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Messages - Pieter Hulshoff

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16
General Discussion & Help / Re: Coinops Legends2 Display issue.
« on: October 11, 2023, 09:24:18 PM »
Your issues are emulator related; not RetroFE related. Please take it up with the CoinOPS team on their discord channel.

17
Help / Re: Playlist Sounds
« on: September 11, 2023, 08:48:08 PM »
Certainly, but I need to get my programming/compile environment up and running again.

18
Help / Re: Playlist Sounds
« on: September 11, 2023, 06:46:00 PM »
No, I'm afraid that feature's not part of RetroFE at this time.

19
Sounds to me like you're missing one or more of the gstreamer plugins. The intro is a video after all, so if it's not showing (neither sound nor video), then it's likely a missing set of codecs. The ALSA warning does sound like a soundcard issue though; do you have sound anywhere else in the system? Can you play the videos outside of RetroFE?

20
Help / Re: Layout video per system
« on: August 26, 2023, 10:28:43 PM »
Upload your log.txt and the layout.txt? I'll have a look.

21
Help / Re: Layout video per system
« on: August 26, 2023, 08:21:02 PM »
I'm guessing you're using reloadableVideo; they automatically restart when the menu stops. Use video instead.

22
Looks like I might have caused an issue in an earlier change in this code then when I wanted to filter for included roms when loading an entired .sub into a merged collection. I'll mark it down as something I have to look into; see if I can reproduce the problem, and then fix it.

23
That should be the default behavior. Can you provide me with a log.txt file so I can have a look?

24
General Discussion & Help / Re: Playlist - textFallback
« on: July 10, 2023, 08:43:14 PM »
When I added all the different menu type options I did not update the text fallback code. I'll have to take a look at that.

25
General Discussion & Help / Re: Playlist - textFallback
« on: July 09, 2023, 01:27:46 PM »
It sounds like a bug.

26
General Discussion & Help / Re: Crash on startup. Multiple monitors?
« on: June 20, 2023, 06:56:02 PM »
I had to program this blindly, since people wanted the feature of multiple monitors, but I don't actually have a multi-monitor setup. As such, it's rather difficult for me to test the cause of this problem as well. I've never had it crash on me.

27
General Discussion & Help / Re: Crash on startup. Multiple monitors?
« on: June 11, 2023, 07:54:58 AM »
Strange. Windows SDL seems convinced you have 2 monitors instead of 1. It probably grabs the non-existing one, and then crashes when it tries to do anything with it. Can you give 0.10.31 a try to see if that helps? I hope to put out a new release this summer with the most recent SDL release.

28
General Discussion & Help / Re: Crash on startup. Multiple monitors?
« on: June 10, 2023, 07:17:32 PM »
Yes, there were some problems with certain versions of SDL in combination with layouts supporting multiple monitors while having only one monitor. Does this issue still persist with the latest version of RetroFE? There are some people working on including the latest version of SDL; if the latest RetroFE doesn't solve it, that may do the trick.
Can you upload a log.txt file for me to take a look at?

29
Feature Requests / Suggestions / Re: Game layouts
« on: May 21, 2023, 01:22:09 PM »
It's been under consideration for a while, but I'd either have to add in a delay before activating it or it will really slow down the front-end. Program wise I don't think it would even take a huge change, except that a game specific layout needs to be exited whenever you switch to the next/previous game.

30
General Discussion & Help / Re: Retrofe counter and a b c d etc etc
« on: April 21, 2023, 11:31:49 PM »
reloadableImage: an image loaded for each game
mode="commonlayout": images can be found in your layouts directory, collections\_common\medium_artwork\firstLetter
menuScrollReload="true": Images are reloaded during scrolling of the menu

This is your fade-in/fade-out animation:
fade-out:
      <onMenuIdle>
         <set duration="1.2">
            <animate type="alpha" to="0.0"/>
            <animate type="xoffset" to="0"/>
         </set>
      </onMenuIdle>
fade-in:
      <onMenuScroll><set duration="0.2"><animate type="alpha" to="0.2"/></set></onMenuScroll>

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