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Messages - Pieter Hulshoff

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1
Hmm, first thing that comes to mind is that & in the folder name; I wonder how the launcher code handles that exactly.

2
General Discussion & Help / Re: screen orientation
« on: June 30, 2022, 06:23:21 PM »
Just set these to 0:
attractModeTime   = 0
attractModeNextTime = 0
attractModePlaylistTime = 0
attractModeCollectionTime = 0

3
General Discussion & Help / Re: screen orientation
« on: June 29, 2022, 05:34:29 PM »
You seem to be running a portrait based layout in a landscape based monitor setup. Not only does that cause some weird stretching, but it will also push certain elements off screen, since the coordinates are based on a portrait layout.

When you rotate your monitor, it will effectively switch x/y height/width, and then stretch accordingly. Your firstLetter starts at x=370, defaults to centered allocation on that point, and thus prints some of the letters off-screen. You can simply increase that x value of course, but the layout will still look quite stretched. I'd consider rewriting the layout to 1080x1920, and making it look good.

4
No, that's incorrect. You can easily do what you want; the default theme in RetroFE even does that.
What you need is a menu.txt file in your Main collection, containing the names of the collections you want to show there.
CoinOPS also does that in some of its releases, like NEXT and NEXT2.

5
CoinOPS is built on RetroFE, so there's no functionality in there that isn't in RetroFE.

RetroFE basically has 3 ways of adding items to a collection menu:
1. Rom files in the designated roms directory.
2. .sub files to include items from another collection.
3. menu.txt or menu directory.

Rom files are always endpoints; when you select them, the corresponding launcher will be launched so the game can be played.
Sub collections are generally sets of rom files from another collection, so they function like rom files.
Menu files are always other collections that you can enter from the menu you're building.

So, if you want a sub menu Laser Disc, just add Laser Disc to your menu.txt file, or add Laser Disc.txt to your menu subdirectory inside your collection.

Hope that helps.

7
I don't keep particular source code releases, but if it's still on github you can get it from there. I switched from bitbucket to github at some point in the past, and I'm not sure at what version that was. I cannot get my older sources from bitbucket anymore, unfortunately.

8
Not very easily. You'd have to completely rewrite the video code part of the front-end for that. Luckily it's only one or two files as far as I recall, but it's still quite a bit of work unless you're familiar with the ffmpeg library (I'm not). Are all the needed gstreamer codec plugin libraries installed?

9
I used to have a dual OS build. I generally used the Linux versions of the same emulators (if available of course), and simply have a Linux and a Windows executable in the emulator directories; the other files were re-usable. RetroFE supports a launcher directory per OS, so it's simply a matter of pointing your launcher file to a different executable depending on the OS. I've never played around much with Wine to be honest; I preferred to limit myself to emulators that existed on both OSes.

10
General Discussion & Help / Re: Interface Problem
« on: May 05, 2022, 11:22:31 PM »
Which fix are you referring to exactly?

11
It might be solvable. It works for keyboards, because keyboards have an auto-repeat. I'd have to take a serious look at the control code to see what might be a better way to handle it.

13
Feature Requests / Suggestions / Re: APNG
« on: April 28, 2022, 08:58:38 AM »
There's 2 options here:
If gstreamer supports the format, it's a 1 or 2 line change in the code. You could easily check this by renaming your file to one of the supported video formats. If gstreamer doesn't support it, I'm unlikely to add it. I have very little time available to build new features, and diving into the support of a completely new format beyond what the used libraries (gstreamer and SDL) support is not something I have time for I'm afraid.

14
General Discussion & Help / Re: update
« on: April 15, 2022, 03:33:24 PM »
Then you're doing it wrong. :)
You need to replace the RetroFE/core/retrofe.exe file.

15
General Discussion & Help / Re: update
« on: April 09, 2022, 05:18:15 PM »
Sure, just replace the retrofe.exe file in the core directory with the new one. Always keep a copy of what works though, just in case.

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