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Topics - Pieter Hulshoff

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1
Announcements / RetroFE 0.10.31 release
« on: March 27, 2022, 12:51:41 PM »
I've just released RetroFE 0.10.31 to the download section. This release replaces the 0.10.30 release I released yesterday. There are just too many themes out there for me to test these days, and of course there were some that managed to trigger issues in this latest version. Hopefully that's all fixed now.

Edit: Documentation has been updated as well.

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Announcements / RetroFE 0.10.30 release
« on: March 26, 2022, 09:33:22 PM »
I've just released RetroFE 0.10.30 to the download section. This release contains the latest memory fixes as well as a core 1.4 directory for those people who want to use gstreamer 1.4 (just rename the core directory to core 1.18 and the core 1.4 directory to core). The default core directory uses a recent gstreamer release (1.18). I will continue to release executables for the latest stable gstreamer release as well as for 1.4 until the video issues with the themes have been resolved.

I hope to update the documentation later this week. Most of the new features are already present, but some of the latest fixes may not yet be in there.

Edit: WARNING: I've replaced the 1.20 gstreamer version with the 1.18 gstreamer version again. 1.20 does not work well together with video walls for some odd reason. The sound is a huge mess.

3
General Discussion & Help / RetroFE video issues
« on: February 18, 2022, 04:58:00 PM »
It's been brought to my attention on numerous occasions that the current RetroFE code base has an issue with video display under Windows, causing unexpected crashes of the program. I would like to try and debug the issue further, but I'll need to some people willing to run tests for me. As such, I have two questions:
1. Who of those experiencing these crashes would be willing to run tests on my attempts to fix the problem?
2. Who has experience using gstreamer in C/C++ programs, and could give me a hand in sorting out these issues?
I will start by switching to the latest gstreamer release to see if that helps, and take it from there. Considering that the issue does not happen under Linux (as far as I know), my guess is either issues in the Windows gstreamer library or in the Visual Studio libraries, and most likely the former.

4
Announcements / Website restore
« on: October 03, 2021, 05:44:27 PM »
I just had to do a restore of the RetroFE website, because the site went down after a WordPress update. I'm not sure if we lost anything important in this way; if people's posts were deleted as a result, then I apologize. I guess that will teach me not to update other people's software...

5
Announcements / RetroFE 0.10.21
« on: May 05, 2021, 10:19:15 AM »
I've deleted the 0.10.20 release, and replaced it with the 0.10.21 release. It seems I created a bug in the reflection code when I added the mirror mode feature. That should be fixed now. You can also simply replace your 0.10.20 retroFE.exe with this one if you've already switched to 0.10.20.

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Announcements / RetroFE 0.10.20
« on: April 06, 2021, 08:20:30 PM »
I've uploaded RetroFE 0.10.20 to the download page; the source code can be found at https://github.com/phulshof/RetroFE. This is an intermediate full release to provide you all with the latest core directory using the latest SDL and gstreamer libraries. I've been told it greatly reduces GPU usage, and should as such make things faster. I'm still in the process of rewriting the video handler, so it still contains the same memory leak it has contained since the beginning, but which becomes apparent if the theme displays a lot of videos at once. The (Windows) installation instructions have been updated accordingly.

For a full list of changes, see https://github.com/phulshof/RetroFE/commits/master.

I'll try to update the documentation in the upcoming weeks.

Edit: Yes, I've moved over to github. Bitbucket stopped supporting Mercurial, so I figured if I needed to move to git, I might as well move to github as well.

7
People have asked me for a 64 bit executable for RetroFE in the past. In all honesty: my Windows compile environment knowledge leaves something to be desired here. Would anyone be willing and able to set up a 64 bit compile environment for Windows for me so I can add it to the repository? Note that this will most likely also involve adding 64 bit libraries (SDL, GStreamer, etc.).

In addition, I'd like to move to the latest SDL and GStreamer libraries. I've made some attempts to get it working, but I keep running into linking issues, and I'm afraid my knowledge of Windows compile environments is also failing me in this regard.

Btw, is anyone still using RetroFE on a 32 bit OS these days?

8
Announcements / HDD crash
« on: July 03, 2020, 11:25:04 PM »
Looks like my external development HDD just died. I've lost a bunch of work, and I'll probably need some time to get everything up and running again I'm afraid. :(

