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Topics - Pieter Hulshoff

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16
Bounties / RetroFE website
« on: February 04, 2018, 06:30:11 PM »
As noticed by many people: the current RetroFE website isn't exactly a thing of beauty. Main reason for that is that I'm truly not a very artistic person (except perhaps when it comes to playing music), so building a good looking website is not my thing. I would really like for one or two people to volunteer revamping the website into something we can all be proud of.

The current website runs on WordPress, but that can easily be changed to something else.

Please let me know if you think you can help out.

17
Tutorials / Tutorial: Using MAME
« on: December 12, 2017, 03:02:03 PM »
Using MAME for emulation within RetroFE requires a bit of background:

MAME emulates machines: arcade machines, console machines, handheld console machines, home computer machines, etc. Each of these, whether that's Pacman or SNES or the NMS8250 MSX computer is considered a separate machine. Machines in MAME are launched as follows:
mame64.exe <machine name>
e.g.
mame64.exe pacman
mame64.exe snes
mame64.exe nms8250
The roms required for this should be placed in MAME's rompath, defined in the mame.ini file.

Some of these machines, like the SNES and NMS8250, allow software to be loaded. MAME has two methods to do this:
1. Software lists, XML files placed in MAME's hash directory.
2. Direct call.

Games from the software list can be called by adding the name of the software after the machine, e.g.
mame64.exe snes sturrican
The roms required for this should be placed in MAME's rompath, defined in the mame.ini file.

Games from a direct call need to be called using the type of software, e.g. -cart, -cart1/cart2 (if more than one cartridge slot is available), -floppy, etc. followed by the path to the file, e.g.
mame64.exe snes -cart "C:\RetroFE\collections\Super Nintendo Entertainment System\roms\Super Turrican.zip"
Since you use the complete path to the software here, these files can be outside the rompath defined in the mame.ini file.


A launcher configuration for MAME arcade games could look something like this:
executable = emulators\MAME\mame64.exe
arguments = "%ITEM_NAME%"

A launcher configuration for SNES games using direct calls could look something like this:
executable = emulators\MAME\mame64.exe
arguments = snes -cart "%ITEM_FILEPATH%"

A launcher configuration for MSX games using software lists could look something like this:
executable = emulators\MAME\mame64.exe
arguments = nms8250 "%ITEM_NAME%"


I've taken the liberty of creating a downloadable set for you to take a look at: https://mega.nz/#!jBMyxTaS!dPgNjfq9BJN3ScY5RlhLscgLa7wdejIUlBBXNdMQEss
It contains a working and configured MAME emulator (0.192) with a set of collections (containing settings.conf files) and corresponding launcher configurations for Windows and Linux. Perhaps this can help you get started using MAME for emulating a wide variety of systems.

18
Off Topic / Windows 10: PS3 or PS4 controller?
« on: August 15, 2017, 03:10:31 PM »
Do you use a PS3 or PS4 controller on Windows 10? If so, please let me know which software/driver you're using to make it work, and how well it works for you? I'm trying to decide on what to use. :)

19
General Discussion & Help / RetroFE MAME setup
« on: July 18, 2017, 07:08:19 AM »
Unfortunately MEGA has decided to clean out all accounts that hadn't been accessed for a while. I'm afraid I don't have these files available anymore, but should I ever regain them I will repost them.

Original message:
----------
Since MAME can be quite tricky to set up, I've created a fully downloadable RetroFE setup for use with MAME, including the emulator, at https://mega.nz/#F!4VxAUb5Y!TlEEdgjiVHvEG1PSAPsqsg
Note that this setup includes the MAME art set.
Simply add your games to the collections/Arcade/roms or emulators/MAME/roms directory, and you're set. If you only want to see the games you actually have, simply remove or rename the include.txt file in the collections/Arcade directory.
Hope this helps. :)

20
Announcements / Pi3 image
« on: May 28, 2017, 08:34:18 AM »
I've just received a Pi3 yesterday, and hope to create a nice SD-Card image for it using RetroFE. I'd like some input on what kind of features people would like to see in such a setup. Any thoughts?

