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Messages - Pieter Hulshoff

Pages: 1 [2] 3 4 ... 103
16
General Discussion & Help / Re: Crash on startup. Multiple monitors?
« on: June 11, 2023, 07:54:58 AM »
Strange. Windows SDL seems convinced you have 2 monitors instead of 1. It probably grabs the non-existing one, and then crashes when it tries to do anything with it. Can you give 0.10.31 a try to see if that helps? I hope to put out a new release this summer with the most recent SDL release.

17
General Discussion & Help / Re: Crash on startup. Multiple monitors?
« on: June 10, 2023, 07:17:32 PM »
Yes, there were some problems with certain versions of SDL in combination with layouts supporting multiple monitors while having only one monitor. Does this issue still persist with the latest version of RetroFE? There are some people working on including the latest version of SDL; if the latest RetroFE doesn't solve it, that may do the trick.
Can you upload a log.txt file for me to take a look at?

18
Feature Requests / Suggestions / Re: Game layouts
« on: May 21, 2023, 01:22:09 PM »
It's been under consideration for a while, but I'd either have to add in a delay before activating it or it will really slow down the front-end. Program wise I don't think it would even take a huge change, except that a game specific layout needs to be exited whenever you switch to the next/previous game.

19
General Discussion & Help / Re: Retrofe counter and a b c d etc etc
« on: April 21, 2023, 11:31:49 PM »
reloadableImage: an image loaded for each game
mode="commonlayout": images can be found in your layouts directory, collections\_common\medium_artwork\firstLetter
menuScrollReload="true": Images are reloaded during scrolling of the menu

This is your fade-in/fade-out animation:
fade-out:
      <onMenuIdle>
         <set duration="1.2">
            <animate type="alpha" to="0.0"/>
            <animate type="xoffset" to="0"/>
         </set>
      </onMenuIdle>
fade-in:
      <onMenuScroll><set duration="0.2"><animate type="alpha" to="0.2"/></set></onMenuScroll>

20
General Discussion & Help / Re: Retrofe counter and a b c d etc etc
« on: April 17, 2023, 08:45:56 PM »
This sounds to me like it's part of a specific theme you're using at the moment. I think it's an image listed as FirstLetter in the theme. There's probably a fade-out animation attached to it. The color is most likely fixed within the image itself, so you'd have to edit those in the corresponding folder.

21
Share your theme / Re: Aura
« on: March 31, 2023, 09:59:29 PM »
Please tell me how to add music to the main menu?

What kind of music are you looking for? Just play the same audio file over and over again?
http://www.retrofe.nl/wiki/doku.php?id=layouts

22
Help / Re: Delay startup of RetroFE until splash video is done.
« on: March 18, 2023, 09:33:51 PM »
I see the issue: you're using an empty splash.xml, and instead display the splash video from the main layout. Have a look at the default RetroFE setup to see how it should be done. This will also allow you to interrupt the video in case you don't want to watch it till the end.

23
Help / Re: Delay startup of RetroFE until splash video is done.
« on: March 18, 2023, 08:41:50 PM »
That's not the splash.xml I asked for...

24
Help / Re: Delay startup of RetroFE until splash video is done.
« on: March 17, 2023, 03:55:37 PM »
It does appear to go right from splash to layout. Can you upload your splash.xml file?

25
Feature Requests / Suggestions / Re: characters Foreign
« on: March 15, 2023, 11:47:51 PM »
I'm only coding for RetroFE these days. The front-end I spoke of was one I wrote over 20 years ago.

26
Feature Requests / Suggestions / Re: characters Foreign
« on: March 14, 2023, 06:19:30 PM »
I've had this request before, and it's on the back burner. The RetroFE text code is optimized for speed, but that loses some flexibility. I'd have to rewrite the entire text code to make this possible. I may do that sometime still; I used to code for another front-end that had it, but I'm a tad short on spare time these days.

27
Help / Re: Delay startup of RetroFE until splash video is done.
« on: March 14, 2023, 06:17:21 PM »
It should do that by default already. Can you upload your log.txt for me to have a look at?

28
Help / Re: Menu Tiers
« on: March 11, 2023, 02:25:32 PM »

29
Help / Re: Menu Tiers
« on: March 10, 2023, 10:45:16 PM »
That's correct. The menuIndex represents the tier, and starts counting at 0.

30
Help / Re: Menu Tiers
« on: March 09, 2023, 08:03:40 PM »
Menu tiers are automatic within RetroFE. If you have games in a list, they're directly accessible; if you put a collection in your menu.txt it automatically becomes the next tier. The only thing you do need to make sure of is that your theme actually has some entries for properly showing the next tier. Some themes do that automatically, and some were never meant for more than one or two tiers.

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