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Messages - Pieter Hulshoff

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1471
General Discussion & Help / Re: "TREE" Theme idea
« on: January 02, 2017, 09:00:30 AM »
I considered moving this to its own thread, but I guess it fits within the spirit of this discussion:
RetroFE expects all collections within the collections subdirectory (unless specified otherwise in the settings,conf, but even then it expects all collections in the same directory). The hierarchy is defined simply by linking one menu to the next; you can create any menu structure you like.

So, in your case:
Main collection contains menu.txt with Console.
Console collection contains menu.txt with SNES.
SNES collection contains menu.txt with Mario.
Mario collection contains roms and art with all Mario games.

That Mario collection could also be set up as a sub collection of e.g. Super Nintendo Entertainment System so you can keep all art and roms in one location:
Super Nintendo Entertainment System collection contains all roms and art for the SNES games.
Mario collection contains Super Nintendo Entertainment System.sub with all Mario games.

There's an open feature request for me to implement more playlists (we currently only support Favorites) so you could enter a single collection (e.g. SNES), and simply step through the different playlists (driving games, fighting games, Mario games, or whatever you decide). That should be implemented in the not too distant future; it's a feature I'd rather enjoy as well. :)

1472
Announcements / Re: New features
« on: January 01, 2017, 10:48:10 PM »
Please do. If it's not in a change I made I'm working rather blindly until I have my own debug environment under Windows. I'm working on that.

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1473
Announcements / Re: New features
« on: January 01, 2017, 12:32:17 PM »
I fear it's in one of the latest changes. My suspicion points towards the hierarchical rom directory support I added. I'm using some functions there of which I'm not 100% sure they work cross platform.

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1474
Announcements / Re: New features
« on: January 01, 2017, 10:01:29 AM »
We'll figure this out before 0.7.20 is ready. 2 people managed to compile it under Windows, but it crashes without info. We may need some trial and error or running it in a debugger here. I may need to install my own Windows compile environment sometime...

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1475
Announcements / Re: New features
« on: December 31, 2016, 09:03:44 PM »
Just got confirmation that the Windows build doesn't run. We're trying to sort it out.

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1476
General Discussion & Help / Re: A Couple Of Issues
« on: December 30, 2016, 08:01:55 PM »
The input handler rewrite is coming along quite nicely. 😀

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1477
General Discussion & Help / Re: XML editor
« on: December 30, 2016, 08:01:05 PM »
I'm so happy to use Linux at times. 😀 Joe has no issues with multiline expression based search/replace.

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1478
Help / Re: Custom XML lists
« on: December 30, 2016, 07:42:55 PM »
Correct. Just match the names or set the metadata.type in the settings.conf.

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1479
General Discussion & Help / Re: A Couple Of Issues
« on: December 30, 2016, 08:50:09 AM »
I'm not entirely happy with the event handling either; I don't have your specific issues, but I too see some irregularities when it comes to handling (keyboard in my case) input. Currently, input handling for the menus is handled separately in two different locations: the main handler looks at the input, and changes some internal states, and the menu itself handles the scrolling based on the internal state. I've been thinking about combining that in one location, but it will require a bit of structure rethinking. It has my attention though.

With regards to your videos: I encountered that issue in the past as well. I was under the impression that it was caused by a lack of hardware support for the video playback in combination with a slow CPU. It disappeared when I switched my CPU to turbo mode. Considering your CPU however (way faster than mine) I may need to rethink the source of this problem. RetroFE currently uses the gstreamer video library, and I've considered switching to another library for quite some time now. I may need to give that another look.

1480
Help / Re: Custom XML lists
« on: December 30, 2016, 08:06:26 AM »
When booting, RetroFE checks whether meta.db exists. If it does not, it parses all XML files in the meta/hyperlists directory based on the supported fields, ignores all unsupported fields, and puts the information in the meta.db database. The games are listed under name that matches the XML file name. RetroFE matches that information with a collection either by name of the collection or by the metadata.type setting in the collection's settings.conf file if it exists. As an example:
The information in meta/hyperlists/Nintendo Entertainment System.xml will be put in the database under the collection Nintendo Entertainment System. If a collection is named Nintendo Entertainment System (without metadata.type set to something else) or a collection has metadata.type = Nintendo Entertainment System in the settings.conf file, RetroFE will pull the information from that part of the database by matching the filename of the rom to the database entry.

1481
Help / Re: Custom XML lists
« on: December 29, 2016, 07:25:46 AM »
As for your example, you could use year, and just use an 80s image for 1980-1989.

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1482
Help / Re: Custom XML lists
« on: December 29, 2016, 07:23:46 AM »
It's indirect. RetroFE pulls certain fields from the XML files to generate the meta.db database, and pulls the info from that database when loading a collection. Adding unsupported fields for games requires changes in the C++ code I'm afraid. The code for the collection information is more flexible  (e.g. information about NES).

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1483
Share your theme / Re: GLaDOS - Flatio Mod
« on: December 28, 2016, 08:50:25 PM »
Same here. Hope to see it finished soon. 😀

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1484
They need to be updated still. Pre 0.7.2 themes will not work properly on 0.7.2+ executables. 0.7.2 marked a serious fix in theming and animations.

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1485
Announcements / Re: New features
« on: December 28, 2016, 04:33:13 PM »
It's fixed in bit bucket, but there's no official release yet. I plan to do a few more fixes, and I am waiting for the Windows compile to make sure everything works under all Operating Systems.

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