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16
Share your theme / Re: ORBiT Theme - WIP
« on: July 03, 2020, 05:29:17 PM »
thanks for not taking my comments negatively, thanks  :)

system backgrounds - system image float (great)
game backgrounds - box art backgrounds zoomed in (personal favorite) may look best with logo style
selection wheel - make it a perfect oval with the selected game below the video
firstletter - make horizontal on top of screen (finishing touches)
reflection - less (too many is kinda distracting)
video bezel - not a fan of per game bezels BUT a standard simple per system one might be cool
selected system console logo - on the bezel or video (maybe)
pointer - really helps people know where they are giving them the focus on the video (good idea)
on screen controls - 100% helps, the question "So how do I go back" infuriates me BUT really needs to be basic with so many control schemes ppl choose
*also, one only truly needs SELECT and BACK. "X" button for categories and letterscroll etc...don't really need representation imo

Guess what i'm saying is that basic appears better. The best insight comes from children. If a kid can use it without instructions then you know it's perfect.
My theme on my Arcade1up only has "PRESS START" flashing on the bottom center. Off to the side I have "O" "BACK". That's it. Plain old stupid simple. Haven't made a theme since.

Count me in on your project if you want a hand. I've worked with RetroFE for years and I do have Photoshop.

Best advice I could ever ever give is "Make it for you, not the community. A visual masterpiece is great and all BUT....does it get played?"

17
Share your theme / Re: ORBiT Theme - WIP
« on: July 01, 2020, 11:20:02 PM »
imo, box style is better but add 1 more on each side. video, needs static background. collection menu system is great. system logo in upper right, great. letter scroll upper left, great. system background, great. nice touch on the subtle hovering. game video bezel and per game background image not a fan of. to 100% it would take some serious work.

just throwing my opinion out there if it helps. i've made tons of themes and realized that I just really wanted them to look good...but forgot about the "play me" aspect. doesn't scream play me. imo the best themes do. break down the basic hyperspin setup and it looks like bbb made a solid "play me" layout. press start flashing, easy visual selection, game name (cause it's a pain to tell somebody what the game is called, even if you know)

1000% opinions in efforts to supply feedback.

18
...just an idea

<image src="images/loading.png" width="1920" height ="1080" alpha="0" layer="6">
   <onGameEnter>
                <set duration=".25"><animate type="alpha" from="0" to="1"/></set>
                <set duration="5"><animate type="nop"/></set>
                <set duration="1"><animate type="alpha" from="1" to="0"/></set>
       </onGameEnter>
</image>

<image src="images/gameover.png" width="1920" height ="1080" alpha="0" layer="6">
   <onGameExit>
                <set duration=".25"><animate type="alpha" from="0" to="1"/></set>
                <set duration="5"><animate type="nop"/></set>
                <set duration="1"><animate type="alpha" from="1" to="0"/></set>
       </onGameExit>
</image>

19
General Discussion & Help / Re: Let's Build
« on: June 05, 2018, 10:32:58 AM »
A while back I made a theme called Core. It was full of snippets where different themes could be made just by inserting piece code. It was all copy and paste. Didn't seem to gain any ground so I left it alone. I've seen that comic book theme and it's really Emulation Station but art heavy. Aside from "times played" it looks pretty doable. Just need the theme to steal the artwork and find the fonts used.

Really, shouldn't be too hard. Just need to create Emulation Station base theme first. I've got a copy around here somewhere. I'll play with the idea and get back with some results.


Top of my head, menu 0 is simply the white rectangle in the middle with a horizontal scroll. I'd use a 2x2 white pixel and set the size for the rectangle. The rectangle would have the alpha set somewhere around ".7". The background looks like it is two levels underneath the rectangle and it alphas to "0" on menu scroll. A layer above that you have the control instructions on the bottom left. The "games available" pop down can't be done to my understanding.

Menu 1 = Logo on top right, Logo2 on top left. List on left middle with the selected item using a different color. Blah blah you get the point. Somebody throw me the art and I'll put something together.

As for a theme builder app, the world isn't ready for such a useful tool. :)

20
General Discussion & Help / Let's Build
« on: May 23, 2018, 03:29:22 AM »
There should be way more themes out there for download. I can build themes. What I can't, others can. Let's go!!  8)

21
General Discussion & Help / Re: Adding synopsis
« on: April 07, 2018, 03:05:12 AM »
I'm looking for databases that have the numberPlayers added into them. I need:

Atari 2600
Panasonic 3DO
Sega CD
Sega Dreamcast
Sony PlayStation
Sony PlayStation 2
Sony PSP

22
Share your theme / Re: [WIP] based on various kodi themes
« on: April 05, 2018, 02:10:59 AM »
Here's a sample of what I'm playing with right now on my theme. It's just a snippet of my collection menu displaying the box and title. Sorry I forgot how to code tag it, but I'll try

Code: [Select]


    <!----------------------------------------------------------------------------------------------------------------------------------->
    <!-- Collection Menu -->
    <!-----------------------------------------------------------------------------------------------------------------------------------> 

    <!-- Collection Box -->
    <menu type="custom" menuIndex="1" orientation="vertical" imageType="artwork_front" scrollTime=".1" scrollAcceleration=".1" x="0" width="center" y="center" algorithm="easeincircular">
        <itemDefaults alpha="1" x="250" y="0" maxWidth="100" maxHeight="100" xOrigin="center" yOrigin="center" layer="17"/>   
        <item yOffset="114" alpha="0"/>
        <item yOffset="220">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="326">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="432" selected="true">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="538">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="644">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="750">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="856">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="962" alpha="0"/>
    </menu>