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General Discussion & Help / A few words about RetroFE based builds
« on: May 28, 2020, 11:22:08 AM »
With the frictions between people on these forums lately, there's a few words that I would like to say about the builds that have been released based on the RetroFE front-end lately, most notably CoinOPS, CORE, and PacksRUs:
  • I think it's wonderful that these builds show the potential and flexibility hidden within RetroFE. Please make sure the users read the RetroFE documentation though, so they can fix things when they break down.
  • I'm painfully aware of the legality of these builds, and am personally not very happy with the fact that some of these releases are carrying games and systems that are still commercially being sold. It draws attention to the emulation scene from companies you don't want to draw attention from, and may impact the development of such games if not enough copies are sold.
  • I'm even more painfully aware of the arguments between members of the development teams of these builds. Please keep those arguments away from the RetroFE community, and if at all possible keep me out of it as well. I'm not an arbiter in these matters, nor do I have a vote within these communities.
  • RetroFE will continue to be an independent F/OSS platform, and if I see advantages in adding a requested feature, and have the spare time to implement it, I will do so. This is regardless of who requests the feature. What matters to me is whether it's a useful feature to have for the RetroFE community, and whether it can be implemented without completely turning the RetroFE code base upside down.
If you have complaints or worries, please send me a personal message. I will try to answer your questions as soon as possible, but I don't want to see these arguments fought out on the RetroFE forum. That's not why I helped build this platform, and not why I pay the yearly fees to keep this website up and running.

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General Discussion & Help / New standard theme?
« on: May 24, 2020, 07:39:20 AM »
RetroFE has been using the Aeon Nox theme as default theme for quite a while now, but as recent releases have shown us: RetroFE is capable of so much more, provided people add all the artwork necessary to make it look pretty. I was wondering: is it time for RetroFE to shift to a new default theme, and if so: which one? What are your thoughts?

11
Announcements / RetroFE 0.10.0
« on: May 24, 2020, 07:05:02 AM »
It's been a while since we had an official release, so I've put 0.10.0 on the download page. You can find the list of changes here.

Some highlights:
- Support for new key types, such as next/prevCyclePlaylist, playlistUp/Down/Left/Right, and collectionUp/Down/Left/Right.
- Proper theme scaling.
- Attract mode switches for playlists, collections, and animations.
- fps and fpsIdle parameters to improve performance on older systems.
- Support for automatically generated lastplayed playlist.
- Built in reboot option, usable by the launcher for e.g. script based theme switching.
- Improved GPU performance.
- Several bugs fixed, including zero delay encoder problems.
- Code cleanup.

I hope to update the documentation later this week so people know how to properly use the new features. :) It's mostly up to date; just missing the last few updates.

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Announcements / RetroFE 0.9.0
« on: May 26, 2019, 02:34:22 PM »
It's been a while since we had an official release, so I've put 0.9.0 on the download page. You can find the list of changes here.

Some highlights:
- Support for menu directory as alternative for the menu.txt file. This makes it much easier to create unzip and play game packs easier.
- Support for exclude_all.txt to allow games to be removed from the auto generated "all" playlist.
- Support for volume as animated type to allow fade-in/fade-out of video sound.
- Support for attractModeNextTime as attract mode setting. This allows for an initial time to start, and a consequent activation of the random selection.
- Support for playlist attract mode switching.
- Support for last played playlist via the lastplayedSize configuration setting.
- Support * for playlists to include an entire collection as playlist in stead of having to add each game individually.
- Support minScrollTime for menu tags to separate the scrolling acceleration from the minimum scrolling delay.
- Replaced autoFavorites with firstPlaylist parameter to allow for free first playlist selection.
- Several bugs fixed.
- Code cleanup.

I hope to update the documentation later this week so people know how to properly use the new features. :)

13
I've been trying to get a persistent Linux USB working with Xubuntu 18.04, but I've been unsuccessful so far. It's either invisible in protected UEFI mode or the persistency doesn't work. I've been hoping to set something like that up to create a portable bootable RetroFE installation on a USB. Is anyone interested in giving me a hand on this?

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Announcements / RetroFE 0.8.18
« on: July 12, 2018, 09:35:15 PM »
It's been a while since we had an official release, so I've put 0.8.18 on the download page. You can find the list of changes here.

Some important updates:
- Updated SDL2 to the latest version to fix several graphical glitches on Windows.
- Added support for monitor ratio in the layout names; you can now use layout 4x3.xml, layout 16x9.xml, etc., and RetroFE will select the one that fits your monitor ratio.
- Added animation types for menu jumps and playlist changes.
- Added support for the latest truRIP superdat format and directory structure. Keep an eye out for their future releases.

Unfortunately the key configuration menu is still WIP, but I hope to get that up and running soon. After that I'll add the possibility to launch scripts from the menu, change other settings like theme, and add a search function. I've dropped a few other projects I was working on so I could spend some more time on RetroFE in the near future. :)

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General Discussion & Help / CoinOPS Forgotten Worlds
« on: June 09, 2018, 09:27:12 PM »
It looks like the people from CoinOPS (from the XBOX) have moved their efforts towards the PC, and have used RetroFE to create CoinOPS Forgotten Worlds. I think it looks rather well, especially considering they didn't use Critical Cid's full screen HyperSpin videos for it, but actually use separate images, and move them around using RetroFE's animation features.


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