21
Announcements / Documentation
« on: May 25, 2017, 08:18:59 AM »
Thanks to a lot of work by @bodbod , the wiki documentation has been made available via the website's menu. You can find the documentation here.

I still have to update the layout section with all the recent changes, but we'll get there soon enough. :)

22
Announcements / New releases
« on: May 24, 2017, 07:43:22 PM »
Here's RetroFE 0.8.6. As always: make a backup copy of your executable before trying this one.

New features:
- Use ! (unequal to), < (smaller than), and > (greater than) for the menuIndex of animations. This will allow you to define animations for multiple menu levels.
- Use i as menuIndex for menu animations, activating the animation only if the menu is active. This will allow you to create a single menu definition for multiple menu levels.
- Use menuIndex as a menu attribute. This will instantiate that menu at the specified menuIndex. In practice, this will allow you to display multiple menus at the same time.

24
I have a dilemma:
Currently, RetroFE reads the meta database at start-up, and the collection information (roms, etc.) when entering a collection. I could:
1. Read the meta data when entering a collection; this would speed up the start-up, and make entering collections slower.
2. Read the collection information at startup; this would slow down the start-up, make entering the collections faster, but would also require a front-end restart when you add new roms to a collection.
3. Leave things as is.
Any thoughts?

25
Announcements / RetroFE 0.8.0
« on: April 19, 2017, 04:32:47 PM »
I have released 0.8.0 via the download section.
Here is a list of all the changes.

Next steps will be to update the documentation, create issues in bit bucket for all the change requests, fix any bugs that pop up, and start working on new features from there. :) Let me know if you encounter any issues.

26
Announcements / Documenters wanted
« on: April 19, 2017, 08:28:03 AM »
As some of you have noticed: the RetroFE documentation isn't entirely up to date, and the PDF format isn't exactly user friendly either. After 0.8.0 is complete I'd like to start updating the documentation on a new wiki page of the web site, but I could certainly use some help in doing so. Anyone with a knack of writing user documentation willing and able to give me a hand?

27
Announcements / RetroFE 0.8.0 - Release Candidate 1
« on: April 02, 2017, 09:23:54 AM »
Due to the recent issues I've made RetroFE 0.8.0 - Release Candidate 1 available from the Download page. Please have a look, test it, and let me know if there are any issues. :) It doesn't contain any major feature improvements over 0.7.20; mainly some bug fixes and improvements. Once 0.8.0 is properly tested I'll release it, and from there 0.x.0 will be the full releases, with 0.x.y being incremental improvements and feature enhancements.

Next steps:
- Properly test the release candidates for 0.8.0.
- Release 0.8.0.
- Add wiki documentation rather than the current PDF file.
- Provide story files and other system files via separate downloads. I considered adding it all to the full release, but there'd be a lot of material there that many people may have no need for, so I decided against it.
- Update the website; ryuuji has been working on an intro video and new website code that I could use.
- Add all feature requests as bug reports to bit bucket to better keep track of them.
- Work on new features for 0.8.x.

28
Announcements / Virus and Malware
« on: April 01, 2017, 09:54:30 PM »
To all: It has been brought to my attention that the statically linked version I used to distribute is causing major havoc with certain anti-virus tools. I cannot be 100% sure that this is merely a false positive, so in order to remove all doubt I've updated the Download page, and replaced the statically linked versions with dynamically linked versions. This however does require you to have the correct Microsoft Visual Studio files installed, like it used to be. I'm doing my best to figure out why the statically linked version is causing problems. In the mean time, I'm also attaching the 0.8.0 - RC1 executable. The full release isn't ready yet, but you can play with it if you'd like.

29
Share your theme / I've lost track: which themes need updating?
« on: March 31, 2017, 12:22:16 PM »
I've lost track of all the themes that have been updated since I put them in the Download section. If you feel your theme needs an update there, please let me know in this thread or via PM, and I'll get it done. :)

30
General Discussion & Help / Guides
« on: February 12, 2017, 07:55:53 PM »
I would love it if some knowledgeable people would write some guides/tutorials for RetroFE. I'm considering writing one about MAME, but I would especially welcome one regarding RocketLauncher.  Anyone up for it?

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