hear but not see the video, the alpha didn't get animated properly.
How did you go about creating the third level in your theme, and can you post your layout.xml file (s)?

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1508
Off Topic / Re: Forum link in iframe
« on: December 25, 2016, 12:33:02 AM »
I'll see if I can get WordPress to do that, but I think you can also click on the RetroFE part of the forum to go to the direct link if you prefer that. I bookmarked mine.

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1509
General Discussion & Help / Re: "TREE" Theme idea
« on: December 25, 2016, 12:14:19 AM »
How do I go about making multiple menu layers?

We can make layouts specific to a submenu? That's awesome.

Sent from my LG-LS980 using Tapatalk
Just a matter of creating several collections, like for your example:
Main, containing a menu.txt with Nintendo.
Nintendo, containing a menu.txt with NES.
NES, containing a menu.txt with NES Shooters.
NES Shooters, containing a Nintendo Entertainment System.sub with 1941.
Nintendo Entertainment System, containing all your roms and art.

For now, each of these also must contain a settings.conf  (I plan to fix that), most of which can be empty.

Yes, each of these can have their own theme by creating a similar structure in the layout, e.g. layouts/TREE/collections/NES/layout/layout.xml

The main feature still missing is themes per game.

1510
General Discussion & Help / Re: &quot;TREE&quot; Theme idea
« on: December 24, 2016, 09:37:33 PM »
This setup could be achieved in two ways:
1. If each sub menu level can have a common look, you can create a single theme with multiple menu layers.
2. If not, you can give each sub menu a completely different look by creating a new layout for each submenu, matching the structure of your collections.

The collections themselves are merely a matter of creating collections for each sub menu, and add a menu.txt for each (except for the actual game list). You could create sub collections for the end game lists, and thus keep all your art and roms for each collection (e.g. NES) together.

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1511
I'm planning to support it in the future, but a larger database (stories are generally larger than all the other info combined) will not improve the speed of RetroFE.

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1512
General Discussion & Help / Re: Linux xsession focus issue
« on: December 24, 2016, 09:59:42 AM »
It looks like the problem is SDL related, and has to do with keyboard functionality rather than window focus. When I launch an xterm, and launch an SDL program from there (like MAME or RetroFE), and then close that program, my keyboard doesn't work. If I launch a non-SDL program like Firefox in stead, no such problem occurs. It's as if the SDL program grabs the keyboard, and refuses to release it even after it's closed down. Very very odd. It works perfectly well when I use KDE, just not when I don't use a window manager.

1513
Announcements / Re: New features
« on: December 24, 2016, 08:39:58 AM »
Any useful information in the log.txt perhaps?

1514
General Discussion & Help / Re: Linux xsession focus issue
« on: December 24, 2016, 08:38:37 AM »
I remember that issue as well, but that was different. In that case, two SDL programs were fighting for input focus. In this case the emulator properly grabs focus when it is started, but RetroFE does not take focus back when I close the emulator. Since there's no window manager I cannot grab focus manually (via mouse or alt-tab) either. So far it's baffling.

1515
General Discussion & Help / Linux xsession focus issue
« on: December 23, 2016, 06:05:14 PM »
I recently switched to Mint, and tried to set up a RetroFE xsession today. The .desktop file was easily created, and RetroFE starts properly, but when I return from a game my RetroFE window refuses to take focus. This setup worked perfectly fine on my previous Kubuntu setup. Any ideas what might be causing this problem?

To be clear: this problem only exist if I run RetroFE without a window manager. Under KDE everything works without a hitch.

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