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Messages - Pieter Hulshoff

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General Discussion & Help / Re: Mirror Video
« on: March 28, 2021, 09:30:14 PM »
Might the reflection parameters be with youíre looking for?

Help / Re: A way to show previous and next playlist?
« on: March 22, 2021, 11:12:47 PM »
Thereís an offset parameter in the code too, but I never tested if it actually works to be honest.

Feature Requests / Suggestions / Re: Control.conf per layout.xml
« on: March 20, 2021, 07:37:51 PM »
The issue with that idea is that you would probably also like to use the speed of scrolling for the speed of the menu, which will be a lot harder to add to the current code base. I think SDL has mouse support, so base support might be possible; I'll have to see what codes SDL gives for the mouse exactly.

Help / Re: A way to show previous and next playlist?
« on: March 14, 2021, 08:24:17 AM »
Iíll look into it, but itís much easier and flexible to turn them into sub collections instead. This would also allow you to create a favorites list of each ďplaylistĒ.

20 is 10.7 and since it's open source anyone can compile it at any time.
This. It usually means Iím doing a programming run to add new features that are still being tested. Since one of them is a switch to the latest SDL and gstreamer libraries it requires a full update of the core directory under Windows as well.

General Discussion & Help / Re: macOS
« on: March 13, 2021, 11:27:06 AM »
The empty core directory is normal in Linux and MacOS. I'm afraid I don't have a Mac though, so there's no possible way for me to test this.

Feature Requests / Suggestions / Re: Control.conf per layout.xml
« on: March 09, 2021, 09:44:22 PM »
I'll give it some consideration.

Help / Re: Scrolling Text for 270ļ Dispaly
« on: March 09, 2021, 09:43:30 PM »
Never tried this to be honest. My vertical layout is displayed on a rotated screen, so it lists my screen as 1200x1920 instead of 1920x1200. I'll have to take a look to see what I can do in this regard.

Help / Re: algorithms
« on: February 21, 2021, 08:39:35 PM »
This is from the code:
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeInquadratic"] = EASE_IN_QUADRATIC;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeInoutquadratic"] = EASE_INOUT_QUADRATIC;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeIncubic"] = EASE_IN_CUBIC;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeInoutcubic"] = EASE_INOUT_CUBIC;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeInquartic"] = EASE_IN_QUARTIC;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeInoutquartic"] = EASE_INOUT_QUARTIC;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeInquintic"] = EASE_IN_QUINTIC;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeInoutquintic"] = EASE_INOUT_QUINTIC;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeInsine"] = EASE_IN_SINE;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeInoutsine"] = EASE_INOUT_SINE;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeInexponential"] = EASE_IN_EXPONENTIAL;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeInoutexponential"] = EASE_INOUT_EXPONENTIAL;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeIncircular"] = EASE_IN_CIRCULAR;
Graphics/Animate/Tween.cpp:        tweenTypeMap_["easeInoutcircular"] = EASE_INOUT_CIRCULAR;

Help / Re: algorithms
« on: February 18, 2021, 06:14:25 PM »
It might be that the names are case sensitive, defaulting to linear.

Feature Requests / Suggestions / Re: Spanish and info files
« on: December 26, 2020, 03:55:46 PM »
It's indeed not that simple. I have to rewrite the entire string printing code for that, and I'm not 100% sure if I can continue to use std::string within the RetroFE code for all the stored information either. It's just not an area I'm very knowledgeable about to be honest. If any programmer wants to take on the task, please let him/her do so. I'll happily include it in an update of RetroFE.

General Discussion & Help / Re: retrofe + groovymame black screen issue
« on: December 19, 2020, 08:26:09 AM »
Can you upload your log.txt file? RetroFE has settings to decide whether it re-initializes the graphical SDL environment after a game, and may be initializing with your new resolution.

Announcements / Re: RetroFE development
« on: November 17, 2020, 09:03:14 PM »
This release adds support for mp3/wav files via the reloadableVideo and reloadableAudio tags (these two tags do exactly the same; reloadableAudio is just for aesthetics purposes). In addition, it adds the jukebox="yes" parameter for these tags. Using this parameter will disable the normal attract mode for this layout, and in stead enable a jukebox mode, where the attract mode is enabled after the audio/video file has completed playing. The jukeboxNumLoops parameter can be used to change the default number of plays from 1 to another value, e.g. jukeboxNumLoops="2".

People have asked me for a 64 bit executable for RetroFE in the past. In all honesty: my Windows compile environment knowledge leaves something to be desired here. Would anyone be willing and able to set up a 64 bit compile environment for Windows for me so I can add it to the repository? Note that this will most likely also involve adding 64 bit libraries (SDL, GStreamer, etc.).

In addition, I'd like to move to the latest SDL and GStreamer libraries. I've made some attempts to get it working, but I keep running into linking issues, and I'm afraid my knowledge of Windows compile environments is also failing me in this regard.

Btw, is anyone still using RetroFE on a 32 bit OS these days?

I'd say it's this setting:
attractModeCollectionTime = 105
Set it to 0 to disable it.

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