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Messages - xiaoxiao181

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1
General Discussion & Help / Re: Issues with "Back" and "Quit"
« on: October 07, 2019, 01:25:07 AM »
exitOnFirstPageBack = no


I am an idiot for not noticing this first.
From now on, you have my word that I will absolutely scan the crap out of everything before coming back to ask such a moronic question. I know you have more important things to deal with than my ignorance, Peter.

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General Discussion & Help / Issues with "Back" and "Quit"
« on: October 07, 2019, 12:33:52 AM »
I don't remember if I've brought this up before or if it's a problem that's come up before but I'ma post it.

It appears that the commands for "Back" and "Quit" both function the same when on the main menu. While Quit will exit the software regardless of what menu it's at, pressing back while in the main menu causes the program to quit as well.

Is there any way to prevent the program from exiting to desktop when the back button is hit? Only the quit button should be allowed to exit the program.

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Feature Requests / Suggestions / back command different from quitting
« on: September 19, 2019, 12:01:30 AM »
One of the biggest concerns I've got is that the command to go back to the previous menu is the same command that exits the program if used on the main menu. While fine on a pc, this would be a problem in an arcade machine that would not ordinarily have a keyboard and mouse to restart the program.

It also doesn't make too much sense since there's already a command to quit lol

4
General Discussion & Help / Re: Metadata not showing up
« on: September 18, 2019, 09:58:01 PM »
Nvm, found the issue. There was an extra   </game>  at the end of the metadata list.
Idk how it got there but that was some scary stuff. I thought I broke the whole thing! :O

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General Discussion & Help / Metadata not showing up
« on: September 18, 2019, 09:15:33 PM »
I'm at a bit of a loss here. I know I'm half asleep and all but even so I haven't been this confused in a while.
I'm setting up the metadata for a psx emulator and all of these files:

collections\Sony Playstation\settings.conf
launchers.windows\Sony Playstation.conf
meta\hyperlist\Sony Playstation.xml

All the names match, and all the settings for the pathing also match perfectly, but the metadata isn't showing up at all. It's driving me nuts.

6
General Discussion & Help / Re: RetroFE and rpcs3
« on: September 16, 2019, 05:34:00 PM »
Haven't messed with any of those yet but I'll keep you updated on it

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General Discussion & Help / Re: RetroFE and rpcs3
« on: September 16, 2019, 02:38:28 AM »
UPDATE!

There IS a way to get it to work but it's very complex!

After having spent hours with some of the RPCS3 team, we were able to come up with a method to not only make the emulator launch, but to launch into the game directly!

Read carefully because this is some complicated stuff.


First, make sure your launcher config is as such:

executable = emulators\PS3\rpcs3.exe
arguments = "%ITEM_FILEPATH%"

Next, you must place your ps3 game dump wherever it is you're going to be storing them. For me, I stored them in the roms folder themselves for portability reasons.

Next, and this is the absolute most important part. Go to the settings file in the ps3 folder in collections and change the file type  to BIN, not bin. It must be capitalized.

Next, you need to launch your command prompt as an administrator and type

mklink "1" "2"

replace 1 with the path to the folder where you wish to place the shortcut. This is like an advanced shortcut, because it has to be. You cannot right click the EBOOT.BIN file and create a shortcut that way. RetroFE won't read the directories correctly that way. Doing it this way creates what's called a SymLink. It's an advanced type of shortcut that uses the same file extension as the file it's being directed to, allowing you to open that file using pathing, like in this case. Replace 2 with the path to the bin file you're creating a shortcut for.

So for me I typed in this:

mklink  "R:\collections\Sony Playstation 3\roms\Ratchet and Clank Trilogy.BIN" "R:\collections\Sony Playstation 3\roms\Ratchet and Clank Trilogy\PS3_GAME\USRDIR\EBOOT.BIN"

Remember, the first set of quotations is the name and location of the shortcut you want to make, and the second set of quotations is the path to the binary file you're making the shortcut of.


Following all of these directions carefully will allow you to launch the game from RetroFE directly through RPCS3 and into the game!

