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Messages - Pieter Hulshoff

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1261
General Discussion & Help / Re: Story`s for games
« on: February 08, 2017, 07:59:24 AM »
Here you go. :)

1262
I'll try to reproduce the problem using a PS3 controller, but I would welcome someone else with a PS4 controller to chip in, especially if you have the ability to run RetroFE through a debugger. I'm not sure what makes the PS4 controller different in this regard.

1263
Share your theme / Re: RetroBox 4:3
« on: February 07, 2017, 01:50:12 PM »
Looking good indeed. Still sorting how to support this menu structure directly in RetroFE rather than having to create specific images.

1264
General Discussion & Help / Re: Story`s for games
« on: February 07, 2017, 01:09:20 PM »
There's a number of people who have more extensive sets than mine, but I can zip up what I have, and post it if you'd like.

Sent from my SM-G920F using Tapatalk


1265
Announcements / Re: RetroFE 0.7.20
« on: February 07, 2017, 01:08:14 PM »
You can simply update the exe when moving from 0.7.19. The other changes are not vital.

Sent from my SM-G920F using Tapatalk


1266
Announcements / Re: RetroFE development
« on: February 05, 2017, 07:27:11 PM »
I guess I could use RC (release candidate) in stead. 😀 The idea though is to only do bug fixes during that time.

1267
I think it's coming along quite nicely. 😀

Sent from my SM-G920F using Tapatalk


1268
Announcements / Moderators wanted
« on: February 05, 2017, 11:50:04 AM »
It seems the number of visitors is slowly increasing on the forums. I would like some help moderating the forums towards the future. If you would like to help out, and think you have what it takes (a friendly demeanor and a lot of patience mostly), please drop me a PM, and let me know why you would be a good pick. :)

1269
Announcements / Re: RetroFE development
« on: February 05, 2017, 11:46:36 AM »
I'm also considering changing the release setup a bit. I'm currently using the bx postfix to indicate it's a beta release for a new upcoming release, but I think I will switch to increasing the middle number more often, so simply use 0.x.0 for the release, and then 0.x.y for the incremental changes. 0.x.beta-y will then be reserved for true beta releases in preparation for a full release. This would result in:
0.8.0 (full release)
0.8.y (y > 0, incremental changes on 0.8.0)
0.9.beta-z (beta release z for release 0.9.0)
0.9.0 (next full release)
Any thoughts?

1270
Announcements / Re: RetroFE development
« on: February 05, 2017, 11:40:17 AM »
I'm playing around a bit with the default menu animation for Aeon Nox (default theme). It feels a bit sluggish to me, so I've (locally) changed the starting speed to .25 seconds (down from .35 seconds). It does feel a bit more responsive that way. Feel free to play around with it on your own theme settings, and let me know what you think?

1271
Announcements / Re: RetroFE development
« on: February 05, 2017, 11:40:02 AM »
Here's RetroFE 0.7.21b1:
- Fixed support for "Shift Left" in controls.conf
- Fixed support for onMenuEnter="0" for 2nd level menu and similar theme features
Thanks PinealServo for your help. :)

1272
Feature Requests / Suggestions / Re: Multiple Inputs - Keyboard & Gamepad
« on: February 05, 2017, 10:56:19 AM »
Simply separate the key commands using a , (no whitespace), e.g.:
left = Left,joy0Button7
right = Right,joy0Button5

1273
Help / Re: Keycode Problems...
« on: February 05, 2017, 08:07:47 AM »
Grab 0.7.21b1 from the development thread; it should fix your issue. :)

1274
Announcements / Re: RetroFE 0.7.20
« on: February 05, 2017, 08:06:32 AM »
Accepted and released:
Here's RetroFE 0.7.21b1:
- Fixed support for "Shift Left" in controls.conf
- Fixed support for onMenuEnter="0" for 2nd level menu and similar theme features
Thanks PinealServo for your help. :)

1275
Let me know when you've switched to Linux. I'll happily help you write some scripts. :) Currently mass pngcrunching all my png files...

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