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Messages - Enkak

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1
Share your theme / Re: Aura
« on: December 05, 2019, 08:20:24 PM »
I love this theme, i hope soon can you upload this new mod to add collections

 :) :) :) :) :) :) :)

Thank you for the interest. The mod was completed a while ago and evolved to follow even more iGarikoitz's original vision and design as intended. Sadly I must tell you that there will be no release of it, for the moment, because of how some people decided to behave, unsurprisingly, when I started sharing here prints and work in progress. Their prerogative. I have no affiliation with them and don't want to have.

PS/quick edit: Just in case that wasn't clear, the mod has a completely different structure compared to the original theme or certain stuff out there.

2
Share your theme / Re: Aura
« on: July 29, 2019, 06:42:17 PM »
A little bit of news. :)
The mod is still ongoing, with most systems codes layouts that I thought to include already edited.

The mod forces now specific dimensions to boxart/flyers in main menus for each system and game panel. The best course of action will be always to optimize the files and have them already with the "ideal" dimensions but now the theme can do the job for you. The intention, as with other things in the mod, is to make things easier and more automatic to anyone. This was a bit of a challenge because the code, initially, changed default animations so I had to work a little to regain/maintain iGarikoitz original vision when you enter a collection.

Alpha channels transparency were tweaked a little also for backgrounds since I'm not using blurred files to avoid duplicates of same art (but you can use them of course), and mod runs faster too currently, a necessity because we're dealing with the possibility of systems and bigger collections instead of smaller ones.

Cheers. :)

3
Share your theme / Re: Aura
« on: July 16, 2019, 03:14:07 AM »
Well thank you very much for sharing. The size of the arts I do not see a very difficult problem, is to know what is the correct dimension of the image and generate an action in photoshop that resizes the image to those measurements, then automate a batch of images and the process is very fast even if you have 500 or more images. They could be a bit deformed, but you save a lot of work.
Best regards.

Yes, I'm doing exactly that. :) If the system doesn't have art where files have all the same dimensions, I pick one that I feel is the best and batch all the rest to follow that. Most times when deforming happens it's minimal. Cheers :)

Meanwhile, some more wip prints:

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Feature Requests / Suggestions / Re: Grid view
« on: July 14, 2019, 08:17:53 PM »
Probably something like this.

5
Share your theme / Re: Aura
« on: July 13, 2019, 08:02:24 PM »
Hi Enkak, how did you do the main menu and systems? this would be perfect. Good job. Could you someday share it? Greetings.

Hi pequetren. :)

Don't worry, it will be shared when it's ready. I'm tweaking some parts of the code, polishing things, especially concerning how different systems art can be adapted. Each system boxart (or flyers in arcade systems) have different dimensions so there's a focus on how that will look on the menus/game panel and glass/crystal effect.

Even with many things working automatized in this mod, 1 or 2 will need a compromise/simple instructions like in the original theme to work better. Stuff like system x boxart/flyer dimension should have y width per z height or a multiple of that.

Here's some more wip prints:

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Share your theme / Re: Aura
« on: July 12, 2019, 04:37:28 PM »
Ongoing work in progress. :)

Since each system has different boxart dimensions, some need compromises like SNES titles being smaller in the games list menu for example for everything to fit. This is made possible because each system has its own layout so we can change whatever we feel that needs changing.

You can also see in these prints the possibility of specific edits in the code to read (or not read) custom default files for specific actions pertaining to each system controller commands. Dreamcast controller didn't had originally a select button, so we can take out that default button icon/action. For Amiga, the emulator offers some extra functionalities that can be important on a system like this like access/use of the save states in the menu for example. So we can put in the controller graphic those default actions (like the Turbo/Auto Fire buttons were in NES) and so on.

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Share your theme / Re: Aura
« on: July 11, 2019, 01:46:24 AM »
First let me thank you iGarikoitz for the great theme. :)

What you can see in the prints below is basically what some people here and elsewhere were asking if it was possible. Aura working with a standard system main menu and everything separated by system collections instead of individual game collections, with most things adjusting automatically using meta data xml lists and common folders. You can also notice in this mod different or extra media in the games panel, or buttons with extra information in the bottom to how the theme works in all the menus/pages, among other things.

Base used was Aura 1.0 beta v2 and inspiration from some recent WIP iGarikoitz prints. RetroFE core version is 0.9.0

I have more prints and video, but forum limits number of attachments. Since everyone knows how this theme originally works there's no surprise in saying that this was a hard modification to accomplish. Even more if we think about LaunchBox Big Box port and others having some issues with this kind of structure.

Still, this is ongoing work in progress, polishing stuff, finding the better code solution for each system because box art or flyers dimensions can change dramatically like Dreamcast, SNES and others. I'm missing some features here that other frontends have but that is a talk for other time. Cheers.

8
Announcements / Re: RetroFE development
« on: April 02, 2019, 01:24:07 PM »
I just tried the new volume feature and it works fine. What changes are there since version 0.8.18, apart from adding this new feature?

- Parent add (for clones) was given priority over default art.
- Added support for a menu directory as alternative for menu.txt.
- Added support for exclude_all.txt; a filter for the automatically generated "all" playlist.
- Added volume support for videos.

Thank you for the update. The exclude_all.txt has already been useful here to keep out from the lists things like bios files.
A missing feature in RetroFE at the moment that I would love is the get back to last menu/last game selection like Attract-Mode has for example, instead of seeing/hearing always the same default menu/game every time we launch RetroFE.

PS: I'm currently focused in making RetroFE working with RocketLauncher in the background (for extra bezels for certain systems, etc.) with everything plug and play/relative paths/pre-configured and stable. Working good already.

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