 

    <!-- Collection Title -->
    <menu type="custom" menuIndex="1" orientation="vertical" textType="title"  scrollTime=".1" scrollAcceleration=".1" x="0" width="center" y="center" algorithm="easeincircular">
        <itemDefaults alpha="1" x="309" y="0" maxWidth="1028" xOrigin="left" yOrigin="center" textFormat="uppercase" fontSize="72" loadFontSize="72" fontColor="ffffff" layer="17"/>
        <item yOffset="114" alpha="0"/>
        <item yOffset="220">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="326">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="432" selected="true">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="538">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="644">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="750">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="856">
<onMenuExit menuIndex="1">
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onMenuExit>
<onMenuEnter menuIndex="1">
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onMenuEnter>
<onGameEnter>
<set duration=".01">
<animate type="alpha" to="0" algorithm="easeincircular"/>
</set>
</onGameEnter>
<onGameExit>
<set duration=".01">
<animate type="alpha" to="1" algorithm="easeincircular"/>
</set>
</onGameExit>
        </item>
        <item yOffset="962" alpha="0"/>
    </menu>


23
Announcements / Re: RetroFE development
« on: April 01, 2018, 11:07:43 PM »
Yes, I received the same errors. Won't boot past the splash for me either.

24
Share your theme / Re: RetroBox 4:3
« on: April 01, 2018, 02:29:14 PM »
Well as far as menus go, you can't make menus of all reloadable things. You can't make a menu for year, manuf, numberPlayer, genre, etc. You can for items like the title, even the reloadable images like artwork_front and logos. Not so much for things like a menu of just fanarts. Of course it gets loaded for the the single item on screen but to have a menu that shows all on-screen items including the players for each game is a no go. A menu to show a default image for all on-screen items is a no go. You can only reload the single item in the menu.

Good example, look at the snes mini game menu. Underneath each game there is an image for the numberPlayers underneath each box. This I cannot do.

25
Share your theme / Re: RetroBox 4:3
« on: April 01, 2018, 06:41:07 AM »
Thanks guys. One more thing. If it would be possible to "menu up" items like numberPlayers, that would be awesome. Closer & closer I get to my theme. Take all the time you need. We all got jobs and lives  :)

26
Share your theme / Re: RetroBox 4:3
« on: March 31, 2018, 11:18:22 AM »
The "default.png" doesn't appear to be working for me. The image I am trying to use does appear when it's titled the same as a listed game but "default.png" does not populate the other games. What I belive should work is (imageType="screentitle" mode="layout") with the location of (RetroFE\layouts\layoutname\collections\Super Nintendo Entertainment System\medium_artwork\screentitle\default.png). This does not function with or without another image.


  No mode used:
      collections/SNES/medium_artwork/logo/1942.png
      collections/SNES/medium_artwork/logo/default.png
  Mode layout:
      layouts/<layout name>/collections/SNES/medium_artwork/logo/1942.png
      layouts/<layout name>/collections/SNES/medium_artwork/logo/default.png                  *Here is what does not work for me. Logo obviously works as I have the logos, but an unused imageType with default.png in it's directory :(
  Mode system:
      collections/SNES/system_artwork/logo.png
  Mode systemlayout:
      layouts/<layout name>/collections/SNES/system_artwork/logo.png
  Mode common (not very useful for type logo):
      collections/_common/medium_artwork/logo/1942.png
      collections/_common/medium_artwork/logo/default.png
  Mode commonlayout (not very useful for type logo):
      layouts/<layout name>/collections/_common/medium_artwork/logo/1942.png
      layouts/<layout name>/collections/_common/medium_artwork/logo/default.png    
    
*If you could test and confirm how this is done that would be awesome.

27
Share your theme / Re: RetroBox 4:3
« on: March 31, 2018, 12:34:45 AM »
Just found out about the default. I'll see what I can do to make it work. Appreciate it!! I'll get back with my results.

28
Share your theme / Re: RetroBox 4:3
« on: March 30, 2018, 09:26:10 AM »
O.K. Having said that...I'm only missing the tiles underneath the artwork. I can't display much more than titles and boxes natively as menus. What would work is to batch the exact same tile image for each game & have them named accordingly.

So the question is... how would one call a background image for each game? Not asking for the singular background like fanart but rather use the same background image displayed underneath all logos. Hopefully this can be done without batch. If not, I'm just gonna batch 1000's of the same image.

29
Share your theme / Re: RetroBox 4:3
« on: March 27, 2018, 03:41:41 PM »
Oh, take no offense. I loved your theme. Just wanted to say retrofe can perform this theme natively & should be added to the front page to showcase its abilities.

30
Share your theme / Re: RetroBox 4:3
« on: March 27, 2018, 12:18:31 PM »
Just had to say I liked this theme a lot when I first saw it. The fact that an image was needed for each menu item with the box & title & and genre made me not want to travel this road. I can say now that this is possible without custom images. After what I've just seen, I know fantastic things are possible if coded correctly. In other words, I could make this theme with no extras necessary as it would natively use the box and info as a single image. Im recreating igarikoitz aura theme and....wow.

Big thanks to him & Peter.

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