8
General Discussion & Help / Re: RetroFE and rpcs3
« on: September 16, 2019, 12:15:15 AM »
Finally tested and here are the results. The answer is yes and no.

In launchers.windows > Ps3 (or whatever you named it as) the text is as follows:

executable = emulators\PS3\rpcs3.exe
arguments = (S)ELF "%ITEM_FILEPATH%"

That will technically launch the emulator, but it will not launch the game. This is due to the development team having moved to the QT platform a couple years ago and it seems that they still have not implemented command line arguments into the software.

Even so, the emulator is still in development so hang in there and give it some time. It should be solved eventually.

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General Discussion & Help / Re: RetroFE and rpcs3
« on: September 15, 2019, 11:19:23 PM »
Sorry about the wait. Give me some more time. Had to wait for a buddy to get off work to bring me his copy of ratchet and clank trilogy to test it with. I'll be with you as soon as I can.

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General Discussion & Help / Re: RetroFE and rpcs3
« on: September 15, 2019, 07:32:04 PM »
Give me an hour to set it up and try it. If I can manage to get it to work, I'll come back and tell you how. I seem to be having a lot of good luck lately with RetroFE. :)

11
Nevermind. It was the file extensions in the N64 settings. Apparently they ARE case sensitive :P

So for anyone that wants to know the right file extensions for Project64, it is n64, v64, and z64. Not N64, V64, and Z64.  :)

12
So during the update tests, I copied my old retrofe folder to my desktop as a backup. I was testing some things out with the 9.0 update using the backup. When I decided I wasn't going to update, I deleted the backup folder.
I resumed my work on setting up a ps2 emulator in the main folder and when I went to test it out, I discovered that only my NES was displaying games. I checked the snes settings and found that I had forgotten to change the copy of the gba settings to coincide with the snes instead. After fixing that, the snes displayed properly, but now my N64, sega genesis and master system, ps1, and gba are all no longer showing any data or games. I checked all of their settings and found nothing wrong that I know of. They are all set to the proper consoles and emulators. In fact, most of the time the background is blank, save for the layout image background, but when it's not, it seems to display the games from the last selected emulator on the wrong menus.

The one in the photo on the bottom left that's blank is the N64. I checked the N64 collection settings and everything appears to be in order.

I was thinking it might be the modifications I made to the layout, but that was weeks ago and this only started since I was testing the new update on the backup.

13
General Discussion & Help / Re: Project 64 command line
« on: September 11, 2019, 04:36:13 PM »
executable = emulators\N64\Project64.exe
arguments = "%ITEM_FILEPATH%"


Your executable path may have different folder names, but this is what I use. It's just the default commands.

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General Discussion & Help / Re: Dumb question about the new 9.0 release...
« on: September 11, 2019, 04:04:19 PM »
As it turns out, there's no need to use the new one. Copying the core folder alone, which does include the program exe, seems to work just fine on its own. So far from the testing I've been doing, there seems to be zero issues with using the modified layout on the new core.

I would however respectfully suggest a change in the next update to make things a bit more dynamic. This is my first update of this program and I can already tell that if I want the newest features, I'll have to re-edit and rewrite the layouts for each update. If I'm being entirely honest, this may lead to some users with custom layouts to simply not update at all.

One of the biggest modifications I have made were to various icons such as player numbers, genre, and ratings. Most of them have been deleted and the rest were resized and renamed to reduce space and save sanity. There was a lot of confusion in there lol

You can see some of the things I've done in this Zip to show just how much has been altered that I'd prefer not having to redo each update.

EDIT: I realize that the icons for those are in a different folder, but the new layout update does not display them, and seeing as I have little to no knowledge of xml, what files have been altered took me a very long time to do and were done with pure guesswork. You can see the icons in the other zip.

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General Discussion & Help / Re: How uhh.. "commandable" is the software?
« on: September 11, 2019, 02:48:27 PM »
What button is that? I've never seen it before :O

EDIT: I literally just now noticed the Random = R in the Controlls.conf lol

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